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ninco90

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Everything posted by ninco90

  1. Version 1.6.0

    1 download

    This mod is developed mainly so that administrators can see on their screen the recoil pattern that the players perform. You can see players backtracking while using “spectate” or by using the /recoil PlayerName/SteamID command. This mod can be your great ally with the new first-person viewer that has recently been incorporated into the game. As an added feature players can also see their own recoil and it is even compatible with the AimTraim plugin. VERY IMPORTANT: This plugin does not provide an AdminESP or AdminRadar to see other players as if you had ESP. You will need to use another plugin alongside it for that. However, you will be able to see what other players have in their belt when the spectated player looks at them. Features It works in spectator mode, ideal for the first person. Supports the simultaneous display of multiple administrators. Tracking the pattern as the player shoots. Accuracy bar for hits. Displays the player's SteamID on screen and whether they have Rust Premium Status or not. Ideal for recordings and reports. Shows whether the player is shooting while standing or crouching. Displays the belt of the players being looked at by the spectated player. Similar to how a cheat would show information to the cheater. Allows you to easily teleport to the player who has RecoilViewer active. It also lets you quickly exit spectator mode using the EXIT button. Using Chat and Console Commands (F1). Ability to temporarily disable use in spectator mode when using the console command “recoil off”. Players can see their own retrospective (if they have the appropriate permission). Optimized so that only the information of the displayed players is collected: Shoots, Hits and HeadShots info. Recognition of the item in the automatic player’s hand. (If it is compatible it shows the recoil and if not it shows a customizable message in LANG). [OPTIONAL] Compatibility with the AimTraim mod. The display will turn on and off automatically when you enter the training zone. [OPTIONAL] Compatibility with ZoneManager. In the config you can now put a list of zones where Recoil Viewer will be activated and deactivated automatically. [OPTIONAL] Compatibility with Arkan. Adjustable in config. You can now automatically activate the viewer when an Arkan alert for No Recoil is triggered. Currently only compatible with the following weapons: rifle.ak rifle.lr300 smg.mp5 smg.2 thompson M249 HMLMG Minigun Handmade SMG Permissions recoilviewer.player Allows the player to use /recoil to view their own recoil. recoilviewer.admin Allows the player to view the /recoil of other players. recoilviewer.spectate Allows the RecoilViewer to open automatically while spectating players. recoilviewer.training Allows the RecoilViewer to open automatically when entering an AimTrain zone. recoilviewer.zonemanager Allows the RecoilViewer to open automatically when entering a configured ZoneManager zone. recoilviewer.autoarkan Allows the RecoilViewer to open automatically when an Arkan NoRecoil violation is triggered. recoilviewer.beltinfo Allows displaying the belt with the items other players are carrying while a player has the RecoilViewer enabled. Similar to the information provided by some cheats on the market. recoilviewer.tp Allows displaying a button in the interface to teleport to the player currently being viewed in the RecoilViewer. Ideal while spectating in third person, flying around, and needing to quickly return to that player. Commands Chat Command: /recoil NamePlayer/SteamID or partial name. To start viewing a player. (This requires the recoilviewer.admin permission.) /recoil To end the display of a player. (It is the same as clicking the close button). (This requires the