Jump to content

Gd.Kenni

Creator
  • Posts

    57
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Gd.Kenni

  1. Gd.Kenni

    Techtree

    That used to be the case, but since the latest update, I can't do it anymore. I'll see if I can reimplement it.
  2. Gd.Kenni

    Techtree

    Oops, I actually broke that while optimizing the code. I'll fix it right away.
  3. Gd.Kenni

    Techtree

    Quel est la raison du kick serveur que tu reçoit ? le message entier Je n'est aucun aucun soucies personnellement de ce coté la
  4. Gd.Kenni

    Techtree

    Did you change the plugin's name or its content?
  5. Gd.Kenni

    Error

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.18
  6. Gd.Kenni

    Permissions

    Changed Status from Pending to Closed Changed Fixed In to 2.1.5
  7. Gd.Kenni

    Permissions

    Permissions will only work if you have enabled the option in the configuration file { "Settings": { "Wipe Player Data at Wipe": true, "Time For Unlock Node": 1.0, "Selected Theme": "Default", "Use Permissions ?": false, "Use Economics ?": false, "Replace tree vanilla ? Open with [R] if false": true } } I just tested it on a fresh install, and the plugin loads correctly in Oxide. The data and config files are created correctly. You must be having an issue on your end. CarbonAliases must be placed in the RustDedicated_Data\Managed folder since it is an extension If the plugin has errors, you'll see logs. Also, keep in mind that Oxide has released a new compiler, and not all logs are necessarily displayed in the console.
  8. Gd.Kenni

    Permissions

    What do you mean ?
  9. Gd.Kenni

    Techtree

    Dl the latest version on CarbonAliases
  10. Gd.Kenni

    Craft Menu

    Sets the value to false, so the bool detects the wipe, it doesn't care if it's a map wipe or a global wipe, if there's a wipe, it clears the bp or not And you delete the data players manually
  11. Gd.Kenni

    Techtree

    About permissions, I thought about adding a condition for the primary node: if a permission is specified for it, only those who have that permission will be able to unlock that branch. This will avoid having to specify the same permission for each node. I'm not sure how to implement a battle pass system. Are you thinking of a subcategory system? Being able to create subcategories for each workbench? Because if you disable the auto-replacement of the vanilla tech tree in the configuration, players have access to the Facepunch tree, and mine is still accessible so they can build a custom one
  12. Gd.Kenni

    Techtree

    Hi, compatibility with CraftMenu is in terms of user interface. Both of our plugins use the same system to display our user interfaces, and previously, they couldn't work together. In terms of interaction, CMenu does not have any API, so I cannot interact with it, but it can interact with mine if it wants to display BP's only if they are unlocked, for example. No, currently it is not possible to privatize nodes for certain permissions only. I hadn't thought of that, I'll implement it. I am open to any suggestions or improvements
  13. Gd.Kenni

    Craft Menu

    Ah, indeed, I hadn't noticed that the latest version of CraftMenu no longer uses the container. I'll see if I can adapt to that
  14. Gd.Kenni

    Craft Menu

    Normally, there is no blocking since CraftMenu uses a container to open its UI. My UI opens directly from the workbench. The two UIs cannot conflict with each other
  15. Gd.Kenni

    Techtree

    Make me a list, I'll do an update soon That will avoid having to do several small, repeated updates
  16. Gd.Kenni

    Techtree

    Yes, you can add any item and add a skin to it. It supports URLs. And add commands to be executed when unlocking
  17. Gd.Kenni

    Techtree

    If I understand your request correctly, yes, I added the “techtree.unlock.path” permission, which allows you to directly unlock the entire branch up to the node you want to unlock, but only if you have the resources
  18. Gd.Kenni

    Techtree

    The old data is not compatible with the new data. The data files would have to be modified manually to make them compatible, but that would be tedious.
  19. Gd.Kenni

    Error

    Sry i update that in 5 minutes
  20. Gd.Kenni

    Error while compiling

    Changed Status from Pending to Closed
  21. Gd.Kenni

    Error while compiling

    It's find ?
  22. Gd.Kenni

    Error while compiling

    Hello, yes, it's the version of Carbon Aliases that isn't up to date. I specified this in the patch note, but I forgot to add it to the main page. While waiting for the official version to be released, I've compiled the public version (up to date) for you. Oxide.Ext.CarbonAliases.zip
  23. Gd.Kenni

    error

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.17
  24. Gd.Kenni

    error

    Hey, yes, the issue has already been reported to me. It doesn't prevent the plugin from working, but I'll be releasing an update soon.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.7k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.