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Everything posted by nivex
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hi, Block Plugins Which Prevent Item Durability Loss set it false in the profiles
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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ah, right, i had forgotten about the Spawn Bases X Distance Apart option. that just came up as the reason for someone else with this issue. no problem yw
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rbe manual spawning not spawning correct base number
nivex replied to World_Gamerz's Support Request in Support
Changed Status from Pending to Closed -
Hello, none of the bases in this package are copied at the wrong height. It's not possible for any of them to spawn partially underground unless there's a bug in the plugin. If it spawns fine in most areas and not in others then this confirms it is a bug. It will always spawn at the same exact height otherwise. Which map are you using, and can you give a grid where this happens? It must be an issue with how the plugin detects the ground.
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- 599 comments
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- #rust
- #rust plugin
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- 599 comments
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- #rust
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heya, these are already added and are in the documentation @doublee313 API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)
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rbe manual spawning not spawning correct base number
nivex replied to World_Gamerz's Support Request in Support
don't specify the difficulty if you are providing a filename. it will use the difficulty from the profile. type /rbe hard23 if you want to spawn a specific difficulty then you can type the difficulty /rbe hard /rbe 2 -
hi, this issue is due to the map. some maps simply do not have good terrain. larger bases will have a more difficulty time with these maps you can increase Maximum Elevation Level in the config but I strongly recommend against it. it should be 2.5 and not much higher as this is the distance in meters it can spawn off of the ground you can reduce Protection Radius to 50 in the profiles, but you might experience issues with clipping into terrain. this is your best option for this map don't experiment with Protection Radius. if the dome does not encompass the base then the plugins functionality will cease to work properly thanks for your support and let me know if you need anymore help.
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Changed Status from Pending to Closed
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Hi, You can change how far apart bases spawn by adjusting it in the config file. Buyable, Maintained, and Scheduled Events can all be set individually using Spawn Bases X Distance Apart (100 meters by default) Bases that spawn underground need to be copied again (recommended) or have the height adjusted in their profile (not recommended). Bases should be copied at eye level of the foundation, and pasted to make certain they spawn properly. Adjusting height in the profile is a shortcut to this tedious task, but it is not a fix
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- 599 comments
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- #rust
- #rust plugin
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hi, this is just how it is on some maps. the terrain may look fine, but if it isn't marked on the grid then it isn't. it's especially a problem for larger bases. it may fit a small base, but not a larger one. you can try reducing Protection Radius in the profiles to 50, but i don't recommend it.