recoilviewer.player permission.) /rc Open the Recoil Viewer of the nearest player. (This requires the recoilviewer.admin permission.) Console Command: recoil NamePlayer/SteamID or partial name To start viewing a player. recoil To end the display of a player. (It is the same as clicking the close button) recoil off To temporarily disable use in spectator mode. It will reactivate when you use the recoil command again. Pattern Data Inside the ZIP, a folder is included containing the file with the weapon patterns. You must upload this file to the oxide/data/ or carbon/data/ folder. If a pattern is updated or new weapons are added in the future, you will need to upload this file again. Configuration DEFAULT CONFIGURATION { "Use Spectate": true, "Use Arkan (Mod External: Arkan)": true, "Use Training (Mod External: AimTrain)": true, "Use ZoneManager (Mod External: ZoneManager)": true, "Active Zones (ZoneID)": [ "91109370", "1013570" ], "Clean when reloading weapon": true, "Target Check (Belt Viewer)": { "Enabled": true, "Max Distance (Default 300)": 300.0, "Angle of view (Default 20)": 20.0, "Threshold of abrupt change in degrees (Default 10)": 10.0, "Minimum time between sudden changes (Default 10)": 10.0 }, "Windows Config": { "Show Shooting Info": true, "Show SteamID": true, "Show Button TP": true, "Position AnchorMin": "0.810 0.571", "Position AnchorMax": "0.992 0.895", "Background Color": "0.0 0.0 0.0 0.75", "Button: Close Background Color": "0.87 0.0 0.0 0.9", "Button: TP Background Color": "0.3 0.5 0.3 0.9", "Button: exit Background Color": "0.5 0.3 0.3 0.7" }, "Text Display": { "Weapon - AnchorMin": "0.14 0.91", "Weapon - AnchorMax": "0.5 0.98", "Weapon - Size": 12, "Weapon - Color": "0.8 0.8 0.8 1", "Player Name - AnchorMin": "0.14 0.84", "Player Name - AnchorMax": "0.75 0.94", "Player Name - Size": 10, "Player Name - Color": "1 1 1 0.8", "No Pattern - Size": 15, "No Pattern - Color": "1 0 0.38 1" }, "Info Display": { "Shoots Counter": { "Icon AnchorMin": "0.03 0.78", "Icon AnchorMax": "0.08 0.83", "Text AnchorMin": "0.1 0.870", "Text AnchorMax": "0.4 0.960", "Font Size": 12, "Font Color": "0.8 0.8 0.8 0.7" }, "Hit Counter": { "Icon AnchorMin": "0.03 0.705", "Icon AnchorMax": "0.08 0.755", "Text AnchorMin": "0.1 0.815", "Text AnchorMax": "0.4 0.885", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "HeadShoot Counter": { "Icon AnchorMin": "0.03 0.64", "Icon AnchorMax": "0.08 0.69", "Text AnchorMin": "0.1 0.75", "Text AnchorMax": "0.4 0.82", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "Accuracy Display": { "Show Bar": true, "BG Color 30%": "0.00 0.52 0.29 0.72", "BG Color 60%": "0.97 0.51 0.14 0.72", "BG Color 80%": "0.97 0.06 0.20 0.72", "Font Color": "0.9 0.9 0.9 0.7" } }, "Pattern Weapons": { "Sets the point of the pattern": "•", "Point Size": 14, "Point Color": "1 0 0.38 1", "Point Fire Color": "0.63 0.98 0.63 1.0" }, "Recoil Player": { "Sets the point of the recoil": "⦿", "Point Size": 14, "Point Color": "1 1 1 1" }, "Stance Display": { "Ducked Color": "1 0.85 0 1", "Standing Color": "0.6 1 0.6 1" }, "Premium Check": true } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
    $25.00
  2. That's strange, I couldn't tell you why it lags when you replace the TC... How many entities does your server have?
  3. Do you have a plugin to limit the maximum number of TCs per player or something like that? Do you have the permission enabled that changes the TC skin when you place one? Try disabling that; it might help. However, there's definitely something interfering.
  4. I just tried it with coal and I can fit the diesel barrel and CCTV cameras in without any problems, for example. Carbon 2.0.242.0/linux/2026.05.07.0 [production] [production_build] on Rust 40/2625.284.1 (05/08/2026 11:55:48) 151021 Protocol: 2625.284.1 Build Date: 05/08/2026 11:55:48 Unity Version: 2022.3.41x1 Changeset: 151021 Branch: release
  5. ninco90

