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ninco90

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Everything posted by ninco90

  1. ninco90

    ApartmentsPlus

    You can use it now in Staging, or you'll have to wait for today's update. It doesn't require that plugin. However, it does require the RustEdit extension to make vendors work, and I recommend using ubertool to place objects inside rooms for later saving with /ap ent. Although you can also spawn it wherever you want using the console, it's more complicated to customize that way.
  2. Version 1.0.5

    65 downloads

    Rust / Server Plugins ApartmentsPlus Custom Apartment LayoutsAdmin & Staff Tools One monument. Your rooms. A complete rental experience. Customize Rust’s apartment monument with saved room layouts, additional deployables and monument-wide services. Bring Outpost, Bandit Camp, stables and apartments together in one location with the included setup and optional additions. Individual rooms Unique designs by room number Shared layouts Defaults for each room type Monument extras Vendors, horses and casino setups 01 / Video demo See ApartmentsPlus in action Explore the apartment setup and customization possibilities. Watch on YouTube 02 / Installation Upload the included data folder The purchase ZIP includes data/ApartmentsPlus/. Upload this folder and all its files to your server’s data directory. These files contain the included monument additions and room-type layouts. Without them, the plugin can load, but the ready-made layouts and monument additions supplied with the purchase will not be applied. Run the plugin on a Rust server with Oxide or Carbon. The RustEdit extension is required for helicopter vendors, stable vendors and horse spawners; the room editing and layout features do not require it. 03 / Room layouts Design one apartment or an entire category Individual room profiles Save a layout for a specific room number when you want that apartment to have its own furniture, decorations and deployables. Room type defaults Create shared default layouts for small, medium or large apartment types. Individual room profiles take priority over the room-type default. The included layouts add storage, furnaces, workbench changes and workshop skins. Edit them to suit your server’s rental experience. Configured extras are applied when a room is rented. When it becomes unrented, the plugin cleans up its managed extras. 04 / In-game editing Build and save your layouts from inside Rust Select the room you are standing in with /ap edit, or target an exact room with /ap edit 602. Look at an entity and save it as an extra. Move the last edited room extra by local offsets and rotate it by yaw. Apply a skin to an identifiable saved room extra, including an existing extra already present in the apartment. Remove saved extras, then save and reapply the individual room layout or its room-type default. Room editing supplies add and remove hammers. Hit entities with the appropriate hammer to capture them or remove their saved extra. Automatic saving is configurable. Building-piece profiles can also capture the building grade and wallpapers on the internal and external sides, including wallpaper rotation. Use free or custom workshop skins for the included layouts. Do not use the customization tools to grant players paid, Facepunch-approved skins or DLC they do not own. 05 / Extra entities Save deployables relative to the room Add boxes, lockers, furnaces, lights, decorations and other supported deployables. Profiles store the prefab, enabled state, local position, local rotation and skin ID. Local transforms keep the layout relative to its room or monument, so it can be reapplied after restarts and reused after wipes when the saved data is retained. Automatic IO power Enable automatic power for compatible electrical extras as they spawn. Configure the power amount for lights and other IO deployables that should operate without a complete wiring setup. Storage-container note: custom storage extras in rooms can interfere with vanilla apartment upgrades, including crashes during container transfer. The configuration allows room storage-container extras to be disabled. 06 / Monument services Add more reasons to visit the apartments Save global entities as monument extras separately from apartment room layouts. These additions are reapplied to each matching apartment monument instance. Helicopter vendor Optionally spawn a helicopter vendor and a helicopter spawn point at configured local positions and rotations. Requires the RustEdit extension. Stable vendor and horse spawns Add a stable shopkeeper, its linked invisible vending machine and configured horse spawn points. Optionally populate the stable’s default sales, including saddles, horse armor, horseshoes and plant exchange orders. Requires the RustEdit extension. Functional casino setups Save the big wheel and betting terminals as monument extras. ApartmentsPlus connects terminals to the nearest wheel and can automatically create their static chairs at a fixed offset. The casino and automatic chair creation can be configured. Use /ap ent monument to explicitly capture a monument extra, even while editing a selected room. Casino linking requires both the wheel and betting terminals to be saved as monument extras. 07 / Permission & commands A toolset for administrators and staff Grant apartmentsplus.admin to access all ApartmentsPlus commands. Players experience the configured apartments; editing is controlled by staff. Command Purpose /ap Show command help. /ap here Show information about the current apartment room. /ap edit Select the current room for editing and receive the editing hammers. /ap edit <room number> Select a specific room, for example /ap edit 602. /ap ent Save the looked-at entity as a room extra, or a monument extra when no room is resolved. /ap ent monument Explicitly save the looked-at entity as a monument extra. /ap move <x> <y> <z> Move the last edited room extra by local offset, for example /ap move 0 0.1 0. /ap rot <yaw> Rotate the last edited room extra, for example /ap rot 90. /ap skin <skinid> Apply and save a skin on the looked-at saved room extra, for example /ap skin 2843382048. /ap remove Remove the looked-at saved extra from its configuration. /ap save Save and reapply the current individual room layout. /ap save default Save and reapply the default layout for the current room size/type. The chat command defaults to /ap and can be changed in the configuration. 08 / Data & configuration Keep your room designs and monument additions Keep the included data/ApartmentsPlus/ files on the server. Room profiles are stored by individual room number or room type/size; monument extras use a separate data file. Configure the chat command, look distance, automatic saving and add/remove hammer skin IDs. Configure storage-container support, automatic IO power, vendors, horse spawn points, casino linking and automatic chairs. Entity data records local transforms and skins; building profiles can additionally preserve grade and wallpaper data. Edit the configuration generated by your installed version and retain the data files when moving the setup to another server or carrying it across a wipe. 09 / Gallery Take a closer look at the included setup Original gallery from the ApartmentsPlus listing. Select an image to open the full-size version. 10 / Support Make the apartments fit your server For questions, suggestions or assistance, contact ninco90 on Discord. Custom configuration tailored to your server is also available for an additional fee.
    $12.00
  3. Let me know what's wrong. I had a problem and sent the wrong version in the last update, so it should be fixed in this latest one. At least I tested it and it didn't give me any more than it should.
  4. ninco90

