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beee

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Everything posted by beee

  1. Changed Status from Pending to Fixed Changed Fixed In to 1.6.6
  2. Looks like false positive from rusthelp.com API due to the upcoming RPG entry not added with correct shortname. I manually excluded it in 1.6.6. Thanks.
  3. beee

    Notifications not working

    Changed Status from Pending to Not a Bug
  4. beee

    Notifications not working

    Resolved in DMs, chat filtering was disabled using `/n disable` chat command.
  5. Changed Status from Pending to Closed
  6. beee

    Automated Messages

    In /am.edit, when you add an action in Player Connected trigger, scroll down to Groups section and specify groups you would like to limit these messages to.
  7. Changed Fixed In to 1.4.1
  8. Found and reported bug to Carbon, added the following to v1.4.1 which fixes it till Carbon fixes it from their side too. #if CARBON CuiHelper.AddUi(player, CuiHelper.ToJson(cont).Replace("\"verticalFit\":2", "\"verticalFit\":\"PreferredSize\"")); #else CuiHelper.AddUi(player, cont); #endif
  9. Gotcha thanks for the info, will revert the version now and check with Carbon why that's happening.
  10. Oh carbon i see forgot to test there, wonder if it was carbon for K9N too.
  11. Ok so got a couple of questions to try to replicate: What's the server version? is it up to date? Is it all players or some players? Does some notifications show up then suddenly this happens or right from first sent it kicks the player? @SLATE @K9N_Twitch
  12. Working normally on my end, not sure what could be causing that ..
  13. Hey, Can you send me full config, need to check if positioning settings might be causing it.
  14. They changed the name and shortname for these items when they released the DLC, you are using gates.external.high.frontier for example, which was changed to gates.external.high.legacy, and for some reason still left the frontier item (which is technically not in the DLC and not in the DLC API provided by FP).
  15. beee

    Automated Messages

    Hi, you can currently achieve that with the help of https://umod.org/plugins/placeholder-api which Automated Messages supports. Download and load PlaceholderAPI Add new chat command for time using /am.edit Having {date.now:t} in a reply should show local server time when a player run /time command. (You can read placeholder documentation to get an idea what other placeholders you can have or how to customize time format) Now to have ! available as a prefix for commands, you can go to oxide/oxide.config.json, and add "!" to "Chat command prefixes".
  16. beee

    not working after force wipe

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.5
  17. beee

    not working after force wipe

    Alright thanks for confirming.
  18. beee

    not working after force wipe

    @Ryuu Posted an update that should fix the max health tea issues.
  19. beee

    not working after force wipe

    Alright. I will look into a workaround later tonight or tomorrow.
  20. beee

    not working after force wipe

    @Ryuu All set here?
  21. beee

    not working after force wipe

    @Ryuu They changed the max health being networked to a new maxHealthOverride, posted an update that uses it instead but note, Max Health tea or any max health tea modifier is not supported anymore with that approach. So if a player has permission for health 300, if they consume max health tea it will stay 300. This won't affect players with no permission.
  22. beee

    not working after force wipe

    Will have a look now.
  23. Changed Status from Pending to Closed
  24. beee

    Spawn Error

    @Null Hey, I think I might have just realized what's happening here, are you using a plugin like Buoyant Crates? I think a plugin is adding a rigidbody to these crates causing them to fall underground if not thrown upwards.
  25. Don't know what item could cause that without a plugin interference, and not appearing in loot is odd, maybe grab a screenshot of the item + give it to yourself from F1 to check if it causes same behavior.
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