Jump to content

ninco90

Creator Pro
  • Posts

    717
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by ninco90

    We've been using it for a couple of years at one of my organizations. It's definitely a good anti-cheat service that complements the rest of our systems. A large number of cheaters are detected and banned with Galium. That alone makes it worthwhile for us. It also has a sign logging system and an auto-muting feature, in case you want to unify everything in one place. The only current issue is that the API is still under development, so if you have your own custom dashboard, it will be a bit difficult to interconnect the data. Otherwise, I hope they continue adding new features and improvements.
  1. ninco90

    BetterTC

    The random appearance of wallpapers when buildings are damaged is caused by a faulty implementation of the system that disables wallpaper damage. In theory, this was the issue with the PvE plugin a while ago. However, Nivex fixed it in an update. Most of you experiencing this problem are running PvE servers and using a plugin that disables wallpaper damage. I would recommend disabling all wallpaper protection so that they can be broken normally, as in vanilla. This should completely resolve any issues you're having with random wallpapers or disappearing building blocks.
  2. ninco90

    BetterTC

    You disabled the feature that protects against wallpaper damage, right?
  3. ninco90

    March 2025 staging

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. ninco90

    March 2025 staging

    I've already fixed it in the next update. But I haven't sent it yet.
  5. ninco90

    BetterTC

    Is wallpaper damage protection enabled or disabled?
  6. ninco90

    BoatControl

    You can store the upgrades, but it adds a bit of complexity to the plugin. You'd have to specify a skin ID for the engine item and then track it according to the upgrade level. Then, when it's reinstalled, it should retrieve that value and apply the configuration. I'll add it to my list.
  7. ninco90

    Error

    Changed Status from Pending to Not a Bug
  8. ninco90

    How to move bar

    Hi! How's this going for you?
  9. ninco90

    Commands

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.0
  10. ninco90

    BoatControl

    Ah, I didn't understand your question. No, it's not possible to make the network bigger. I've tried, but it's a client-side limitation, so it can't be changed. It would be great, but it's not possible at the moment.
  11. I'll take a look and try this out further.
  12. ninco90

    BoatControl

    Currently, you can only choose one option, the one you specify in the configuration. It would be reasonable to leave it with the options you've already filled in. If resources has items, you can use resources; if RP has a value, then it will be displayed, and so on.
  13. ninco90

    BoatControl

    You can overlay the plugin interface on top of the game, as I did before this update. Yes, but that blocks the view of the game tips that tell you if you're out of resources, encountering errors, etc. That's why I had to switch from Overlay to HUD, so the game tips would be visible. Or how do you say the player's inventory can be closed? Regarding the numbers, I thought of the same thing, but it's not possible to use numeric keybinds. It would certainly be much more convenient if, while mounted, you could press 2 to interact with the sails, 3 with the engines, and so on. But Rust doesn't allow it.
  14. Yes, ideally, it would request the corresponding repair resources for each type of damaged object. But I have no idea how to do something so specific; it seems too complicated. Perhaps it would be better to add an option to exclude deployables and only repair building blocks.
  15. I suppose it's because you have some deployable that can be repaired, since it also repairs objects, not just the ship's building blocks.
  16. Changed Status from Pending to Closed Changed Fixed In to 1.2.0
  17. Yes, I saw this request and added it in the new version. I hope it helps!
  18. ninco90

    BoatControl

    This is something I had to change, because otherwise the plugin's interface was covering the game's gameplay tips. I also tried to explore the option of closing the player's inventory when opening any plugin menu, but it's not possible since it's client-side. If I find it too annoying, I'll explore other options.
  19. ninco90

    BoatControl

    That's right, there's a sort of maximum speed limit. If you know a bit about editing plugins and want to "play around," uncomment the code at the end of the plugin. Specifically, the Harmony part. I was testing it out. Only if you want to have fun experimenting on a test server... xD
  20. ninco90

    BoatControl

    Thank you both so much! I'm glad you like it and find it useful. I actually started developing this plugin as soon as it was put into staging (more than two months ago now), so I've had time to jot down ideas and test things out.
  21. ninco90

    BoatControl

    A sneak peek at what's to come... (Facepunch will soon add the ability to place wallpapers on ships. The Wallpaper Edit feature will be powered by BetterTC, as it will load the wallpapers you have configured there. Therefore, if you have both plugins installed, this option will be displayed.) And this is something I'm working on right now... (I still need to finish and test it)
  22. ninco90

    BetterTC

    For better testing, the bases should show some damage, such as from players, patrol helicopters, etc., with the wallpaper protection option enabled, of course, as this could be the cause.
  23. ninco90

    BetterTC

    I'm almost certain that if there are any problems, it's due to the wallpaper being corrupted. There's nothing else that could actually damage the building block's properties and corrupt it. I'll wait for your update!

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.4k
Customers served
Files Sold
163.2k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.