    Craft Panel

    Done! It should be working now, check it when you can
  5. ninco90

    Craft Panel

    Thanks for letting me know! My mistake, I'll fix it soon!
  6. Did you try this latest version? Not the one I sent you privately, that one still had a bug.
  7. Changed Status from Work in Progress to Fixed
  8. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. Hi! I'll make a note of it and fix it soon. Thanks for reporting this!
  10. I've been working on and experimenting with something similar, trying to create a custom map generator that would allow me to add custom radars in predetermined positions on the map, among other things. I also tried removing the grass, but during a real wipe, when we tested it, we discovered that it generated a lot more stone/metal/sulfur ore compared to a normal map, so it's a problem if you don't modify it in other ways. I don't know if you've tested this and found a solution.
  11. ninco90

    BetterTC

    I haven't tested it because I don't have it, but if it uses the same hooks as the free plugin it should be compatible.
  12. ninco90

    Boats flipping over.

    Try disabling this option: "Impact Force Physics": { "Enable Impact Physics": false, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, If the problem persists, try disabling the upgrade systems: "Enable Engine Upgrades": false, "Enable Sail Upgrades": salse, This is the only thing I can think of that's related to the game's physics, and if Facepunch made any changes to them, it's the only thing that could be affecting it. Nevertheless, I'll try it. I also saw that they released an update yesterday that fixed something for rowboats. I don't know if it's related...
  13. Changed Status from Pending to Not a Bug
  14. I haven't bought the space station DLC, but if you have it, it should let you upgrade it directly. Where in my case it says NO DLC, it should say UPGRADE.
  15. Hi! The plugin has two options: reskin and upgrade. From what I can see, you only have the reskin permission; the upgrade permission isn't assigned. Make sure you assign this permission: bettertc.upskin This will allow you to directly upgrade to that material on the skins you own from the DLC.
  16. I think the egg is still using this URL which no longer exists: https://chaoscode.io/oxide/Oxide.Ext.Chaos.dll And the current URL is: https://oxide.chaoscode.io/Oxide.Ext.Chaos.dll
  17. ninco90

    BoatControl

    Did you get this with the latest version 1.2.4?
  18. The egg doesn't download the latest version of the Chaoscode extension correctly; it installs an older version, 1.0.57, instead of 1.0.62.
  19. Version 1.6.0

