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Everything posted by ninco90
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Hi, the plugin is currently working. However, I still have an update pending (1.3.0) with some improvements and fixes. Regarding your comment: - You can lock the new engineering workbench like a normal item so the player can't place it. So, with that, it would be disabled. - I've made a note to try to add support for activating/deactivating motorcycles and bicycles. However, this is something you could also do yourself using a command: bike.motorbikemonumentpopulation 0 and bike.pedalmonumentpopulation 0 (to deactivate it). - New items like the chicken coop, the bee grenade, or similar can be locked like any other item if you don't want them to be used until a certain tier. As a general rule, this plugin doesn't need to be updated as the game updates. Although I do try to add some improvements from time to time.
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- 203 comments
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- #builder
- #automation
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- 203 comments
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- #builder
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 203 comments
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- 203 comments
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Changed Status from Pending to Closed
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I just tried it myself and nothing moves. Resolution 25601440 (2K) and with default scale at 1.0 full screen.
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What plugin did you say you added that changed that? I find that strange, you can also change the position of the buttons from the plugin config and adjust it. But by default the plugin should have a more universal position for most players.
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do you have the default interface scale at 1.0?
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Hello! We are having a problem on our servers, where the plugin API is hosted. That's why you can't download the full list, this is not a common thing, but unfortunately it's happening today. I'm sending you the config I have privately so you can use it in the meantime.
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- 14 comments
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- #pterodactyl
- #pterodactyl panel
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- 203 comments
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- 203 comments
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It would be a bit complicated to check the code. And overload the server a bit. Currently, when you check if the player has the resources, you do it item by item, and if you don't have one item, you automatically stop checking and return the message that you don't have the necessary items. So the process doesn't know if you really have the rest or not, it only cancels if 1 is missing. You could make them always check and once everything is checked, the ones that you don't have are listed, but I think the current approach is more efficient, even if it doesn't provide as much information. Once that's done, you could update the view accordingly (which would consume resources) and you could put a red background on the item that you don't have. But you can't make shadows as you propose.
- 10 comments
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- #craft
- #craft menu
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Changed Status from Pending to Fixed Changed Fixed In to 1.4.7
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Your problem should now be solved with the latest update.
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Hi! Changing color is really like applying another skin, so the internal process is the same. It should be noted that the container skin is the worst optimized in the game, I personally advise against using it if you don't want low FPS on large bases. This problem motivates even more players not to be constantly changing colors for free since the more variety of colors a base has or the more you play with the color change, the more I have been able to verify that it affects the FPS. However, if you do not want to apply costs you could use the permission bettertc.reskin.nocost this will make changing skins and colors free.
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We are in the same boat, you have to constantly check while the action is being carried out to improve or repair.
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This is correct, it is programmed this way so that no one starts the repair at that time. The reason for this and for not checking while it is improving is for optimization and performance reasons. If for each building block you have to check if it is in RaidBlock it would consume more server resources. This is why the check is only done once when you click.
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Changed Status from Pending to Closed