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Everything posted by nivex
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hi, that's how difficulty loot works. items are picked at random from Difficulty loot tables. if you want some items to always spawn then you can put a few items in the base loot table, and enable Always Spawn Base Loot Table in the profile this is explained in more detail in the documentation
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@FreeManStars @Nubie heya, those settings are under Npcs in each profile. you can define what they drop on death with the available options that exist already. beyond that, no. if you dont want them to drop heavy scientist loot then change Alternate Default Scientist Loot or disable it entirely. murderers are heavy scientists, all of my npcs are. they do not use loot tables. loot tables are for the bases Scientist Items Dropped On Death can be configured with specific items. murderers have an option too. you really just need to look. there are too many options to list them all
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hi, that will be default in the next update
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hi, the stability settings are in the profiles for every base. you can use one command to change all of them, rb.config stability true
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hi, if the issue persists for long periods of time (>5 minutes) then your server FPS is too low. you will have to fix that on your end before the grid will load. otherwise it is completely normal for the first 1-5 minutes as the grid requires time to load initially.
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hi, no, if you change one area then you have to change it in every file. the config, loot tables and so forth use the rb.difficulty command if you want to remove or create a new difficulty. it does all of that for you, but it cannot edit/rename a difficulty
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yes, it is immune with that option.
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hi, I get this without any plugin loaded so I am not sure
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
Changed Status from Pending to Closed -
Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
nice, have fun! -
Changed Status from Pending to Closed Changed Fixed In to Next Version
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hi, in the config. they refresh after 45 minutes by default already. "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,
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hi, it will be in the next update
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
hi, I said line 16463, not 16464, and you deleted a line. my screenshot shows exactly how it should be it's very simple. go to the line 16463, press enter, paste in the line I gave you. compare screenshots. save and you're done. -
Changed Status from Pending to Closed
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np, to be clear, he will need to fix his bug. my changes are simply performance improvements. have fun
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
hi, wait for an update or add the fix now if you don't want to wait. if (e is BaseCombatEntity b) b.spawnDeployableCorpseOnDeath = false; online 16463, make a new line and insert that code on it. it will look like this. -
Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Request in Support
hi, that's not a plugin option. that is a server convar -
I just bought that plugin and it's working with my npcs. some of them do stop moving and responding for several seconds afterwards which has always happened. not sure why, but they continue to move and respond whenever that freeze breaks. I found a bug in his plugin. BasePlayer.BecomeWounded is called, but BasePlayer.woundedDuration isn't set afterwards. nor is BasePlayer.WoundingTick canceled. so the game still overrides his timer periodically. reproduce by giving them a 100% chance to revive, they will die periodically when the game kills them in the BasePlayer.WoundingTick method. I'll add a few wounded checks to my plugin which will save a little resources when they're wounded.