    17 downloads

    Rust / Server Plugins Recoil Viewer Player MonitoringRecoil & Training See the pattern. Follow the shots. Review the context. Monitor a player’s recoil on your screen while spectating or selecting them by name or SteamID. View shot statistics, accuracy and player information alongside the pattern, or let permitted players view their own recoil while training. Live recoil Track shooting as it happens Spectator tools Player details, belt view and TP Optional integrations AimTrain, ZoneManager and Arkan 01 / Video demo See Recoil Viewer in action This video demonstrates an older version of the plugin. The current interface and available features may differ. Watch on YouTube 02 / Live monitoring Follow recoil and shooting information Display the weapon pattern and the player’s recoil as they shoot. Track shots, hits and headshots, with an optional hit-accuracy bar. Recognize the active weapon automatically. Unsupported items display a customizable language-file message. Show the player’s name, SteamID and optional Rust Premium Status for recordings and reports. Display standing or crouched stance, and optionally clear the display when the weapon is reloaded. Support multiple administrators viewing players at the same time. Collect shooting and hit information for players currently being viewed. 03 / Spectator & belt view Keep the player’s actions in view Use Recoil Viewer while spectating, including first-person spectating, or select a player directly with the chat command. With the appropriate permission, the belt panel shows items carried by other players the monitored player is looking at. Configure belt-target distance, view angle and abrupt direction-change thresholds. The TP button returns you to the monitored player; EXIT lets you leave spectator mode quickly. First-person spectating with recoil and target belt information Recoil Viewer does not supply AdminESP or AdminRadar. World-space player markers visible in a demonstration require a separate plugin. The target belt panel is part of Recoil Viewer. 04 / Training & integrations Open the viewer when it is needed Self-view and AimTrain Players with recoilviewer.player can toggle their own recoil display. With AimTrain installed and training integration enabled, permitted players automatically enter and leave the viewer as they enter or leave the training area. ZoneManager List the ZoneIDs where the self-view should activate. Players with recoilviewer.zonemanager automatically open or close the viewer when entering or leaving those configured zones. Arkan NoRecoil alerts Enable Arkan integration and use /recoil arkan to opt in to automatic viewing when Arkan reports a NoRecoil violation. This requires recoilviewer.admin and recoilviewer.autoarkan. Use the command again to turn alert tracking off. 05 / Additional panels Optional monitoring panels in version 1.6.2 The reviewed local 1.6.2 build also includes an optional real date/time display using server-local time, mount-pose information and a ground-state panel. Availability depends on the installed plugin version. The ground-state panel can show native ground/air flags, distance to nearby support and the duration of an inconsistent state. Configure its support tolerance and warning delay; the panel is disabled by default. 06 / Supported weapons Nine supported automatic weapons Item shortname Weapon rifle.ak Assault Rifle rifle.lr300 LR-300 smg.mp5 MP5 smg.2 Custom SMG smg.thompson Thompson lmg.m249 M249 hmlmg HMLMG minigun Minigun t1_smg Handmade SMG Pattern availability depends on the data file supplied with the plugin. Upload the matching pattern data when weapons or patterns are updated. 07 / Permissions Control access to each viewing mode Permission Purpose recoilviewer.player Toggle your own recoil display with /recoil. recoilviewer.admin Select other players and access administrator commands. recoilviewer.spectate Automatically open the viewer while spectating when enabled. recoilviewer.training Automatic self-view in AimTrain areas when enabled. recoilviewer.zonemanager Automatic self-view in configured ZoneManager zones. recoilviewer.autoarkan Opt in to automatic viewing from Arkan NoRecoil alerts. recoilviewer.beltinfo Show the belt of players the monitored player is looking at. recoilviewer.tp Show the TP button for the monitored player when configured. 08 / Chat & F1 commands Select a player or control automatic viewing Command Purpose /recoil <name|SteamID> Chat: select another player; partial names are supported. Requires recoilviewer.admin. /recoil Chat: toggle your own viewer, or close the active viewer. Requires recoilviewer.player. /rc Chat: request the nearest player. Requires recoilviewer.admin. /recoil arkan Chat: toggle Arkan alert tracking. Requires admin and autoarkan permissions, plus enabled integration. recoil F1: close an active viewer. Requires recoilviewer.admin. recoil off F1: close the viewer and temporarily disable automatic spectator viewing. recoil arkan F1: toggle Arkan alert tracking when enabled and permitted. recoil <name|SteamID> Documented F1 target syntax; use the chat equivalent in the reviewed build (see note below). After using recoil off, select a player again with /recoil <name|SteamID> in chat to restore automatic spectator viewing. Console targeting note: the reviewed build returns before handling player names in the F1 target command. Use chat to select players until this console path is corrected. 