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Everything posted by Gd.Kenni
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Changed Status from Pending to Closed
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Hello, yes, it's the version of Carbon Aliases that isn't up to date. I specified this in the patch note, but I forgot to add it to the main page. While waiting for the official version to be released, I've compiled the public version (up to date) for you. Oxide.Ext.CarbonAliases.zip
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Changed Status from Pending to Not a Bug
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Indeed, if this is your first installation, it can't be due to the plugin, as the data is created directly from the plugin. A very strange error if it breaks the configuration of another plugin.
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Is this the first time you've run the plugin ? Was the configuration already created ?
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A first node has no parent, as in my example, so if you can't unlock it, either you don't have the resources, or the branch before this node contains a node that hasn't been unlocked. Refer to the configuration generated when the plugin is launched It's not possible for my plugin to interfere with the official techtree, I'm not modifying anything in the basic game.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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The blueprint can be learned from the official tree, the research table and the custom techtree. But it must be an item and not a url. "Name": "A1", "Parent": "", "Image URL or Item": { "Type": "Item", "Value": { "Item ID": 1608640313, "Skin ID": 0 } }, I don't understand your problem, I think it's just a matter of understanding the configuration.
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If you learn about a blueprint from the research table or the official techtree, the item will be unlocked in the plugin tree. The bps check is performed in the background so as not to affect the opening of the display. A blueprint learned by the research table will be directly taken into account. A blueprint learned by the official techtree will have to be verified when the display is opened. Rust 2025-02-25 19-19-34.mp4
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