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Everything posted by ninco90
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi! I'll make a note of it and fix it soon. Thanks for reporting this!
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I've been working on and experimenting with something similar, trying to create a custom map generator that would allow me to add custom radars in predetermined positions on the map, among other things. I also tried removing the grass, but during a real wipe, when we tested it, we discovered that it generated a lot more stone/metal/sulfur ore compared to a normal map, so it's a problem if you don't modify it in other ways. I don't know if you've tested this and found a solution.
- 6 comments
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- 451 comments
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- #builder
- #automation
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(and 9 more)
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Try disabling this option: "Impact Force Physics": { "Enable Impact Physics": false, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, If the problem persists, try disabling the upgrade systems: "Enable Engine Upgrades": false, "Enable Sail Upgrades": salse, This is the only thing I can think of that's related to the game's physics, and if Facepunch made any changes to them, it's the only thing that could be affecting it. Nevertheless, I'll try it. I also saw that they released an update yesterday that fixed something for rowboats. I don't know if it's related...
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Changed Status from Pending to Not a Bug
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I haven't bought the space station DLC, but if you have it, it should let you upgrade it directly. Where in my case it says NO DLC, it should say UPGRADE.
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Hi! The plugin has two options: reskin and upgrade. From what I can see, you only have the reskin permission; the upgrade permission isn't assigned. Make sure you assign this permission: bettertc.upskin This will allow you to directly upgrade to that material on the skins you own from the DLC.
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- 32 comments
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- #pterodactyl
- #pterodactyl panel
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- 59 comments
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- #boat
- #controller
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- 32 comments
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- 1
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- #pterodactyl
- #pterodactyl panel
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Version 1.6.0
16 downloads
Rust / Server Plugins Recoil Viewer Player MonitoringRecoil & Training See the pattern. Follow the shots. Review the context. Monitor a player’s recoil on your screen while spectating or selecting them by name or SteamID. View shot statistics, accuracy and player information alongside the pattern, or let permitted players view their own recoil while training. Live recoil Track shooting as it happens Spectator tools Player details, belt view and TP Optional integrations AimTrain, ZoneManager and Arkan 01 / Video demo See Recoil Viewer in action This video demonstrates an older version of the plugin. The current interface and available features may differ. Watch on YouTube 02 / Live monitoring Follow recoil and shooting information Display the weapon pattern and the player’s recoil as they shoot. Track shots, hits and headshots, with an optional hit-accuracy bar. Recognize the active weapon automatically. Unsupported items display a customizable language-file message. Show the player’s name, SteamID and optional Rust Premium Status for recordings and reports. Display standing or crouched stance, and optionally clear the display when the weapon is reloaded. Support multiple administrators viewing players at the same time. Collect shooting and hit information for players currently being viewed. 03 / Spectator & belt view Keep the player’s actions in view Use Recoil Viewer while spectating, including first-person spectating, or select a player directly with the chat command. With the appropriate permission, the belt panel shows items carried by other players the monitored player is looking at. Configure belt-target distance, view angle and abrupt direction-change thresholds. The TP button returns you to the monitored player; EXIT lets you leave spectator mode quickly. First-person spectating with recoil and target belt information Recoil Viewer does not supply AdminESP or AdminRadar. World-space player markers visible in a demonstration require a separate plugin. The target belt panel is part of Recoil Viewer. 