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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @ChardaZAR hi, that doesn't increase the amount of items to spawn. it increases the loot amounts. so if you have explosive.timed 10/10 and use a 1.4 multiplier then it will spawn 14/14 instead.
  2. nivex

    Convoy

    hi, you need to update to 2.7.0 or reupload it again.
  3. nivex

    Raidable Bases

    @Wile E. hi, that has nothing to do with hours or time. 15 is the default. that's the max buyable events that can be active at any given time.
  4. nivex

    Raidable Bases

    @Diesel heya, thanks for answering. player lockouts is for public events that spawn by Maintained or Scheduled Events buyable cooldowns is whats used for raids purchased with /buyraid
  5. nivex

    Raidable Bases

    @Wile E. hi there I can't recommend any one-way, because it's all down to personal opinion, but I can try to expand on the details for you there are multiple ways to go about this using buyable cooldowns in the config "Easy": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 1800.0 }, VIP Permission - grant this permission to your vip group. then. anyone in this group would receive this cooldown for Easy raids Admin Permission - the raidablebases.allow permission is what you'd grant to your admins, moderators or staff only Server Admins - this is anyone with an admin flag which is generally auth level 1 or higher Normal Users - this is anyone that does not fall under the above, aka the default group the lowest cooldown time will be chosen based on the above four options. users who remain in vanish or noclip will not be given a cooldown the cooldown is applied when the event is purchased, and does not start to expire until the event despawns
  6. nivex

    Abandoned Bases

    @Fanatik that's not an error. it's debug, and is normal. post your config
  7. nivex

    Abandoned Bases

    @Fanatik perhaps I should remove the requirement for a TC during purge? edit .cs and change on line 4267 if (!hasPrivilege) to if (!hasPrivilege && !IsPurgeEnabled) and you must change this too on line 4217 a = entity.transform.position; to a = entity.transform.position; position = a;
  8. nivex

    Abandoned Bases

    @Fanatik hi, TC is required, that is why you see: No privilege found. this is intended yes, this is normal. it is required to restart the purge each time
  9. nivex

    Abandoned Bases

    @Fanatik hi, I'm not aware of any known issues. use the commands sar purge to enable purge. you must enable this for purge. if you restart or reload the plugin then it must be enabled again ab.debug to enable debug sab to run a scan for conversions none of these bases can be within a zone manager zone, either, or it will be blocked unless configured properly post the results in a new ticket
  10. nivex

    The problem with bases

    heya 1. Arena Walls in the profiles, set Enabled to false, oxide/data/RaidableBases/Profiles/ 2. set Convert PVP to PVE to true, and Convert PVE to PVP to false, in the config 3. edit Marker Name in the config 4. increase the amount in the config. Max Maintained Events
  11. Changed Status from Pending to Closed
  12. nivex

    always spawn base loot

    hi, yes, if you delete the difficulty loot files (they're not profiles) then it will spawn base loot only this is not recommended when you have a few items that you want to always spawn. if you don't want that then you could use base loot tables only
  13. nivex

    Raidable Bases

    @Kk hi, you will have to disable Eject Corpses From Enemy Raids if plugins are conflicting with it
  14. nivex

    Abandoned Bases

    @Dead Nasty nah, that means the plugin doesn't know who the player is. the player is dead and offline, and has no persistence entry in the games database either. I could look in the oxide/carbon database, but that's costly so I don't except for in the ab.report command. I couldn't tell you why he's not in the AB database. everyone is added to that when they connect, when they go to sleep, and when they die while connected, and every 60 seconds it updates again and saves to disk. he would be in it if he played. the only way this won't work is if another plugin causes it, or a server crash prevents his entry from being saved. but again, it's not my server so I couldn't tell you exactly why.
  15. nivex

    Raidable Bases

    @S0TR heya, bases shouldn't persist. they're not saved in the map's sav file which means they will be deleted on a restart or crash i may this in a future update but will be a while
  16. np. yes, just put your kit name in the Scientist Kits / Murderer Kits section.
  17. i'm off for now. I will be back tonight. edit the files using FTP or your hosts web panel, and search for each option instead of scrolling through them all trying to find it. there are too many options to be scrolling through them all
  18. hi, I don't use any in-game editing or viewing tool. edit the files from your hosts web panel if you can't find it using the tools provided by carbon. Use Random Codes On Code Locks is in the config, around line 262, in carbon/configs/RaidableBases.json npcs have multiple items they can drop in the profiles, with each setting in the profiles, carbon/data/RaidableBases/Profiles Spawn Kit In Corpses Inventory will spawn the kit they're wearing if spawned with the Kits plugin using Scientist Kits / Murderer Kits Spawn Loadout In Corpses Inventory will spawn the loadout they're wearing if you configure Murderer Loadout / Scientist Loadout instead items spawned by the game use the heavy scientist loot since all RB npcs are heavy scientists. you can change this with Spawn Alternate Default Scientist Loot Scientist Items Dropped On Death / Murderer Items Dropped On Death is what they spawn when they die.
  19. nivex

    Raidable Bases

    @007_Anomaly hi, all copypaste files go into the oxide/data/copypaste/ folder this folder must be all lowercase then you add the filename for each file into the profiles using the example commands I gave you
  20. heya, codes are generated randomly and cannot use specific codes. if the player knows the code then they can simply unlock it and avoid having to raid the base with explosives except to kill traps and turrets. codes for each lock are random in the copypaste file. you can edit the copypaste files in notepad and look for "code" then change to it to whatever you like. disable Use Random Codes On Code Locks in the config if you do this. you could also add additional items to be automatically skinned or manually skinned to your loot tables so they spawn in the boxes.
  21. nivex

    Raidable Bases

    @007_Anomaly heya. this in the documentation near the top with step by step instructions
  22. nivex

    Raidable Bases

    happy holidays. stay safe out there.
  23. nivex

    Raidable Bases

    that should be inserted on a new line above line 11850 if (colName.Contains("rock_") || colName.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) @HunterZ that will fix the spawn point from being created. those formations in your screenshot are part of the cliff itself, which is why checking "rock_" or "formation_" does not work for them.
  24. nivex

    Raidable Bases

    .
  25. nivex

    Raidable Bases

    @jinryangcheol yes, the packages work out of the box. just install and reload. you can edit anything to your servers specific needs at any other point
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