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Compound / Outpost Breakable | CobaltMaps Compatible | RustEdit Custom Maps 1.0.0

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  • 81.41 kB
  • Update details
    v1.0.0
    Released
    Download size 81.41 kB
    Total versions 1
    Freshness Updated today
Map size1,000 m
Prefabs1,367
Buildable land89.5%
Monuments
1 total · 1 custom
Islands
0
Rivers
0
Railroads
0
Caves
0
Oasis
0
Lakes
0
Buildable rocks
0
Biome Coverage
  1. Arid0.0%
  2. Temperate100.0%
  3. Tundra0.0%
  4. Arctic0.0%
  5. Jungle0.0%
  6. Ocean0.0%
Custom Monuments
  • Compound

CobaltMaps / Prefab Collection

Compound / Outpost Breakable

CobaltMaps compatibleRustEditOctober 2026

The familiar Outpost. Ready to become your own.

Based on Rust's Compound / Outpost as of October 2026, this reconstruction separates the monument into individual, editable pieces. Customize its layout, remove unwanted objects, and build a unique Outpost for your next map.

Editable pieces

Reshape the monument your way

CobaltMaps ready

Use your custom .map in automatic generation

RustEdit compatible

Copy it manually into another map

01 / Creative freedom

Remove what you don't need. Create something unique.

Keep the parts you like and delete everything that doesn't fit your vision. Rearrange buildings, relocate objects, change the decoration, or open up new spaces to create an Outpost that belongs on your map.

Use the original layout as your starting point, then customize it as much as you want. The separated pieces give you the freedom to adapt the monument to your own design.

02 / Map workflows

Two ways to use your Outpost

CobaltMaps · Automatic map generation

Customize the Outpost in RustEdit, save your edited .map, and upload it to CobaltMaps as a prefab for automatic map generation. Turn your own Outpost design into a monument you can use in generated maps.

RustEdit · Manual map editing

You can also use this reconstruction directly in RustEdit. Select and copy the entire Outpost into another map manually, then adjust its placement and edit the individual pieces to suit your project.

03 / NPC support

NPC spawn points included

The reconstruction also includes the NPC spawn points. With CobaltMaps.Runtime, the NPCs can move around as they do in the original Outpost.

Without CobaltMaps.Runtime, the NPCs will remain stationary.

04 / Reconstruction notes

Differences from the original Outpost

Some details are applied internally by Rust's original Outpost prefab or are unavailable as individual prefabs. These elements could not be reproduced exactly in this reconstruction:

Garage door colors

The original garage door colors are applied directly within the Outpost prefab, so those colors are not reproduced on the individual doors.

Concrete floors

Some concrete floor sections are not available as standalone prefabs. These areas have been rebuilt using available pieces to approximate the original appearance as closely as possible.

Sign images

The original sign images are also applied internally. The signs are present, but they appear blank because their original artwork cannot be replicated through the individual prefabs.

05 / Craft & feedback

Reconstructed, then refined in RustEdit

This Outpost was reconstructed using a private tool, followed by manual corrections in RustEdit.

Found an error or have a suggestion? Please let me know. Your feedback helps improve the prefab for other map creators.

06 / Coming soon · Separate release

The CobaltMaps Outpost variant

I'll also be releasing the custom Outpost variant we created for CobaltMaps, featuring a train running through the middle of the monument and a reworked layout.

  • A train route passing through the center.
  • Many buildings removed to open up the layout.
  • Vending machines transformed into storefront displays.
  • Selected objects relocated throughout the monument.

Build an Outpost your players will remember

Start with a familiar monument, remove what you don't need, and make it your own. Use your finished design with CobaltMaps or place it manually in your next RustEdit map.


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