04 / Training & integrations Open the viewer when it is needed Self-view and AimTrain Players with recoilviewer.player can toggle their own recoil display. With AimTrain installed and training integration enabled, permitted players automatically enter and leave the viewer as they enter or leave the training area. ZoneManager List the ZoneIDs where the self-view should activate. Players with recoilviewer.zonemanager automatically open or close the viewer when entering or leaving those configured zones. Arkan NoRecoil alerts Enable Arkan integration and use /recoil arkan to opt in to automatic viewing when Arkan reports a NoRecoil violation. This requires recoilviewer.admin and recoilviewer.autoarkan. Use the command again to turn alert tracking off. 05 / Additional panels Optional monitoring panels in version 1.6.2 The reviewed local 1.6.2 build also includes an optional real date/time display using server-local time, mount-pose information and a ground-state panel. Availability depends on the installed plugin version. The ground-state panel can show native ground/air flags, distance to nearby support and the duration of an inconsistent state. Configure its support tolerance and warning delay; the panel is disabled by default. 06 / Supported weapons Nine supported automatic weapons Item shortname Weapon rifle.ak Assault Rifle rifle.lr300 LR-300 smg.mp5 MP5 smg.2 Custom SMG smg.thompson Thompson lmg.m249 M249 hmlmg HMLMG minigun Minigun t1_smg Handmade SMG Pattern availability depends on the data file supplied with the plugin. Upload the matching pattern data when weapons or patterns are updated. 07 / Permissions Control access to each viewing mode Permission Purpose recoilviewer.player Toggle your own recoil display with /recoil. recoilviewer.admin Select other players and access administrator commands. recoilviewer.spectate Automatically open the viewer while spectating when enabled. recoilviewer.training Automatic self-view in AimTrain areas when enabled. recoilviewer.zonemanager Automatic self-view in configured ZoneManager zones. recoilviewer.autoarkan Opt in to automatic viewing from Arkan NoRecoil alerts. recoilviewer.beltinfo Show the belt of players the monitored player is looking at. recoilviewer.tp Show the TP button for the monitored player when configured. 08 / Chat & F1 commands Select a player or control automatic viewing Command Purpose /recoil <name|SteamID> Chat: select another player; partial names are supported. Requires recoilviewer.admin. /recoil Chat: toggle your own viewer, or close the active viewer. Requires recoilviewer.player. /rc Chat: request the nearest player. Requires recoilviewer.admin. /recoil arkan Chat: toggle Arkan alert tracking. Requires admin and autoarkan permissions, plus enabled integration. recoil F1: close an active viewer. Requires recoilviewer.admin. recoil off F1: close the viewer and temporarily disable automatic spectator viewing. recoil arkan F1: toggle Arkan alert tracking when enabled and permitted. recoil <name|SteamID> Documented F1 target syntax; use the chat equivalent in the reviewed build (see note below). After using recoil off, select a player again with /recoil <name|SteamID> in chat to restore automatic spectator viewing. Console targeting note: the reviewed build returns before handling player names in the F1 target command. Use chat to select players until this console path is corrected. 09 / Installation & pattern data Upload the weapon patterns included in the ZIP Copy the included weapon-pattern data file to oxide/data/ or carbon/data/, preserving its name and folder structure. The reviewed plugin reads RecoilViewer.json from the server’s data directory. If new weapons are added or a recoil pattern changes, upload the updated pattern data again. Installing the plugin script alone does not provide the matching pattern file. 10 / Configuration Customize the display and automatic activation Enable or disable spectating, AimTrain, ZoneManager and Arkan integrations. Replace the example ZoneIDs with zones from your own server. Customize positions, backgrounds, buttons, text sizes, colors and recoil-point symbols. Configure shot counters, the accuracy bar, stance colors, premium checks and belt-target checks. On 1.6.2, configure optional server-local date/time and ground-state information. The following example preserves the supplied settings and includes the optional panels from the reviewed local 1.6.2 build. Edit the configuration generated by your installed version. { "Use Spectate": true, "Use Arkan (Mod External: Arkan)": true, "Use Training (Mod External: AimTrain)": true, "Use ZoneManager (Mod External: ZoneManager)": true, "Active Zones (ZoneID)": [ "91109370", "1013570" ], "Clean when reloading weapon": true, "Target Check (Belt Viewer)": { "Enabled": true, "Max Distance (Default 300)": 300.0, "Angle of view (Default 20)": 20.0, "Threshold of abrupt change in degrees (Default 10)": 10.0, "Minimum time between sudden changes (Default 10)": 10.0 }, "Windows Config": { "Show Shooting Info": true, "Show SteamID": true, "Show Button