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Everything posted by ninco90
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Thank you very much for reporting it. I’ve just patched it in the new update I uploaded. I’m not sure at what point the Harmony patch stopped working for that… Now it works again (at least on Carbon).
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Have you verified that the server is correctly updated with the latest version? Protocol: 2622.282.1 Build Date: 03/10/2026 10:45:22 Unity Version: 2022.3.41x1 Changeset: 145322 Branch: release Carbon 2.0.239.0/linux/2026.03.05.0 [production] [production_build] on Rust 16/2622.282.1 (03/10/2026 10:45:22) [145322] I don't know the latest version of Oxide, but double-check that it's also fully updated. You can also try unloading all plugins and testing again. Or, even better, create a duplicate of the server and run it on another machine to test and troubleshoot.
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That's strange, BoatControl doesn't interfere with any of the allowed or banned items. I'm going to test it on my test server. Did you try placing the shotgun trap with the BoatControl plugin unloaded?
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Could you check the disconnection messages from the affected players on the RCON? That might shed some light on the matter, thanks a lot!
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Hi! Can you give me some context? I'm assuming it happened while changing a Town Centre's skin. Was the Town Centre already in place, or was it just during placement? Where was the Town Centre in a normal building, or in a structure like a train or something similar?
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
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We've been using it for a couple of years at one of my organizations. It's definitely a good anti-cheat service that complements the rest of our systems. A large number of cheaters are detected and banned with Galium. That alone makes it worthwhile for us. It also has a sign logging system and an auto-muting feature, in case you want to unify everything in one place. The only current issue is that the API is still under development, so if you have your own custom dashboard, it will be a bit difficult to interconnect the data. Otherwise, I hope they continue adding new features and improvements.
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- #anticheat
- #moderation
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The random appearance of wallpapers when buildings are damaged is caused by a faulty implementation of the system that disables wallpaper damage. In theory, this was the issue with the PvE plugin a while ago. However, Nivex fixed it in an update. Most of you experiencing this problem are running PvE servers and using a plugin that disables wallpaper damage. I would recommend disabling all wallpaper protection so that they can be broken normally, as in vanilla. This should completely resolve any issues you're having with random wallpapers or disappearing building blocks.
- 429 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 429 comments
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- #builder
- #automation
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(and 9 more)
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I've already fixed it in the next update. But I haven't sent it yet.
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- 429 comments
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- #builder
- #automation
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- 54 comments
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- #boat
- #controller
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Hi! How's this going for you?
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- 54 comments
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- #boat
- #controller
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- 54 comments
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- #boat
- #controller
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I'll take a look and try this out further.
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- 54 comments
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- #boat
- #controller
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You can overlay the plugin interface on top of the game, as I did before this update. Yes, but that blocks the view of the game tips that tell you if you're out of resources, encountering errors, etc. That's why I had to switch from Overlay to HUD, so the game tips would be visible. Or how do you say the player's inventory can be closed? Regarding the numbers, I thought of the same thing, but it's not possible to use numeric keybinds. It would certainly be much more convenient if, while mounted, you could press 2 to interact with the sails, 3 with the engines, and so on. But Rust doesn't allow it.
- 54 comments
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- #boat
- #controller
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Yes, ideally, it would request the corresponding repair resources for each type of damaged object. But I have no idea how to do something so specific; it seems too complicated. Perhaps it would be better to add an option to exclude deployables and only repair building blocks.
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I suppose it's because you have some deployable that can be repaired, since it also repairs objects, not just the ship's building blocks.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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Yes, I saw this request and added it in the new version. I hope it helps!