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Everything posted by ninco90
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We've been using it for a couple of years at one of my organizations. It's definitely a good anti-cheat service that complements the rest of our systems. A large number of cheaters are detected and banned with Galium. That alone makes it worthwhile for us. It also has a sign logging system and an auto-muting feature, in case you want to unify everything in one place. The only current issue is that the API is still under development, so if you have your own custom dashboard, it will be a bit difficult to interconnect the data. Otherwise, I hope they continue adding new features and improvements.
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- #anticheat
- #moderation
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The random appearance of wallpapers when buildings are damaged is caused by a faulty implementation of the system that disables wallpaper damage. In theory, this was the issue with the PvE plugin a while ago. However, Nivex fixed it in an update. Most of you experiencing this problem are running PvE servers and using a plugin that disables wallpaper damage. I would recommend disabling all wallpaper protection so that they can be broken normally, as in vanilla. This should completely resolve any issues you're having with random wallpapers or disappearing building blocks.
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- #builder
- #automation
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- 429 comments
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- #builder
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I've already fixed it in the next update. But I haven't sent it yet.
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- 429 comments
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- #builder
- #automation
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- 54 comments
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- #boat
- #controller
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Hi! How's this going for you?
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- #boat
- #controller
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- 54 comments
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- #boat
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I'll take a look and try this out further.
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- #boat
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You can overlay the plugin interface on top of the game, as I did before this update. Yes, but that blocks the view of the game tips that tell you if you're out of resources, encountering errors, etc. That's why I had to switch from Overlay to HUD, so the game tips would be visible. Or how do you say the player's inventory can be closed? Regarding the numbers, I thought of the same thing, but it's not possible to use numeric keybinds. It would certainly be much more convenient if, while mounted, you could press 2 to interact with the sails, 3 with the engines, and so on. But Rust doesn't allow it.
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- #boat
- #controller
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Yes, ideally, it would request the corresponding repair resources for each type of damaged object. But I have no idea how to do something so specific; it seems too complicated. Perhaps it would be better to add an option to exclude deployables and only repair building blocks.
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I suppose it's because you have some deployable that can be repaired, since it also repairs objects, not just the ship's building blocks.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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Yes, I saw this request and added it in the new version. I hope it helps!
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This is something I had to change, because otherwise the plugin's interface was covering the game's gameplay tips. I also tried to explore the option of closing the player's inventory when opening any plugin menu, but it's not possible since it's client-side. If I find it too annoying, I'll explore other options.
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- #boat
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- 54 comments
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- #boat
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- 54 comments
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A sneak peek at what's to come... (Facepunch will soon add the ability to place wallpapers on ships. The Wallpaper Edit feature will be powered by BetterTC, as it will load the wallpapers you have configured there. Therefore, if you have both plugins installed, this option will be displayed.) And this is something I'm working on right now... (I still need to finish and test it)
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- #boat
- #controller
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- 429 comments
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- #builder
- #automation
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(and 9 more)
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- 429 comments
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- #builder
- #automation
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(and 9 more)
Tagged with: