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Everything posted by Mr01sam
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- #protection
- #base
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I'm not familiar with AutoZones, but in 1.3.0, you will be able to specify a partial match for the zone name or id. So you can do something akin to "all zones that contain the word 'pvp' in their name will force you to be pvp" will that handle that case? And no - when a player enters a pvp zone they still retain their "true" mode under the hood, so it doesn't affect anything they own outside the zone.
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Very close.. in v1.2 of WarMode (the current version), you have to specify the zone id (not the zone name), and the value is just a string not a list. So it would need to look like this. "ZoneManager": { "ForceModeInZone": { "zoneidhere":"pvp", } }, This will make any zone that has a zone id of "zoneidhere" a forced pvp zone. Now, if you want to use the zone name instead, that's actually a feature I'm adding in v1.3 of WarMode, which is currently being tested.. if that's something you're interested in, I can DM you an early copy to try out if you would like. Just let me know!
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WarMode doesnt have any rules for hacked crates (since they aren't owned by players) so yes, there is nothing stopping a PVE player from grabbing it. However, I highly recommend using WarMode alongside ZoneManager in this situation to setup zones that are forced PVP. You can do this in the config, and then PVE players will have to enter the forced PVP zone if they want to loot the hacked crate. Edit: Some people suggested LootDefender, which is another great option!
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For skin plugins its tricky, because often times the plugin that provides the skins has to make a copy of the item, and when they do so they often forget to include the "text" property, which Quality Crafting relies on - so it might require the creator of XSkinMenu to make sure that gets copied over. Skinner is a plugin that should already work with Quality Crafting. I'm not familiar with everything SkillTree has, but as long as it doesnt have items that change the "text" property, then it should be fine.
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- 299 comments
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- #protection
- #base
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- 311 comments
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- 311 comments
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