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Everything posted by nivex
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- 572 comments
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- 1
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- #rust
- #rust plugin
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- 572 comments
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- 1
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- #rust
- #rust plugin
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heya. if players can't find their corpse then it is outside of the dome within 10 meters of it. it also draws on their screen exactly where it is. it will never despawn a corpse. it will always turn it into a backpack Eject Corpses From Enemy Raids (Advanced Users Only) you can set this false if you don't want the feature but i definitely recommend that players just get used to this and actually pay attention to their screen =p
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@CovfefeI replied in the plugin thread also. you don't have a cost enabled. you can set the value to 5000 or the max size of your map
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@tyneariahi, it is as mentioned not recommended to sell in the shop. the buyraid ui is very easy to click on just set Cursor Enabled to true in the config though you can do this using buyraid 0 $player.id for ServerRewards and buyraid 0 %STEAMID% for XDShop, which 0 represents a random easy raid. @Covfefeheya, you don't have it enabled to require the cost of custom currency "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": false, "Require Server Rewards Costs": false },
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 572 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)
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heya, this section was not removed and is still in the profiles oxide/data/RaidableBases/Profiles where it's been "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] },
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Changed Status from Pending to Closed
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hi, no, this is for admins to move quickly around the map and also requires Automatically Teleport Admins To Their Map Marker Positions be enabled which is by default. many other plugins do the same but this removes the need to use them
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@Swedish Chefsorry you will just have to wait for the update my friend. I am trying, but this other performance issue is stumping me yet again. i will likely release the update then fix the performance issue immediately afterwards as this issue is very important too as for the locks not being applied this is because the bug causes the plugin to halt before this option is ever processed. fixing the bug also fixes this issue as expected @beetleheya thanks i appreciate the detailed information, however the issue regarding gdiplus is in the documentation its also a separate, but similar, issue as you stated. and is an issue only on Linux machines from what i've seen so far
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Kill Underwater Npcs will cause them to die when they walk into deeper water Allow Npcs To Play Catch by putting the items in their weapon list. this is limited to 2 npcs by default (Amount That Can Throw Weapons) "Weapon": [ "machete", "chainsaw", "explosive.timed" ] Allow Npcs To Play Catch When Equipped With Explosives will cause the explosive to detonate when it reaches the target Amount That Can Throw Weapons does NOT define the amount that WILL throw weapons. this is a maximum amount only the number chosen is random and is based on the amount of items in the list above. 2 items makes it a 50% chance, 3 items makes it a 33% chance, 4 items makes it a 25% chance, etc. there is 3 items in the list above so that will be a 33% chance. this number is also influenced by how many npcs you are spawning. so if you spawn more npcs then you will have better odds. either way it is not a problem as-is
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@Deadpool @Rubiks-Q-Bertthanks for reporting the issue but it has nothing to do with players going offline. the issue is an error being thrown when the base pastes. it prevents it from being removed properly. this is fixed in the next update @chuck norrisgood stuff just continue to make sure your maps support it. islands or large areas of flat land are perfect for it.
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there is nothing to block players from buying their own raids except the cooldown and this is not applied to the whole clan all other raids are blocked by default (raidablebases.blockbypass permission bypasses these settings): config: "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true none of this will work if the below option is false "Prevent Players From Hogging Raids": true, this will prevent them from doing damage when they're blocked this can by bypassed using: Bypass Lock Treasure To First Attacker For PVE Bases Bypass Lock Treasure To First Attacker For PVP Bases and by default players can enter ally raids when they have a lockout: Allow Ally With Lockouts To Enter there are no global cooldown applied to the clan, but there are individual cooldowns for buyable events: Cooldowns (0 = No Cooldown) and the other is for lockouts by difficulty or global lockouts if enabled. a lockout does not prevent someone from owning (buying) a raid: "Player Lockouts (0 = ignore)": { "Apply All Lockouts Everytime": false, "Time Between Raids In Minutes (Easy)": 0.0, "Time Between Raids In Minutes (Medium)": 0.0, "Time Between Raids In Minutes (Hard)": 0.0, "Time Between Raids In Minutes (Expert)": 0.0, "Time Between Raids In Minutes (Nightmare)": 0.0, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true },
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heh yea It's fixed in the next update thanks bro
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yea I keep looking and I just don't see anything wrong. I will probably just rewrite the whole damn thing =\