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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @Nuno Correia there were no changes regarding that. the one change was for PVP which is player vs player only i've tested this for you and it's not possible to damage another base inside or outside of the event. the base must be part of an event for this plugin to allow it. a few reasons this may happen for you: 1. enabling purge will allow all bases to take damage and must be started with sab purge 2. truepve is not installed, loaded or is misconfigured 3. another plugin is allowing the damage via the CanEntityTakeDamage hook
  2. nivex

    Abandoned Bases

    damage isn't possible unless there is an event at that base this plugin does not provide protection you would need truepve or nextgenpve for that if they aren't providing protection then its not loaded. I recommend default config for truepve
  3. you're free to modify it for your personal needs and use, by yourself or another developer on your team. my license requires that you ask for consent and since you've provided valid reasons you are given this consent for any plugin of mine I don't have any desire to change my licence when consent is enough
  4. nivex

    Abandoned Bases

    #1 requires abandonedbases.attack #2 players require abandonedbases.attack and abandonedbases.attack.time, admin requires only abandonedbases.attack. admin does not require abandonedbases.attack.time permission and will see the messages always. #3 same as #2 @KayKay
  5. nivex

    unlootable bags

    ok
  6. is this only during a server restart?
  7. nivex

    Abandoned Bases

    @KayKay hi, revoke abandonedbases.attack.time it will prevent #3 in next update 2.0.8 too
  8. hi, you can go to the base and type /rbe kill_cleanup I don't know why this happens unless the server is using linux then you would need to make sure the host has libgdiplus installed
  9. nivex

    unlootable bags

    I tested this for you and I can loot with no problem I would need a message and if you can loot in noclip
  10. thank you I'm glad you enjoy my work!
  11. nivex

    unlootable bags

    I will have to check after I wake up, tired now =p
  12. they should not spawn outside of the protection radius (visible by the dome). so if you don't want them to spawn outside of the walls then the Arena Wall Radius should be increased closer to Protection Radius they can definitely roam beyond the Protection Radius if you have Allow Npcs To Leave Dome When Attacking enabled Protection Radius should not be changed unless using custom spawn points with the Spawns Database plugin
  13. clipping through walls is an issue with game physics so I can try to find a workaround but likely nothing I can do shooting through walls is another game bug. the line of sight check is from the game and I did not find a better solution for this in the past either npcs are stationary in the base. I don't believe I can make them move since there is no navmesh there. the game will clip them out of the base if they try to move. I might be able to move them onto a custom navmesh but I don't have time to test this atm npcs should be alert and attack right away but again it's an issue with the line of sight check not working correctly. I might be able to implement something where they can open the door, but without the line of sight check working they would just stand there until they get shot. rip I did report the line of sight issues to Facepunch, described as the CIRCLE PACKING PROBLEM if you are a nerd like me and want to google about it sorry for lack of solutions but there's not much I can do about those issues.
  14. nivex

    unlootable bags

    ok lets see the profiles and config too attach below
  15. nivex

    unlootable bags

    can you loot it in noclip ?
  16. nivex

    unlootable bags

    heya, Protect Loot Bags From Raid Boxes For X Seconds After Base Despawns this will block anyone but the raiders from looting. it will tell you You do not own this loot!
  17. Changed Status from Pending to Closed
  18. I thought I mentioned that you could edit the language file, but you could change NIGHTMARE to IMPOSSIBLE if you were ok with just renaming a difficulty for the time being instead. the dynamic difficulties is a very difficult task and I'm not sure that I can achieve it but I will try when I can good luck
  19. nivex

    Unable to buy bases

    what issues?
  20. nivex

    Unable to buy bases

    ok, not sure how you added them then. just type that command and it will fix your issue rb.config remove 0 1 2 3 4
  21. nivex

    Unable to buy bases

    so the rb.config command is broken when adding bases to an existing profile. if you type rb.config add "easy bases" easybase1 0 and the profile exists then it will add a base called 0 instead of setting the difficulty to 0. this breaks the plugin because you can't have basenames with the same name as a difficulty. rb.config remove 0 1 2 3 4 funny bug, will have it fixed in next update. if you still want to continue adding more bases to profile that exists then don't specify the difficulty at the end. that difficulty would already be set so it doesn't need to be set again anyway
  22. nivex

    Unable to buy bases

    .
  23. nivex

    Unable to buy bases

    "Advanced Protection Radius": { "Buyable Events": 75.0, "Maintained Events": 75.0, "Manual Events": 75.0, "Scheduled Events": 75.0, "Obstruction Distance Check": -1.0 }, you have to make sure that there's enough room on raidisland for this or it won't work "Force All Bases To Spawn At Height Level (0 = Water)": 0.0, this will prevent any bases from spawning correctly, it should be -1.0 in Expert1.json "Loot Amount Multiplier": 1.8, I see you have Allow Duplicate Items enabled in the Easy Bases file, but this increases the amount of each item * 1.8 and not how many items spawned, which is with Amount Of Items To Spawn. so if you have c4 spawning with 10 and set that to 1.8 then that stack will be 10 * 1.8
  24. nivex

    Unable to buy bases

    attach your profiles
  25. nivex

    Abandoned Bases

    @dylanstar12 heya, they must loot everything if you want TC required only then enable Only Cupboards Are Required To Cancel An Event this will allow them to destroy or fully loot the TC to complete the event too
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