09 / Installation & pattern data Upload the weapon patterns included in the ZIP Copy the included weapon-pattern data file to oxide/data/ or carbon/data/, preserving its name and folder structure. The reviewed plugin reads RecoilViewer.json from the server’s data directory. If new weapons are added or a recoil pattern changes, upload the updated pattern data again. Installing the plugin script alone does not provide the matching pattern file. 10 / Configuration Customize the display and automatic activation Enable or disable spectating, AimTrain, ZoneManager and Arkan integrations. Replace the example ZoneIDs with zones from your own server. Customize positions, backgrounds, buttons, text sizes, colors and recoil-point symbols. Configure shot counters, the accuracy bar, stance colors, premium checks and belt-target checks. On 1.6.2, configure optional server-local date/time and ground-state information. The following example preserves the supplied settings and includes the optional panels from the reviewed local 1.6.2 build. Edit the configuration generated by your installed version. { "Use Spectate": true, "Use Arkan (Mod External: Arkan)": true, "Use Training (Mod External: AimTrain)": true, "Use ZoneManager (Mod External: ZoneManager)": true, "Active Zones (ZoneID)": [ "91109370", "1013570" ], "Clean when reloading weapon": true, "Target Check (Belt Viewer)": { "Enabled": true, "Max Distance (Default 300)": 300.0, "Angle of view (Default 20)": 20.0, "Threshold of abrupt change in degrees (Default 10)": 10.0, "Minimum time between sudden changes (Default 10)": 10.0 }, "Windows Config": { "Show Shooting Info": true, "Show SteamID": true, "Show Button TP": true, "Position AnchorMin": "0.810 0.571", "Position AnchorMax": "0.992 0.895", "Background Color": "0.0 0.0 0.0 0.75", "Button: Close Background Color": "0.87 0.0 0.0 0.9", "Button: TP Background Color": "0.3 0.5 0.3 0.9", "Button: exit Background Color": "0.5 0.3 0.3 0.7", "Show Real Date and Time (Server Local Time)": false }, "Text Display": { "Weapon - AnchorMin": "0.14 0.91", "Weapon - AnchorMax": "0.5 0.98", "Weapon - Size": 12, "Weapon - Color": "0.8 0.8 0.8 1", "Player Name - AnchorMin": "0.14 0.84", "Player Name - AnchorMax": "0.75 0.94", "Player Name - Size": 10, "Player Name - Color": "1 1 1 0.8", "No Pattern - Size": 15, "No Pattern - Color": "1 0 0.38 1" }, "Info Display": { "Shoots Counter": { "Icon AnchorMin": "0.03 0.78", "Icon AnchorMax": "0.08 0.83", "Text AnchorMin": "0.1 0.870", "Text AnchorMax": "0.4 0.960", "Font Size": 12, "Font Color": "0.8 0.8 0.8 0.7" }, "Hit Counter": { "Icon AnchorMin": "0.03 0.705", "Icon AnchorMax": "0.08 0.755", "Text AnchorMin": "0.1 0.815", "Text AnchorMax": "0.4 0.885", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "HeadShoot Counter": { "Icon AnchorMin": "0.03 0.64", "Icon AnchorMax": "0.08 0.69", "Text AnchorMin": "0.1 0.75", "Text AnchorMax": "0.4 0.82", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "Accuracy Display": { "Show Bar": true, "BG Color 30%": "0.00 0.52 0.29 0.72", "BG Color 60%": "0.97 0.51 0.14 0.72", "BG Color 80%": "0.97 0.06 0.20 0.72", "Font Color": "0.9 0.9 0.9 0.7" } }, "Pattern Weapons": { "Sets the point of the pattern": "•", "Point Size": 14, "Point Color": "1 0 0.38 1", "Point Fire Color": "0.63 0.98 0.63 1.0" }, "Recoil Player": { "Sets the point of the recoil": "⦿", "Point Size": 14, "Point Color": "1 1 1 1" }, "Stance Display": { "Ducked Color": "1 0.85 0 1", "Standing Color": "0.6 1 0.6 1" }, "Premium Check": true, "Ground State Panel": { "Enabled": false, "Support Tolerance (meters)": 0.2, "Warning After (seconds)": 2.0 } } Original Recoil Viewer product artwork 11 / Support Questions or a feature suggestion? Contact ninco90 on Discord for questions, suggestions or assistance. Custom configuration tailored to your server is available for an additional fee.
    $25.00
  20. That's strange, I couldn't tell you why it lags when you replace the TC... How many entities does your server have?
  21. Do you have a plugin to limit the maximum number of TCs per player or something like that? Do you have the permission enabled that changes the TC skin when you place one? Try disabling that; it might help. However, there's definitely something interfering.
  22. I just tried it with coal and I can fit the diesel barrel and CCTV cameras in without any problems, for example. Carbon 2.0.242.0/linux/2026.05.07.0 [production] [production_build] on Rust 40/2625.284.1 (05/08/2026 11:55:48) 151021 Protocol: 2625.284.1 Build Date: 05/08/2026 11:55:48 Unity Version: 2022.3.41x1 Changeset: 151021 Branch: release
  23. ninco90

    Craft Panel

    Hi! Are you getting any errors? I see it working correctly on my x5 server.
  24. ninco90

    Bug?

    Given that BetterTC doesn't affect the stability of the builds, I don't think the problem is related. Does temporarily removing BetterTC fix it?

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