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ninco90

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Everything posted by ninco90

  1. ninco90

    BetterTC

    When they're blocked by the NoEscape plugin, does it allow them to start the upgrade, or does the ongoing upgrade simply not stop? These are two different things. Because if it lets you start the upgrade while NoEscape is active, then the problem lies in how NoEscape.Call<bool>("IsRaidBlocked") is handled. However, if the problem you're seeing is that an upgrade is active and NoEscape suddenly triggers, preventing the upgrade from stopping, then it's because the OnRaidBlock() hooks aren't being captured correctly. Or is it the case in both situations?
  2. ninco90

    Version 1.6.5

    Changed Status from Pending to Fixed Changed Fixed In to 1.6.5
  3. ninco90

    Version 1.6.5

    Thank you so much for letting me know! It was my mistake, it's fixed now.
  4. ninco90

    BetterTC

    Yes, I also saw that I need to add the wallpapers from the Industrial DLC. I'll add them in the next plugin update.
  5. ninco90

    BetterTC

    Yes, I saw it, that's why I said it should be compatible. I already have this for the free plugin and it works.
  6. ninco90

    BetterTC

    I don't have that plugin, but I'd say that if the plugin accepts the same hooks/APIs as the free NoEscape plugin, it should be compatible. Do you have "Use NoEscape Plugin: true" enabled in your configuration?
  7. ninco90

    not a bug

    Changed Status from Pending to Closed
  8. ninco90

    not a bug

    I don't know if you're referring to those buttons, but it's working perfectly for me in carbon right now. You're referring to those buttons, right? (Although they're green by default, maybe you changed the color)
  9. ninco90

    BetterTC

    Amoti kactoma! Itwero cwalo bota gin ma ki nyutu wek aniang maber ngo ma tye ka time ki kit ma tye ka gengo in kwede?
  10. ninco90

    ApartmentsPlus

    You can use it now in Staging, or you'll have to wait for today's update. It doesn't require that plugin. However, it does require the RustEdit extension to make vendors work, and I recommend using ubertool to place objects inside rooms for later saving with /ap ent. Although you can also spawn it wherever you want using the console, it's more complicated to customize that way.
  11. Version 1.0.0

