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Mr01sam

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Everything posted by Mr01sam

  1. Changed Status from Pending to Not a Bug
  2. This plugin hasn't been updated yet to do anything for ship bases unfortunately. Though I do want to add this once I get familiar with them.
  3. Mr01sam

    shotgun traps

    Changed Status from Pending to Closed
  4. Mr01sam

    shotgun traps

    Its actually a great question and I just looked into it. For Targeting, shotgun traps are considered "turrets". For damaging the shotgun trap itself, it is considered a trap. I'm guessing facepunch changed the way these are labeled, its confusing but I think I'm going to leave this as is for now, you'll just have to adjust your settings accordingly. Let me know if this causes issues that I'm not aware of.
  5. Did you ever solve this, or is this still an issue?
  6. Changed Status from Pending to Can't Reproduce
  7. Mr01sam

    Plugin doesnt work with trupve

    Changed Status from Pending to Closed
  8. Mr01sam

    Option Once Per Wipe?

    Changed Status from Pending to Not a Bug
  9. Mr01sam

    Option Once Per Wipe?

    All good!
  10. Mr01sam

    Option Once Per Wipe?

    The WarMode modes are just driven by the oxide groups. So if you had a way to wipe the groups at your desired interval, then it should prompt them again when they login if they dont have a group. You could also delete the SpawnUI.json file in the WarMode data folder. However, theres currently no automated way to do that within the plugin.
  11. Changed Status from Pending to Fixed
  12. Mr01sam

    spam and lag

    Let me know
  13. @ChardaZAR That video was super helpful. I will look into that. I think thats a seperate issue from this chest stack multiplier thing though.
  14. This looks like its a conflict with another plugin - do you have any (other) plugins that might affect stack size or inventories in any way?
  15. Mr01sam

    Raid MLRS

    Hey, you're not the first to bring this up, but I've tried to reproduce this and I'm never able to get it to be an issue. It always seems to correctly block the MLRS damage. Could it be a conflict with another plugin?
  16. Mr01sam

    error console

    Does that plugin you mentioned add npc players?
  17. Okay, so I just attempted to reproduce the issue, I even loaded up your config you provided. As a PVE player, I attempted to shoot another PVE players toolcupboard using explosive rounds - and it did not do damage to the tool cupboard or anything else. So that seems to be working as intended. So I'm thinking in your case its probably the second bullet point that I mentioned - do you have any other PVE plugins on your server like TruePVE or anything like that?
  18. Changed Status from Pending to Not a Bug
  19. You can change the image from the WarModeBadges config. You can change the text in the SpawnUI from the lang files for the SpawnUI plugin.
  20. Changed Status from Pending to Not a Bug
  21. If thats the case then it would require an extension plugin to be written again. Its definitely possible, but its not a current feature of WarMode.
  22. I'll have to try to reproduce this.
  23. Mr01sam

    spam and lag

    Are you using any plugins that add custom NPCs? Also, you can try to set this config property from "true" to "false" and see if it helps.
  24. I might need some more info. Your config looks OK from what I can tell - it looks like you have it configured to only allow PVE players to attack NPC bases, which makes sense. In this case with PVE attacking PVE, I would not expect it to allow you to damage it. Initially, I think it might be one of the following issues: The player who owns the base is PVE, but if they have even just ONE PVP player authed on it - it will be considered a PVP base. Even if this was the case though, you still shouldn't be allowed to damage a PVP base if you are PVE based on your config rules. If you have another PVE plugin or any plugin that has logic to block damage (like TruePVE for example) its very possible that it may be conflicting with WarMode. If so, you need to make sure you configure all PVE plugins to not interfere with each other. There could be a bug - perhaps FacePunch changed the way explosive damage works and it may require a fix. I will see if I can rule this out.
  25. Mr01sam

    Basements

    I would need some more info - I have not been able to reproduce this issue.

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