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Gd.Kenni

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Everything posted by Gd.Kenni

  1. Gd.Kenni

    Error while compiling

    Changed Status from Pending to Closed
  2. Gd.Kenni

    Error while compiling

    It's find ?
  3. Gd.Kenni

    Error while compiling

    Hello, yes, it's the version of Carbon Aliases that isn't up to date. I specified this in the patch note, but I forgot to add it to the main page. While waiting for the official version to be released, I've compiled the public version (up to date) for you. Oxide.Ext.CarbonAliases.zip
  4. Gd.Kenni

    error

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.17
  5. Gd.Kenni

    error

    Hey, yes, the issue has already been reported to me. It doesn't prevent the plugin from working, but I'll be releasing an update soon.
  6. Gd.Kenni

    no ui

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.15
  7. Gd.Kenni

    no ui

    Everything should now be fixed. You will need to restart the server for the UIs to work again. Sorry for the inconvenience.
  8. Gd.Kenni

    no ui

    I have updated the archive. You need to download it again.
  9. Gd.Kenni

    no ui

    It's my fault, I forgot to delete a debug method, I'll fix it right away.
  10. Gd.Kenni

    Techtree

    Yes, you can use it to replace it 98% of the time, because in my plugin a node cannot have multiple parents as in the game's original TechTree, but that doesn't happen often and I don't think it has too much of an impact.
  11. Gd.Kenni

    carbon error

    Changed Status from Pending to Not a Bug
  12. Gd.Kenni

    carbon error

    Indeed, if this is your first installation, it can't be due to the plugin, as the data is created directly from the plugin. A very strange error if it breaks the configuration of another plugin.
  13. Gd.Kenni

    carbon error

    Is this the first time you've run the plugin ? Was the configuration already created ?
  14. The node name is its ID. You don't have to call it A1, you can use anything like the item name as the ID. This is your own logic. If you want to start a tree, you don't specify a parent, otherwise you specify a parent (ID).
  15. A first node has no parent, as in my example, so if you can't unlock it, either you don't have the resources, or the branch before this node contains a node that hasn't been unlocked. Refer to the configuration generated when the plugin is launched It's not possible for my plugin to interfere with the official techtree, I'm not modifying anything in the basic game.
  16. Gd.Kenni

    Won't load with Carbon Ext

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  17. The blueprint can be learned from the official tree, the research table and the custom techtree. But it must be an item and not a url. "Name": "A1", "Parent": "", "Image URL or Item": { "Type": "Item", "Value": { "Item ID": 1608640313, "Skin ID": 0 } }, I don't understand your problem, I think it's just a matter of understanding the configuration.
  18. If you learn about a blueprint from the research table or the official techtree, the item will be unlocked in the plugin tree. The bps check is performed in the background so as not to affect the opening of the display. A blueprint learned by the research table will be directly taken into account. A blueprint learned by the official techtree will have to be verified when the display is opened. Rust 2025-02-25 19-19-34.mp4
  19. Gd.Kenni

    Techtree

    I don't understand, send me a message on discord : gd.kenni
  20. Gd.Kenni

    Techtree

    Ok Oxide compatibility is added to the plugin on my side but the Carbon Aliases dll will be required. I've asked him for updates, I'll upload the new version when he updates his dll.
  21. Gd.Kenni

    Techtree

    It was originally an Oxide plugin that I migrated to Carbon. I'll look into making it Oxide Compatible too.
  22. Gd.Kenni

    Techtree

    Thank you! Yes it's a Carbon plugin and is currently not Oxide compatible.
  23. Gd.Kenni

    Techtree

    It's not intended to replace the default tree, but I've added the fact that you can learn a blueprint if it's an item you've added to the tree. So logically, it's now possible to recreate a blueprint tree.
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