TP": true, "Position AnchorMin": "0.810 0.571", "Position AnchorMax": "0.992 0.895", "Background Color": "0.0 0.0 0.0 0.75", "Button: Close Background Color": "0.87 0.0 0.0 0.9", "Button: TP Background Color": "0.3 0.5 0.3 0.9", "Button: exit Background Color": "0.5 0.3 0.3 0.7", "Show Real Date and Time (Server Local Time)": false }, "Text Display": { "Weapon - AnchorMin": "0.14 0.91", "Weapon - AnchorMax": "0.5 0.98", "Weapon - Size": 12, "Weapon - Color": "0.8 0.8 0.8 1", "Player Name - AnchorMin": "0.14 0.84", "Player Name - AnchorMax": "0.75 0.94", "Player Name - Size": 10, "Player Name - Color": "1 1 1 0.8", "No Pattern - Size": 15, "No Pattern - Color": "1 0 0.38 1" }, "Info Display": { "Shoots Counter": { "Icon AnchorMin": "0.03 0.78", "Icon AnchorMax": "0.08 0.83", "Text AnchorMin": "0.1 0.870", "Text AnchorMax": "0.4 0.960", "Font Size": 12, "Font Color": "0.8 0.8 0.8 0.7" }, "Hit Counter": { "Icon AnchorMin": "0.03 0.705", "Icon AnchorMax": "0.08 0.755", "Text AnchorMin": "0.1 0.815", "Text AnchorMax": "0.4 0.885", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "HeadShoot Counter": { "Icon AnchorMin": "0.03 0.64", "Icon AnchorMax": "0.08 0.69", "Text AnchorMin": "0.1 0.75", "Text AnchorMax": "0.4 0.82", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "Accuracy Display": { "Show Bar": true, "BG Color 30%": "0.00 0.52 0.29 0.72", "BG Color 60%": "0.97 0.51 0.14 0.72", "BG Color 80%": "0.97 0.06 0.20 0.72", "Font Color": "0.9 0.9 0.9 0.7" } }, "Pattern Weapons": { "Sets the point of the pattern": "•", "Point Size": 14, "Point Color": "1 0 0.38 1", "Point Fire Color": "0.63 0.98 0.63 1.0" }, "Recoil Player": { "Sets the point of the recoil": "⦿", "Point Size": 14, "Point Color": "1 1 1 1" }, "Stance Display": { "Ducked Color": "1 0.85 0 1", "Standing Color": "0.6 1 0.6 1" }, "Premium Check": true, "Ground State Panel": { "Enabled": false, "Support Tolerance (meters)": 0.2, "Warning After (seconds)": 2.0 } } Original Recoil Viewer product artwork 11 / Support Questions or a feature suggestion? Contact ninco90 on Discord for questions, suggestions or assistance. Custom configuration tailored to your server is available for an additional fee.$25.00 -
That's strange, I couldn't tell you why it lags when you replace the TC... How many entities does your server have?
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Do you have a plugin to limit the maximum number of TCs per player or something like that? Do you have the permission enabled that changes the TC skin when you place one? Try disabling that; it might help. However, there's definitely something interfering.
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I just tried it with coal and I can fit the diesel barrel and CCTV cameras in without any problems, for example. Carbon 2.0.242.0/linux/2026.05.07.0 [production] [production_build] on Rust 40/2625.284.1 (05/08/2026 11:55:48) 151021 Protocol: 2625.284.1 Build Date: 05/08/2026 11:55:48 Unity Version: 2022.3.41x1 Changeset: 151021 Branch: release
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- 21 comments
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- #craft
- #craft menu
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(and 4 more)
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Hi! This plugin offers the option to auto-upgrade directly from the TC (Tournament Center). However, this doesn't happen as the player builds; for that, I recommend using the free umod plugin from BGrade. Similarly, for removal, I recommend using umod's RemoverTool. These are the most standardized plugins on servers and receive regular updates.
- 451 comments
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- 1
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- #builder
- #automation
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Perhaps that's it; if it requires ropes for repairs, it will need ropes... You can try adding this "rope": true, in: "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true, "basicblueprintfragment": true, "advancedblueprintfragment": true, },
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Changed Status from Pending to Not a Bug
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No problem! By the way, I recommend always writing in English on CodeFiling. That way we can all understand each other a bit better. For example, my native language is Spanish, and I'm used to translating from English to Spanish, haha. Cheers!
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Changed Status from Pending to Fixed
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It's a bug in the game itself; it happens sometimes. It's as if that element visually detaches from the cannon. It's not something that can be fixed with a plugin.
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You need to have the necessary plugins for the actions. Craft Panel is essentially a shortcut for executing commands from third-party plugins.
