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Gd.Kenni

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Everything posted by Gd.Kenni

  1. Gd.Kenni

    Techtree

    About permissions, I thought about adding a condition for the primary node: if a permission is specified for it, only those who have that permission will be able to unlock that branch. This will avoid having to specify the same permission for each node. I'm not sure how to implement a battle pass system. Are you thinking of a subcategory system? Being able to create subcategories for each workbench? Because if you disable the auto-replacement of the vanilla tech tree in the configuration, players have access to the Facepunch tree, and mine is still accessible so they can build a custom one
  2. Gd.Kenni

    Techtree

    Hi, compatibility with CraftMenu is in terms of user interface. Both of our plugins use the same system to display our user interfaces, and previously, they couldn't work together. In terms of interaction, CMenu does not have any API, so I cannot interact with it, but it can interact with mine if it wants to display BP's only if they are unlocked, for example. No, currently it is not possible to privatize nodes for certain permissions only. I hadn't thought of that, I'll implement it. I am open to any suggestions or improvements
  3. Gd.Kenni

    Craft Menu

    Ah, indeed, I hadn't noticed that the latest version of CraftMenu no longer uses the container. I'll see if I can adapt to that
  4. Gd.Kenni

    Craft Menu

    Normally, there is no blocking since CraftMenu uses a container to open its UI. My UI opens directly from the workbench. The two UIs cannot conflict with each other
  5. Gd.Kenni

    Techtree

    Make me a list, I'll do an update soon That will avoid having to do several small, repeated updates
  6. Gd.Kenni

    Techtree

    Yes, you can add any item and add a skin to it. It supports URLs. And add commands to be executed when unlocking
  7. Gd.Kenni

    Techtree

    If I understand your request correctly, yes, I added the “techtree.unlock.path” permission, which allows you to directly unlock the entire branch up to the node you want to unlock, but only if you have the resources
  8. Gd.Kenni

    Techtree

    The old data is not compatible with the new data. The data files would have to be modified manually to make them compatible, but that would be tedious.
  9. Gd.Kenni

    Error

    Sry i update that in 5 minutes
  10. Gd.Kenni

    Error while compiling

    Changed Status from Pending to Closed
  11. Gd.Kenni

    Error while compiling

    It's find ?
  12. Gd.Kenni

    Error while compiling

    Hello, yes, it's the version of Carbon Aliases that isn't up to date. I specified this in the patch note, but I forgot to add it to the main page. While waiting for the official version to be released, I've compiled the public version (up to date) for you. Oxide.Ext.CarbonAliases.zip
  13. Gd.Kenni

    error

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.17
  14. Gd.Kenni

    error

    Hey, yes, the issue has already been reported to me. It doesn't prevent the plugin from working, but I'll be releasing an update soon.
  15. Gd.Kenni

    no ui

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.15
  16. Gd.Kenni

    no ui

    Everything should now be fixed. You will need to restart the server for the UIs to work again. Sorry for the inconvenience.
  17. Gd.Kenni

    no ui

    I have updated the archive. You need to download it again.
  18. Gd.Kenni

    no ui

    It's my fault, I forgot to delete a debug method, I'll fix it right away.
  19. Gd.Kenni

    Techtree

    Yes, you can use it to replace it 98% of the time, because in my plugin a node cannot have multiple parents as in the game's original TechTree, but that doesn't happen often and I don't think it has too much of an impact.
  20. Gd.Kenni

    carbon error

    Changed Status from Pending to Not a Bug
  21. Gd.Kenni

    carbon error

    Indeed, if this is your first installation, it can't be due to the plugin, as the data is created directly from the plugin. A very strange error if it breaks the configuration of another plugin.
  22. Gd.Kenni

    carbon error

    Is this the first time you've run the plugin ? Was the configuration already created ?
  23. The node name is its ID. You don't have to call it A1, you can use anything like the item name as the ID. This is your own logic. If you want to start a tree, you don't specify a parent, otherwise you specify a parent (ID).
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