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Everything posted by ninco90
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- 351 comments
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Airdrops, Chinook, Patrol Heli, Cargo Broken
ninco90 replied to dustyhansen's Support Request in Support
Changed Status from Pending to Closed -
Airdrops, Chinook, Patrol Heli, Cargo Broken
ninco90 replied to dustyhansen's Support Request in Support
No problem, I'm glad you found the problem. All the best! -
Hello! I have several plugins that use Image Library, if you know which file to delete and which not to delete in a wipe you should not have problems loading images. For example, in the autowipe system that we use we have configured that the following files are deleted with each wipe: "oxide/data/ImageLibrary/image_data.json", "oxide/data/ImageLibrary/skin_data.json", "server/?/sv.files.Y.db", "server/?/sv.files.Y.db-wal", Deleting these files you should not have problems. Since each plugin should download the images again and load correctly.
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- 351 comments
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Hello! The plugin will only show those players who are actually authorized in the locker. If another plugin does is pretend that it is authorized or something will not be shown. What it does is consult the BuildingPrivilege entity for the players who are authorized. I'm sorry I can't give you a more useful answer since I haven't tried that combination of plugins. But on my server we use Clans Reborn and DynamicCupShare and the authorized players are displayed correctly.
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Are you referring to the Dana plugin found on umod? If so the differences are: - This plugin improves construction with the resources that the player has on him, not from the closet. - The change is made suddenly, instead of going little by little with effects like this one working. - It does not have an interface to use it. This plugin is controlled via GUI only. - It does not have an option to repair so you have to use another additional plugin. BetterTC's goal is to concentrate the most used and demanded features in one. Likewise, I am open to incorporating other functions in subsequent updates.
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This is not an automatic authorization plugin. However, I have several additional ideas in mind. Like maybe a system that allows you to close all the doors of the base from the closet, although I don't know how interesting this could be. Or reload trap ammo from the closet (even if you have the ammo in your inventory).
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What plugins if it's not too much to ask? I have not seen any free plugin that allows you to improve the construction automatically. Nor does it allow you to change the skins automatically little by little. I don't even remotely update this to add future skins. I used to use a paid plugin to list authorized players in lockers, I just decided to write it from scratch and integrate it here to save myself that other plugin.
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Version 1.5.93
5,285 downloads
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market. For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators. All this under an attractive graphical interface, inspired by the item store of the game itself. Video Update 1.5.0 Video Update 1.4.9 Video Update 1.4.0 Old Video Features AUTOMATIC CONSTRUCTION SKINS With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server. Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date. LIST OF AUTHORIZED PLAYERS It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something) You can also allow authorizations to be deleted individually. AUTOMATIC IMPROVEMENT SYSTEM Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course). You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination! In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button. A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client). AUTOMATIC RESKIN OF EXTERNAL WALLS The plugin also includes an automatic reskin system for external walls. Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone. If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon. When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system. Important: I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled. AUTOMATIC REPAIR SYSTEM Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes! With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0) AUTOMATIC CONSTRUCTION DEGRADATION It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config. AUTOMATIC WALLPAPER PLACEMENT Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors. Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list. You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands. Chat Command: Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command: Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary. In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement. TC SKINS Give your players the ability to change the appearance of their TC. ALLOWS TO SAVE OLD ITEMS A new configuration option has been added to allow saving items back to the TC. "Allow items in TC inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": false, "cctv.camera": false, "targeting.computer": false } CONSTRUCTION EFFECTS Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config. BETTER GUI The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player. It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically. The player list GUI and construction SKINS have also been prepared with a pagination system if necessary. 95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library. Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library. Permissions bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. bettertc.authlist Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upwall Allows players to change the skin of external walls. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper Allows players to place Wallpaper. bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper.custom Display custom wallpapers to players with this permission. bettertc.tcskinchange Allows players to change the TC skin. bettertc.tcskindeployed Allows players to place TC with Skin. Commands Chat Command: Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command: Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall Configuration DEFAULT CONFIGURATION { "Check for updates when loading": true, "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false, "Use NoEscape Plugin": false, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - OffsetMin": "280 621", "GUI Buttons TC - OffsetMax": "573 643", "GUI Buttons TC - AnchorMin": "0.5 0", "GUI Buttons TC - AnchorMax": "0.5 0", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Colour Selection MultiColor Option": false, "Reskin Enable": true, "Reskin Wall Enable": true, "Only reskin on wall of the same grade": true, "Reskin Wall TC Distance (Default: 100)": 100.0, "Deployables Repair": true, "Repair Cooldown After Recent Damage (seconds)": 30.0, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper Enable": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper Damage": true, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true }, ... ] } Bonus KNOWN ISSUES Random spawn of default (blue) wallpapers in constructions. If this happens on your server, it's likely because you have the TruePVE plugin or a similar one installed. Make sure to disable the configuration option that protects wallpaper damage in that plugin. Instead, enable wallpaper damage protection in BetterTC. While it won't prevent 100% of the damage to wallpapers, it will significantly reduce it—especially from melee weapons. For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself$30.00- 351 comments
