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Everything posted by ninco90
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Hi! This plugin offers the option to auto-upgrade directly from the TC (Tournament Center). However, this doesn't happen as the player builds; for that, I recommend using the free umod plugin from BGrade. Similarly, for removal, I recommend using umod's RemoverTool. These are the most standardized plugins on servers and receive regular updates.
- 424 comments
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- 1
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- #builder
- #automation
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Perhaps that's it; if it requires ropes for repairs, it will need ropes... You can try adding this "rope": true, in: "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true, "basicblueprintfragment": true, "advancedblueprintfragment": true, },
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Changed Status from Pending to Not a Bug
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No problem! By the way, I recommend always writing in English on CodeFiling. That way we can all understand each other a bit better. For example, my native language is Spanish, and I'm used to translating from English to Spanish, haha. Cheers!
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Changed Status from Pending to Fixed
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It's a bug in the game itself; it happens sometimes. It's as if that element visually detaches from the cannon. It's not something that can be fixed with a plugin.
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You need to have the necessary plugins for the actions. Craft Panel is essentially a shortcut for executing commands from third-party plugins.
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I'm not sure if I translated correctly, but I think I understand that what you'd like to see is the resources for upgrades or repairs coming from the ship's crates instead of the player's inventory. Is that right? This would be possible, however, checking every crate on the ship could be more resource-intensive for server performance. Imagine a ship with a bunch of deployables; the plugin would have to iterate through all the deployables on the ship, then filter for those of type StorageBox, and then check each one to see if it contains the necessary materials.
- 51 comments
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- #boat
- #controller
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I think what might be happening is that the other plugin is adding it twice. It's probably because you're setting up a regular TC (default skin) that you have active in BetterTC to replace it with the Retro Skin (for example). What's happening is that the other plugin adds the codelock to the default TC, but BetterTC quickly removes that TC and replaces it with the Retro Skin's TC, and then the other plugin adds it again. This is what I imagine is happening. I haven't purchased the other plugin, so I can't test it, but if you invite me to your server, we can try it.
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I was asking to find out if the problem was with the anchor, which, even though it appears raised, might be internally active. Things I might check: - Are all the sails and engines running in the same direction? Perhaps the engines are reversed, and the engines and sails are counteracting each other. Or better yet, is this something that always happens on all ships or only occasionally on some? I haven't seen any related complaints, and no one has complained to me on my server (although this might not be a good point since I don't think many people use the ships). However, as with any plugin, the best approach is to eliminate possibilities, that is, try different options until you get to the root of the problem. That's why I'm asking if it happens on all ships or just this one or a few. If I can access the server, send me the IP address, teleport me, and I'll take a look at the ship in question.
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The autocodelock permission, as it correctly indicates, adds a codelock automatically. If you have another plugin that does the same thing in the TCs, the ideal solution is to disable this permission and let the other plugin handle assigning the codelock, which I assume is what it does.
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Have you tried it without any anchor? (I don't remember right now if it was mandatory to have it)
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- 51 comments
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- #boat
- #controller
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Are those items yours or your teammates'? If they're not yours and were placed by a former teammate, they won't be repaired. However, perhaps the wooden ladder needs ropes to be repaired?
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Hi! My plugin isn't directly related to drones. However, the only thing it could be is the control keys (inputs) used to control the boat. But I don't understand why you're using the patched-up [BoatControl] Drone.UserInput.
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- 2 comments
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- #anticheat
- #moderation
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I'm guessing you're missing lowgrade, cloth, or leather. I could set it to tell you which resource interrupted the repair, but it wouldn't show all the missing resources. So it might tell you: you're missing lowgrade, you add lowgrade, and then it'll tell you you're missing cloth, hahaha. But maybe this is better, I'll make a note of it.
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"Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, You have those parameters in the configuration; you can allow only the owner of the entity being upgraded, or the owner's entire team, to upgrade it. You won't be able to upgrade anything for other players who are authorized but not on your team.
- 424 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 51 comments
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- #boat
- #controller
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Dime tu server si puedes y entraré a verlo personalmente, a ver si me ocurre lo mismo.
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Mirando el clip algo raro te pasa, porque antes de abrir el TC ya te mueves un poco lageado si te fijas. Luego cuando haces click en el boton para abrir el menú de BetterTC también te tarda un poco. ¿En que servidor estás ejecutando el server de Rust? Que CPU / RAM tiene? Tienes algun sistema de monitoreo como Rust Server Metrics (Grafana) para ver los FPS y todo en tiempo real?
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Eso es porque por algún motivo Image Library no cargo correctamente las imágenes. Suele pasar de vez en cuando... (te hablo en español ya que veo que tienes el plugin en español y para mi es más comodo jajaja)
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- 51 comments
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- #boat
- #controller
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- 51 comments
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- 2
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- #boat
- #controller
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.2