    10 downloads

    ApartmentsPlus is the perfect addition to improve the gameplay experience around Rust's new apartment monument. It is designed to make it easier to customize apartment rooms or add extra items and functionality to the monument area. It combines Outpost + Bandit Camp + Stables + Apartments, all inside the same monument. The plugin also allows administrators to edit, save and reapply furniture layouts either by individual room number or by room category/type. This is one of the most important parts of the plugin: you can create a unique design for a specific apartment, or define a shared default layout for all rooms of the same type. The plugin already includes a default configuration that adds more boxes, furnaces, workbench changes and workshop skins in the rooms. Edit them to your liking, as long as they are not approved workshop skins. ApartmentsPlus supports additional deployables, monument-level entities, skins, automatic IO power for electrical deployables and optional monument additions such as helicopter vendors, stable vendors, horse spawn points and everything related to the casino setup. The goal of the plugin is simple: provide administrators with a fast way to turn the standard apartment monument into a complete custom rental experience. Important Installation Note The download ZIP includes a data/ApartmentsPlus/ folder. You must upload this folder and its files to your server data directory. Those data files contain the configured additions for the apartment monument itself, as well as the saved layouts for the different apartment room types. Without these data files, the plugin will load, but the preconfigured monument additions and room layouts included with the purchase will not be applied. Features INDIVIDUAL AND CATEGORY-BASED ROOM LAYOUTS ApartmentsPlus can save and reapply apartment room layouts in two different ways. Individual room layout: You can configure a specific room by its room number. This is useful when you want one apartment to have a unique design. Room category/type layout: You can configure a default layout for a room type, so every room of that category can share the same furniture, deployables and decorations. This makes it easy to prepare small, medium or large apartments with their own default design, while still allowing special rooms to be customized individually. When a room is rented, the plugin can automatically apply the configured extras. When the room becomes unrented, managed extras are cleaned up. ROOM EDITING SYSTEM The plugin includes an in-game editing workflow for staff members. You can select the room you are currently standing in, or directly select a room by number, for example: /ap edit 602 This is useful when Rust detects the player inside the apartment monument but not inside the exact room you want to edit. Once a room is selected, you can add looked-at entities, move the last edited extra, rotate it, apply skins and remove saved extras directly from chat commands. EXTRA ENTITIES ApartmentsPlus allows administrators to save additional deployables and entities as room extras. Examples: Boxes Lockers Furnaces Lights Decorations Other deployables Extra entities are saved with: Prefab Enabled state Local position Local rotation Skin ID This means your layouts stay relative to the apartment room or monument, making them reusable after restarts and wipes. SKIN SUPPORT Staff can apply a skin to a looked-at saved extra using: /ap skin <skinid> The skin is applied to the entity and saved into the corresponding room configuration. This works with extras that were placed recently or existing saved extras that are already in the apartment, as long as the entity can be identified in the saved layout. MONUMENT EXTRAS ApartmentsPlus can also save entities directly to the apartment monument instead of a specific room. This is useful for adding global monument features such as casino objects, vendors, spawners, decorative deployables or other custom additions. Monument extras are saved in their own data file and reapplied to every matching apartment monument instance. AUTOMATIC IO POWER The plugin includes an optional automatic power system for IO entities added as extras. If enabled, compatible electrical deployables can be powered automatically when spawned. This is useful for lights and other IO deployables that should appear active without requiring a full electrical setup. HELICOPTER VENDOR SUPPORT ApartmentsPlus includes optional helicopter vendor support for apartment monuments. The plugin can spawn: Helicopter vendor Helicopter spawn point Important: This feature requires the RustEdit extension. STABLE VENDOR AND HORSE SPAWNS ApartmentsPlus can optionally add a stable vendor to the apartment monument. The plugin can spawn: Stable shopkeeper Invisible vending machine linked to the shopkeeper Horse spawn points The stable vending machine can also be configured automatically with default stable sales, including saddles, horse armor, horseshoes and plant exchange orders. Important: This feature requires the RustEdit extension. CASINO SUPPORT If you save a casino big wheel and big wheel betting terminals as monument extras, ApartmentsPlus can automatically connect the terminals to the nearest big wheel. The plugin can also generate the required static chair next to each betting terminal automatically, using a fixed internal offset to prevent misconfiguration. This makes it possible to add functional casino setups to apartment monuments. Permissions apartmentsplus.admin Allows access to all ApartmentsPlus commands. This plugin is designed as an administrator/staff tool, not a player-facing plugin. Commands /ap Shows the command help. /ap here Shows information about the current apartment room. /ap edit Selects the current room for editing. /ap edit <room number> Selects a specific room for editing. Example: /ap edit 602 /ap ent Saves the looked-at entity as a room extra or monument extra. /ap move <x> <y> <z> Moves the last edited room extra by local offset. Example: /ap move 0 0.1 0 /ap rot <yaw> Rotates the last edited room extra. Example: /ap rot 90 /ap skin <skinid> Applies a skin to the looked-at saved extra and saves it. Example: /ap skin 2843382048 /ap remove Removes the looked-at saved extra from the configuration. /ap save Saves and reapplies the current room layout. /ap save default Saves and reapplies the default layout for the current room size. Data Files ApartmentsPlus stores layouts in data files. The purchase ZIP includes a data/ApartmentsPlus/ folder that must be uploaded to the server. These files include the ready-made configuration for: Apartment monument additions Room layouts by room type/category Specific room layouts when needed Room profiles can be stored by individual room number or by room size/type. Monument extras are stored separately, so global monument additions are independent from apartment room layouts. Saved entities include prefab, enabled state, local position, local rotation and skin ID. Requirements Rust server running Oxide or Carbon. RustEdit extension is required only for the helicopter vendor, stable vendor and horse spawner features. Known Notes This plugin is intended for staff/admin use. Casino big wheel support requires both the big wheel and betting terminals to be saved as monument extras. The plugin will then connect terminals to the nearest big wheel and create the required chairs automatically. For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
    $15.00
  12. Let me know what's wrong. I had a problem and sent the wrong version in the last update, so it should be fixed in this latest one. At least I tested it and it didn't give me any more than it should.
  13. ninco90

    Craft Panel

    Done! It should be working now, check it when you can
  14. ninco90

    Craft Panel

    Thanks for letting me know! My mistake, I'll fix it soon!
  15. Did you try this latest version? Not the one I sent you privately, that one still had a bug.
  16. Changed Status from Work in Progress to Fixed
  17. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  18. Hi! I'll make a note of it and fix it soon. Thanks for reporting this!
  19. I've been working on and experimenting with something similar, trying to create a custom map generator that would allow me to add custom radars in predetermined positions on the map, among other things. I also tried removing the grass, but during a real wipe, when we tested it, we discovered that it generated a lot more stone/metal/sulfur ore compared to a normal map, so it's a problem if you don't modify it in other ways. I don't know if you've tested this and found a solution.
  20. ninco90

    BetterTC

    I haven't tested it because I don't have it, but if it uses the same hooks as the free plugin it should be compatible.
  21. ninco90

    Boats flipping over.

    Try disabling this option: "Impact Force Physics": { "Enable Impact Physics": false, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, If the problem persists, try disabling the upgrade systems: "Enable Engine Upgrades": false, "Enable Sail Upgrades": salse, This is the only thing I can think of that's related to the game's physics, and if Facepunch made any changes to them, it's the only thing that could be affecting it. Nevertheless, I'll try it. I also saw that they released an update yesterday that fixed something for rowboats. I don't know if it's related...
  22. Changed Status from Pending to Not a Bug
  23. I haven't bought the space station DLC, but if you have it, it should let you upgrade it directly. Where in my case it says NO DLC, it should say UPGRADE.
  24. Hi! The plugin has two options: reskin and upgrade. From what I can see, you only have the reskin permission; the upgrade permission isn't assigned. Make sure you assign this permission: bettertc.upskin This will allow you to directly upgrade to that material on the skins you own from the DLC.
  25. I think the egg is still using this URL which no longer exists: https://chaoscode.io/oxide/Oxide.Ext.Chaos.dll And the current URL is: https://oxide.chaoscode.io/Oxide.Ext.Chaos.dll

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