- 26 reviews
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- 14
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Airdrops, Chinook, Patrol Heli, Cargo Broken
ninco90 replied to dustyhansen's Support Request in Support
Can you confirm if without this plugin the events work normally? Or without the Skip Night plugin? It seems something related to night jumping... -
Changed Status from Pending to No Response
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Airdrops, Chinook, Patrol Heli, Cargo Broken
ninco90 replied to dustyhansen's Support Request in Support
I haven't tried it, but the setup looks good. Do you have any plugin that skips the night or pauses the time cycle at a fixed time or something similar? -
Loading a gun with restricted ammo breaks gun
ninco90 replied to dustyhansen's Support Request in Support
Changed Status from Pending to Closed -
Loading a gun with restricted ammo breaks gun
ninco90 replied to dustyhansen's Support Request in Support
This is an old well-known mistake on the subject of weapons. Sometimes these can become blocked in the way you tell me. This is a problem that happens in all ammo locking add-ons. I was trying to patch it but couldn't, I don't have any way to reset the type of ammunition that a gun has inside. To do this, what I recommend to players is that they keep the broken weapons and have an admin replace them, or when the era of unlocking that ammunition arrives then they will be able to use it without problems. -
Airdrops, Chinook, Patrol Heli, Cargo Broken
ninco90 replied to dustyhansen's Support Request in Support
Hello! Please send me your configuration to review. -
Keep in mind that the plugin does not integrate direct support for blocking tank generation. So when the server loads the tank that is generated will appear, but if you then set it to execute the command: bradley.enable false what will happen is that it will not be generated again if it is destroyed but it will be generated at each start of the server . I do not know if I explain myself very well. Since running this command does not remove the existing bradley if I remember correctly. The same thing happens with car vehicles, during the server startup the server can spawn some, then what happens is that the plugin disables further generation but does not eliminate the existing vehicles. (or maybe with cars, I would have to check it)
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The level system is global, it works for all players equally. It is not a system that establishes levels according to the player, that would mean worse server performance. As for the second question, yes, you can configure so that tier 1 can only improve wood. In tier 2 to stone and in tier 3 to metal for example.
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Hello, first of all, congratulations for the work done. I just bought it because it looks very good, however now that I am testing it calmly and reviewing it in depth there are several points that I consider can be improved: Languages. (Texts) Many texts are not translatable in the LANG, ideally everything could be translated. Buttons that protrude from their limiting space. For example, the Apply to Inventory button and the Manage Outfits slightly protrude a few pixels from the top. They do not stay within the black band. On the other hand, similarly the Weapons, Clothing, Deployables, Tools, Construction category buttons do not have even a minimum of margin with respect to the black container that frames them. This could be fixed by making those buttons slightly smaller. It would also be interesting to set a different color for the pagination buttons. Thank you very much, I hope for some of these changes in future updates if possible. Lastly, I noticed something strange with the interface scaling change. Tell you that Facepunch added a new parent for GUIs called: "OverlayNonScaled" With this you can make the plugin always look the same regardless of the player's interface scale. All the best!
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Version 1.0.1
18 downloads
Eject Tugboats from Safe Zones This plugin will allow you to block the use of safe zones as anti-raid zones for Tugboats. For this, this plugin has 2 configurable and compatible operating modes both at the same time. MODE: EXPULSION This mode will prevent players from accessing the safe zone of the fishing villages with a tugboat. To do this, the plugin will automatically turn the boat in the opposite direction, thus preventing it from entering the safe zone. MODE: DAMAGE If the previous mode was not enough, since some players could find a way to end up entering with a tugboat, we have added another configurable mode that will allow you to damage the tugboats that are inside the area. In this way, the players will receive a notice to leave the zone and later the boat will be damaged according to the time specified in the configuration. SETTING It does not use any permissions, nor chat commands. Simply configure the settings provided by the plugin in the config to your liking. Configuration Example: { "Global Config": { "Debug": false, "Notice in the Chat": true, "Zone Radius": 75.0, "Show Zone Boundary": false, "Mode: Expulsion (Eject tugboats when they try to enter the fishing village)": true, "Mode: Damage (Gradually damage Tugboats within the fishing village)": true, "Warning Time Before Damage": 60.0, "Time Between Damage": 15.0, "Amount Damage": 100.0, "Time in seconds to eliminate a destroyed Tugboat (Only in Safe Zone) [0.0 = Decay Default Tugboat]": 20.0, "Effects Prefab": "assets/prefabs/npc/patrol helicopter/damage_effect_debris.prefab" } }$8.00- 1 review
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Version 1.1.0
4 downloads
Adds radiation when Oil Rig is complete. Are you tired of your players staying in the Oil Rig? What other players tell you that he hasn't respawned for several hours? Would you like players to get kicked once they loot the hackalle box? This is your plugin! FUNCTIONING The operation of the plugin is simple, when a player opens the hackable box to loot it, a countdown will begin warning that the radiation is about to appear. (This time is configurable). Once this time has elapsed, the radiation will appear little by little until it reaches the established maximum. The radiation will cease to exist once the Oil Rig spawns the hackable box. SETTING It does not use any permissions, nor chat commands. Simply configure the settings provided by the plugin in the config to your liking. Configuration Example: { "Global Config": { "Debug": true, "Notice in the Chat": true, "Notice in GUI": true, "GUI Duration": 15.0, "Time for Radiation (Seconds)": 100.0, "Alarm Sound": true, "Alarm Duration ON": 250.0, "Radiation Power": 100.0, "Radiation Scale Time (Seconds to reach 100% of setting)": 100.0, "Oil Rig Radius": 200.0, "Sphere Show": true } }$10.00 -
Please, if I take time to respond, feel free to talk on discord, since I am more active there. My discord: ninco90#6219 Regarding your last question, there is no option to advance levels by players, this plugin is made to work globally equalizing the level among all players. Check that you have the Image Library config correctly. We keep in touch on discord!