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nivex

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Everything posted by nivex

  1. hi, Block Plugins Which Prevent Item Durability Loss set it false in the profiles
  2. nivex

    Error at Default Loot

    Changed Status from Pending to Closed
  3. nivex

    Raidable Bases

    I don't know how anymore. It used to be very easy to do.
  4. nivex

    free to paid issue

    Changed Status from Pending to Closed
  5. nivex

    free to paid issue

    ah, right, i had forgotten about the Spawn Bases X Distance Apart option. that just came up as the reason for someone else with this issue. no problem yw
  6. nivex

    Raidable Bases

    To spawn in cupboard: Move Resources To Cupboard => true (in config) Always Spawn Base Loot Table => true (in profiles) Keep resources in the Base_Loot tables To spawn in boxes: What you're describing is probability. Weights will be removed in favor of probability in the next update
  7. Changed Status from Pending to Closed
  8. I'll see what I can do. I have the map. Edit: Seems HDRP broke this as well. Fixed in next plugin update @thepiercedweirdo
  9. Hello, none of the bases in this package are copied at the wrong height. It's not possible for any of them to spawn partially underground unless there's a bug in the plugin. If it spawns fine in most areas and not in others then this confirms it is a bug. It will always spawn at the same exact height otherwise. Which map are you using, and can you give a grid where this happens? It must be an issue with how the plugin detects the ground.
  10. nivex

    Abandoned Bases

    This is fixed in next update.
  11. nivex

    Raidable Bases

    heya, these are already added and are in the documentation @doublee313 API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)
  12. don't specify the difficulty if you are providing a filename. it will use the difficulty from the profile. type /rbe hard23 if you want to spawn a specific difficulty then you can type the difficulty /rbe hard /rbe 2
  13. nivex

    Raidable Bases

    hi, this has not changed. if a random base spawns then the filename does not exist. just used this myself a few minutes ago
  14. nivex

    free to paid issue

    hi, this issue is due to the map. some maps simply do not have good terrain. larger bases will have a more difficulty time with these maps you can increase Maximum Elevation Level in the config but I strongly recommend against it. it should be 2.5 and not much higher as this is the distance in meters it can spawn off of the ground you can reduce Protection Radius to 50 in the profiles, but you might experience issues with clipping into terrain. this is your best option for this map don't experiment with Protection Radius. if the dome does not encompass the base then the plugins functionality will cease to work properly thanks for your support and let me know if you need anymore help.
  15. nivex

    Raidable Bases

    well that's good then. I looked into the AntiNoobRaid issue and have submitted a patch to fix the issue for you. As for RaidLimit, it has many issues and needs a ton of fixes. I suggest using something else if it becomes too problematic
  16. nivex

    Raidable Bases

    heya. those issues are out of my control. those issues must be fixed in those plugins by using EventTerritory API provided by RaidableBases Prevent Fire From Spreading should be set true in the config though. incen rockets are terrible on FPS regardless
  17. nivex

    Raidable Bases

    heya, thanks for the kind words and the support. yes, you can type rbevent 0-4 e.g: rbevent 1 would spawn a medium base randomly on the map.
  18. nivex

    Raidable Bases

    Heya, yes, I can add that. As Steen mentioned, likely his plugin. @Steenamaroo you can use bool EventTerritory(Vector3) for this
  19. nivex

    Bases spawing in water

    Changed Status from Pending to Closed
  20. nivex

    Raidable Bases

    which? flamethrower? incendiary ammo? what gun?
  21. nivex

    Raidable Bases

    Hi, You can change how far apart bases spawn by adjusting it in the config file. Buyable, Maintained, and Scheduled Events can all be set individually using Spawn Bases X Distance Apart (100 meters by default) Bases that spawn underground need to be copied again (recommended) or have the height adjusted in their profile (not recommended). Bases should be copied at eye level of the foundation, and pasted to make certain they spawn properly. Adjusting height in the profile is a shortcut to this tedious task, but it is not a fix
  22. nivex

    Abandoned Bases

    as i said, they must not have abandonedbases.convert.free otherwise its free.
  23. nivex

    Bases spawing in water

    hi, this is just how it is on some maps. the terrain may look fine, but if it isn't marked on the grid then it isn't. it's especially a problem for larger bases. it may fit a small base, but not a larger one. you can try reducing Protection Radius in the profiles to 50, but i don't recommend it.
  24. nivex

    Raidable Bases

    Thanks, fixed in next update
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