    Craft Panel

    Hi! Are you getting any errors? I see it working correctly on my x5 server.
  6. ninco90

    Bug?

    Given that BetterTC doesn't affect the stability of the builds, I don't think the problem is related. Does temporarily removing BetterTC fix it?
  7. ninco90

    BetterTC

    Hi! This plugin offers the option to auto-upgrade directly from the TC (Tournament Center). However, this doesn't happen as the player builds; for that, I recommend using the free umod plugin from BGrade. Similarly, for removal, I recommend using umod's RemoverTool. These are the most standardized plugins on servers and receive regular updates.
  8. Perhaps that's it; if it requires ropes for repairs, it will need ropes... You can try adding this "rope": true, in: "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true, "basicblueprintfragment": true, "advancedblueprintfragment": true, },
  9. ninco90

    no work

    Changed Status from Pending to Not a Bug
  10. ninco90

    no work

    No problem! By the way, I recommend always writing in English on CodeFiling. That way we can all understand each other a bit better. For example, my native language is Spanish, and I'm used to translating from English to Spanish, haha. Cheers!
  11. ninco90

    2 codelocks on TC

    Changed Status from Pending to Fixed
  12. ninco90

    Bug

    It's a bug in the game itself; it happens sometimes. It's as if that element visually detaches from the cannon. It's not something that can be fixed with a plugin.
  13. ninco90

    no work

    You need to have the necessary plugins for the actions. Craft Panel is essentially a shortcut for executing commands from third-party plugins.
  14. ninco90

    BoatControl

    I'm not sure if I translated correctly, but I think I understand that what you'd like to see is the resources for upgrades or repairs coming from the ship's crates instead of the player's inventory. Is that right? This would be possible, however, checking every crate on the ship could be more resource-intensive for server performance. Imagine a ship with a bunch of deployables; the plugin would have to iterate through all the deployables on the ship, then filter for those of type StorageBox, and then check each one to see if it contains the necessary materials.
  15. ninco90

    2 codelocks on TC

    I think what might be happening is that the other plugin is adding it twice. It's probably because you're setting up a regular TC (default skin) that you have active in BetterTC to replace it with the Retro Skin (for example). What's happening is that the other plugin adds the codelock to the default TC, but BetterTC quickly removes that TC and replaces it with the Retro Skin's TC, and then the other plugin adds it again. This is what I imagine is happening. I haven't purchased the other plugin, so I can't test it, but if you invite me to your server, we can try it.
  16. ninco90

    Anchor stuck.

    I was asking to find out if the problem was with the anchor, which, even though it appears raised, might be internally active. Things I might check: - Are all the sails and engines running in the same direction? Perhaps the engines are reversed, and the engines and sails are counteracting each other. Or better yet, is this something that always happens on all ships or only occasionally on some? I haven't seen any related complaints, and no one has complained to me on my server (although this might not be a good point since I don't think many people use the ships). However, as with any plugin, the best approach is to eliminate possibilities, that is, try different options until you get to the root of the problem. That's why I'm asking if it happens on all ships or just this one or a few. If I can access the server, send me the IP address, teleport me, and I'll take a look at the ship in question.
  17. ninco90

    2 codelocks on TC

    The autocodelock permission, as it correctly indicates, adds a codelock automatically. If you have another plugin that does the same thing in the TCs, the ideal solution is to disable this permission and let the other plugin handle assigning the codelock, which I assume is what it does.
  18. ninco90

    Anchor stuck.

    Have you tried it without any anchor? (I don't remember right now if it was mandatory to have it)
  19. ninco90

    BoatControl

    The option to build larger ships will only work if you edit them using the "Edit Boat" option in this menu. The size will depend on your settings within the plugin configuration. Building stations placed manually by players are not affected by the size change.
  20. Are those items yours or your teammates'? If they're not yours and were placed by a former teammate, they won't be repaired. However, perhaps the wooden ladder needs ropes to be repaired?
  21. Hi! My plugin isn't directly related to drones. However, the only thing it could be is the control keys (inputs) used to control the boat. But I don't understand why you're using the patched-up [BoatControl] Drone.UserInput.
  22. I'm guessing you're missing lowgrade, cloth, or leather. I could set it to tell you which resource interrupted the repair, but it wouldn't show all the missing resources. So it might tell you: you're missing lowgrade, you add lowgrade, and then it'll tell you you're missing cloth, hahaha. But maybe this is better, I'll make a note of it.
  23. ninco90

    BetterTC

    "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, You have those parameters in the configuration; you can allow only the owner of the entity being upgraded, or the owner's entire team, to upgrade it. You won't be able to upgrade anything for other players who are authorized but not on your team.

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