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Gd.Kenni

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Everything posted by Gd.Kenni

  1. Gd.Kenni

    Techtree

    Quel est la raison du kick serveur que tu reçoit ? le message entier Je n'est aucun aucun soucies personnellement de ce coté la
  2. Gd.Kenni

    Techtree

    Did you change the plugin's name or its content?
  3. Gd.Kenni

    Error

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.18
  4. Gd.Kenni

    Permissions

    Changed Status from Pending to Closed Changed Fixed In to 2.1.5
  5. Gd.Kenni

    Permissions

    Permissions will only work if you have enabled the option in the configuration file { "Settings": { "Wipe Player Data at Wipe": true, "Time For Unlock Node": 1.0, "Selected Theme": "Default", "Use Permissions ?": false, "Use Economics ?": false, "Replace tree vanilla ? Open with [R] if false": true } } I just tested it on a fresh install, and the plugin loads correctly in Oxide. The data and config files are created correctly. You must be having an issue on your end. CarbonAliases must be placed in the RustDedicated_Data\Managed folder since it is an extension If the plugin has errors, you'll see logs. Also, keep in mind that Oxide has released a new compiler, and not all logs are necessarily displayed in the console.
  6. Gd.Kenni

    Permissions

    What do you mean ?
  7. Gd.Kenni

    Techtree

    Dl the latest version on CarbonAliases
  8. Gd.Kenni

    Craft Menu

    Sets the value to false, so the bool detects the wipe, it doesn't care if it's a map wipe or a global wipe, if there's a wipe, it clears the bp or not And you delete the data players manually
  9. Gd.Kenni

    Techtree

    About permissions, I thought about adding a condition for the primary node: if a permission is specified for it, only those who have that permission will be able to unlock that branch. This will avoid having to specify the same permission for each node. I'm not sure how to implement a battle pass system. Are you thinking of a subcategory system? Being able to create subcategories for each workbench? Because if you disable the auto-replacement of the vanilla tech tree in the configuration, players have access to the Facepunch tree, and mine is still accessible so they can build a custom one
  10. Gd.Kenni

    Techtree

    Hi, compatibility with CraftMenu is in terms of user interface. Both of our plugins use the same system to display our user interfaces, and previously, they couldn't work together. In terms of interaction, CMenu does not have any API, so I cannot interact with it, but it can interact with mine if it wants to display BP's only if they are unlocked, for example. No, currently it is not possible to privatize nodes for certain permissions only. I hadn't thought of that, I'll implement it. I am open to any suggestions or improvements
  11. Gd.Kenni

    Craft Menu

    Ah, indeed, I hadn't noticed that the latest version of CraftMenu no longer uses the container. I'll see if I can adapt to that
  12. Gd.Kenni

    Craft Menu

    Normally, there is no blocking since CraftMenu uses a container to open its UI. My UI opens directly from the workbench. The two UIs cannot conflict with each other
  13. Gd.Kenni

    Techtree

    Make me a list, I'll do an update soon That will avoid having to do several small, repeated updates
  14. Gd.Kenni

    Techtree

    Yes, you can add any item and add a skin to it. It supports URLs. And add commands to be executed when unlocking
  15. Gd.Kenni

    Techtree

    If I understand your request correctly, yes, I added the “techtree.unlock.path” permission, which allows you to directly unlock the entire branch up to the node you want to unlock, but only if you have the resources
  16. Gd.Kenni

    Techtree

    The old data is not compatible with the new data. The data files would have to be modified manually to make them compatible, but that would be tedious.
  17. Gd.Kenni

    Techtree

    Yes, you can use it to replace it 98% of the time, because in my plugin a node cannot have multiple parents as in the game's original TechTree, but that doesn't happen often and I don't think it has too much of an impact.
  18. Gd.Kenni

    Techtree

    Ok Oxide compatibility is added to the plugin on my side but the Carbon Aliases dll will be required. I've asked him for updates, I'll upload the new version when he updates his dll.
  19. Gd.Kenni

    Techtree

    It was originally an Oxide plugin that I migrated to Carbon. I'll look into making it Oxide Compatible too.
  20. Gd.Kenni

    Techtree

    Thank you! Yes it's a Carbon plugin and is currently not Oxide compatible.
  21. Gd.Kenni

    Techtree

    It's not intended to replace the default tree, but I've added the fact that you can learn a blueprint if it's an item you've added to the tree. So logically, it's now possible to recreate a blueprint tree.
  22. Gd.Kenni

    Techtree

    Okay, so if I understand correctly, you also want a reward when each tree is completely unlocked (i talk my plugin). If that's it, I can implement it
  23. Gd.Kenni

    Techtree

    The plugin is not designed to recreate the Rust techtree; you can assign chat commands, console commands and economic rewards, but this requires the reward to be unlocked on the plugin's techtree. If you want a special feature, I can try to integrate it but I need to know exactly what behavior to ask for. Does this answer your question?

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