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beee

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Everything posted by beee

  1. beee

    Position

    Changed Status from Pending to Closed
  2. beee

    Position

    in config "Notification area settings", increase "X Axis" if you just need to slightly move it but keep it docked top right. To change docking, change position in same section.
  3. beee

    Editor for Skins Plugins

    @jordo2k25 Added them to a prerelease version 1.7.7. To download go to Updates section, pick v1.7.7 from the changelog dropdown, then click Download Before Release. As mentioned in the update notes, plugin you're using might have not added support for the items yet, if you can't skin them in game then ask the dev to add them.
  4. Posted fix, thanks for reporting again .
  5. Probably all Krieg base items because they keep messing up the shortname in the API when they add stuff
  6. beee

    NET 6.0

    Will upgrade it to 9 next update, but you should still find .NET runtime 6 to run the application.
  7. beee

    Any chance you could

    Also this version caches images to disk in ..\Assets\Cache, browsing through items should be a lot quicker now.
  8. beee

    Any chance you could

    Can you try out attached? Takes a few seconds (depending on number of skins) till it fetches all steam data to detect broken ones, then deletes them all. Also now you will see a BROKEN label on bad skins when browsing. RustSkinsEditor-v1.7.7.zip
  9. beee

    Any chance you could

    Probably can detect that, only issue might be steam rate limiting my requests but will see how it goes. Was meaning to add image caching for that tool anyway so will look into that too.
  10. @bidi1252 This topic came up before and while i agree it would be great but nivex often changes loot populating logic, and i would have to copy it and regularly keep up with it,, which i try to avoid. IIRC the plugin has the command rbe generateloot [mode] which prints to console, maybe could help. As for text property, we discussed it a while back and nivex suggested it would be excluded from the editor as it can easily break items stacking if misused, but i guess i can add it in the model but not the UI next update.
  11. Already notified rusthelp.com to update DLC API, but it might not be added before next forced.
  12. Changed Status from Pending to Fixed Changed Fixed In to 1.6.6
  13. Looks like false positive from rusthelp.com API due to the upcoming RPG entry not added with correct shortname. I manually excluded it in 1.6.6. Thanks.
  14. beee

    Notifications not working

    Changed Status from Pending to Not a Bug
  15. beee

    Notifications not working

    Resolved in DMs, chat filtering was disabled using `/n disable` chat command.
  16. Changed Status from Pending to Closed
  17. beee

    Automated Messages

    In /am.edit, when you add an action in Player Connected trigger, scroll down to Groups section and specify groups you would like to limit these messages to.
  18. Changed Fixed In to 1.4.1
  19. Found and reported bug to Carbon, added the following to v1.4.1 which fixes it till Carbon fixes it from their side too. #if CARBON CuiHelper.AddUi(player, CuiHelper.ToJson(cont).Replace("\"verticalFit\":2", "\"verticalFit\":\"PreferredSize\"")); #else CuiHelper.AddUi(player, cont); #endif
  20. Gotcha thanks for the info, will revert the version now and check with Carbon why that's happening.
  21. Oh carbon i see forgot to test there, wonder if it was carbon for K9N too.
  22. Ok so got a couple of questions to try to replicate: What's the server version? is it up to date? Is it all players or some players? Does some notifications show up then suddenly this happens or right from first sent it kicks the player? @SLATE @K9N_Twitch
  23. Working normally on my end, not sure what could be causing that ..
  24. Hey, Can you send me full config, need to check if positioning settings might be causing it.
  25. They changed the name and shortname for these items when they released the DLC, you are using gates.external.high.frontier for example, which was changed to gates.external.high.legacy, and for some reason still left the frontier item (which is technically not in the DLC and not in the DLC API provided by FP).
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