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Everything posted by ninco90
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- 450 comments
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- #builder
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- 58 comments
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- #boat
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.5
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It should be fixed now in the latest update; at least it compiles to Carbon. Let me know if you have any problems. Cheers!
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.5
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It should be fixed now in the latest update; at least it compiles to Carbon. Let me know if you have any problems. Cheers!
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.5
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It should be fixed now in the latest update; at least it compiles to Carbon. Let me know if you have any problems. Cheers!
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Hi! Is it not working for you in Staging with the update I released today?
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- 450 comments
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- 19 comments
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- #apartments
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How are you trying to place the oven? You need to use something like Ubertool or manual spawning in the entity's console. Then, once it's placed, you need to use the command to save the object. Yes, you need to purchase one room of each size to edit it, so to speak. Then, if you need to edit another room in the same category, you can duplicate the file and rename it with the room number, or simply save the edits by default, and they will apply to the entire category.
- 19 comments
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Yes, this happens when changing direction occasionally, because the candlesticks need to wait for the animation to change, and it's possible they'll become desynchronized with the buttons. In this case, the best solution is to check the plugin's orientation and manually flip the incorrect candlesticks; at least, that's how I fix it. In fact, this is the reason there's a delay between direction changes...
- 58 comments
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- 1
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- #boat
- #controller
- (and 8 more)
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- 19 comments
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- #apartments
- #rooms customs
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(and 4 more)
Tagged with:
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- 19 comments
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- #apartments
- #rooms customs
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(and 4 more)
Tagged with:
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- 19 comments
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- 1
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- #apartments
- #rooms customs
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(and 4 more)
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- 19 comments
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- #apartments
- #rooms customs
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https://store.steampowered.com/itemstore/252490/detail/10520/ This one? I added it in the last update. I haven't bought it yet, but the wallpapers should appear.
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When they're blocked by the NoEscape plugin, does it allow them to start the upgrade, or does the ongoing upgrade simply not stop? These are two different things. Because if it lets you start the upgrade while NoEscape is active, then the problem lies in how NoEscape.Call<bool>("IsRaidBlocked") is handled. However, if the problem you're seeing is that an upgrade is active and NoEscape suddenly triggers, preventing the upgrade from stopping, then it's because the OnRaidBlock() hooks aren't being captured correctly. Or is it the case in both situations?
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.5
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Thank you so much for letting me know! It was my mistake, it's fixed now.
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- 450 comments
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- 450 comments
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- #builder
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(and 9 more)
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- 450 comments
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- #builder
- #automation
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(and 9 more)
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