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ninco90

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Everything posted by ninco90

  1. ninco90

    skins an button problem

    Hello! The buttons are not in their place because you have modified the scale of the interface in your game. You will have to set it to 1.0 which is the default scale so that everything fits. The plugin is not prepared to do it "automatically" since the way to "fix" it is very very cumbersome and you must install another additional plugin and have your players configure it individually. Regarding the blue button to check for updates, make sure you have all the plugin permissions as administrator, then the button will appear and you will be able to download the updated list of skins.
  2. Changed Status from Pending to Closed
  3. ninco90

    error no names just IDs

    Changed Status from Pending to Closed
  4. ninco90

    error no names just IDs

    Players who are dead or stopped playing a long time ago are not recognized by the game itself. Also if you use a plugin that automatically shares cupboard permissions like DynamicCupShare this could also happen. It's not a plugin bug as such, just the name information "disappears" from the player list.
  5. I think I've patched it, contact me privately and I'll send you the edited plugin so you can try it and confirm if your problem has been solved.
  6. If you want to allow players to place any type of workbench, you should ideally set this to true: "Allow Place All Workbench": false, Also make sure you don't lock it as an item in any tier. Otherwise it won't let you put it on the player's belt.
  7. How do you have the configuration for the workbench placement?
  8. Changed Status from Pending to Closed
  9. ninco90

    Settings & Plugin

    Hello! You will have to configure the eras with a duration of one week (in minutes). And configure each era to your liking. The plugin chooses the date of the wipe, so when you wipe it it will automatically start counting from zero. (When the .sav is deleted)
  10. ninco90

    Tiers Mode

    You can also block his crafting. But it cannot be removed from the game's crafting menu, since that is client-side.
  11. Checking your configuration file, you have set: "ID Item Default": 1, However, there is no item with "ID": 1, configured. You will have to modify the ID of an existing item or simply change "Default Item ID": To an existing ID. Example: "Default Item ID": 95, Maybe this is your problem, since the plugin tries to open the item by default but it does not exist.
  12. Does the same thing happen when you try to open it with the chat command? /craft What do you have set in the config: ID Item Default ? Does the id established there really exist?
  13. They have released an update to the server and oxide, can you confirm if once updated it continues to happen?
  14. Hello! Not as such, it is preferable that you disable the container skin completely. We had to do it on my server for the same reason. This skin has so many details that it lowers the client's performance in large builds.
  15. ninco90

    Repair

    Correct, it only improves the construction entities, not the doors or windows. Maybe I'll add it later, several have already requested it.
  16. Don't you have any other plugins that could affect builds? Add me on discord and we'll see it with more details if you want. The reports I received about it were due to Building Skin, but with the patch I made it seemed to be solved. Maybe some kind of conflict will arise with another plugin.
  17. Changed Status from Pending to Closed
  18. New Update: I have had to disable the button that appears from being picked up. Because if you don't pick up the button with the hammer, it won't let you pick up the workbench.
  19. ninco90

    BetterTC

    Hello! When images appear like this it is because Image Library was unable to download the images correctly. I would recommend resetting the image library cache by running its cleanup command and then reloading the plugins that use Image Library to download images again, including BetterTC. This should solve it.
  20. ninco90

    BetterTC

    I updated it again, a customer confirmed that their 2 compatibility problems were fixed.
  21. ninco90

    names showing as Unkown

    Changed Status from Pending to Not a Bug
  22. ninco90

    Upgrade Problem

    Changed Status from Pending to No Response
  23. ninco90

    never finishes upgrade

    I seem to remember that if you put it to work and then continue increasing the base, the new constructions are not added to the queue of entities to improve. So yes, you will have to stop and restart the process. At the optimization level, it is preferable to do a stop/run manually before adding new entities to the base.
  24. If you are also using BuildingSkins from umod, try this modification I made, it should solve it. You tell me! BuildingSkins.cs
  25. ninco90

    BetterTC

    I have slightly modified the plugin. Can you try if it works well for you? BuildingSkins.cs
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