-
Posts
368 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by ninco90
-
Hello! When images appear like this it is because Image Library was unable to download the images correctly. I would recommend resetting the image library cache by running its cleanup command and then reloading the plugins that use Image Library to download images again, including BetterTC. This should solve it.
- 223 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 223 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Changed Status from Pending to Not a Bug
-
Changed Status from Pending to No Response
-
I seem to remember that if you put it to work and then continue increasing the base, the new constructions are not added to the queue of entities to improve. So yes, you will have to stop and restart the process. At the optimization level, it is preferable to do a stop/run manually before adding new entities to the base.
-
If you are also using BuildingSkins from umod, try this modification I made, it should solve it. You tell me! BuildingSkins.cs
-
- 223 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 223 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 223 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Can you show me what happens? I think I know what you mean, but I need to see it.
-
Changed Status from Pending to Closed
-
It is likely that in constructions with multitc this can happen. Since the entities are assigned to a specific cabinet (normally) and when several cabinets are connected, what really happens is a bug. Above all, you have to be careful if you use other plugins like TiersMode, or other similar build level plugins. If it happens to you again, tell me.
-
Was that construction made by the same player who is upgrading it?
-
Do you have other plugins that may affect the build?
-
Correct. Craft Panel is nothing more than a "direct access" to the creation of items from other plugins. Although you can also give items from the normal game. You can add as many items as you need. In the plugin I give several options as an example, but you can add more options by configuring the details and command correctly.
- 10 comments
-
- #craft
- #craft menu
-
(and 4 more)
Tagged with:
-
- 10 comments
-
- #craft
- #craft menu
-
(and 4 more)
Tagged with:
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
this is already solved.
-
can you play this, record it and send it please?
-
Version 1.5.5
48 downloads
I present to you Craft Panel, an elegant and simple custom craft panel. Before starting: This mod works mainly with the help of other mods. Basically, the operation consists of configuring the necessary ingredients to obtain an item. Either by command of a third-party mod or a game item. Video The interface is based on three main blocks: List of items to craft. Currently, the maximum be recommended that it be 16 items available. Since there is currently no implemented page (it will come in the future). Central information panel. You can write a more complete title, assign a header image, set the Workbench requirement (whether it needs it or not), and set a description. Ingredients panel. Basically what players will need to craft each item. Complete Configuration: From the configuration, you can adjust the name of the Panel, as well as the colors of the buttons and text. Effect Sounds. We have 3 sounds for Crafting time, page change, etc. You can choose to disable all sounds or manually change it to another. Add new Items easily with the example structure, just duplicate and customize. (Requires a bit of knowledge in mod setup.) Discount for VIPS. Set a permission for VIPS to get a discount that you set. Permissions and Command: As a general rule, for players to have access to / craft, you must set the following permission: craftpanel.use Regardless of that general permission, you must assign the user permissions for each item. Example: craftpanel.rhib.use craftpanel.boat.use craftpanel.supercard.use ... Future improvements: Pagination of Items. (Ready) Make the interface modular, so that only one part is recharged. (Ready) Add Crafting time? Leave me your suggestion for improvement. Finally, as a detail, currently this mod does not use Data file, perhaps in the future with some new feature this will be implemented. Config Example: { "Custom": { "Title": "Craft Panel", "ID Item Default": 1, "Show even if you don't have permissions (you won't be able to craft)": true, "Show button when opening Workbench": true, "Sound Effects": true, "Sound Prefab 1": "assets/prefabs/tools/keycard/effects/swipe.prefab", "Sound Prefab 2": "assets/bundled/prefabs/fx/build/promote_toptier.prefab", "Sound Prefab 3": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission Use /craft": "craftpanel.use", "Permission to show the Button in the Workbench": "craftpanel.btnworkbench", "Color Title": "1.00 1.00 1.00 0.43", "Color Button List": "0.3 0.40 0.3 0.60", "Color Title Item": "0.2 0.30 0.2 0.60", "Color Scrollbar": "0.15 0.25 0.15 0.8", "Color Button Craft": "0.80 1.00 0.50 0.10", "Color Background Panel": "0.2 0.23 0.2 0.40", "Color Text VIP": "0.90 0.80 0.04 1.00", "Color Text Amount": "1.00 1.00 1.00 1.00", "Color Text Amount VIP": "0.90 0.80 0.04 1.00", "GUI Button Close - Color": "0.90 0.20 0.20 0.50", "GUI Button Close - Font Size": 20, "GUI Button Close - AnchorMin": "0.45 0.7", "GUI Button Close - AnchorMax": "0.55 0.725", "Img Block Item": "https://img.rustspain.com/craftpanel/block.png" }, "Craft": [ { "ID": 1, "Enabled": true, "Short Name": "Recycler", "Full Name": "Recycler at Home", "Img Full": "https://i.imgur.com/wdVWxDB.jpg", "Img Icon": "https://i.imgur.com/Vgcfs3n.png", "Description": "Make your own recycler to install it on your base. You can collect it by hitting with the hammer.", "Description Font Size": 13, "Craft Result": { "Command (keep empty to create item)": "recycler.give {steamID}", "Shortname": "", "Name Default": false, "Amount": 0, "Skin ID": 0 }, "Permission Use": "craftpanel.recycler.use", "Permission VIP": "craftpanel.recycler.vip", "Permission No Cost": "craftpanel.recycler.nocost", "VIP discount: 10 = 10%": 10, "Require Workbench? 0 = NOT, 1 = Level 1,...": 2, "Items": [ { "Item": "metal.fragments", "Amount": 50000, "Skin ID": 0 }, { "Item": "metal.refined", "Amount": 300, "Skin ID": 0 }, { "Item": "gears", "Amount": 50, "Skin ID": 0 }, { "Item": "fuse", "Amount": 10, "Skin ID": 0 }, { "Item": "techparts", "Amount": 15, "Skin ID": 0 } ] }, { "ID": 2, "Enabled": true, "Short Name": "Mini Helicopter", "Full Name": "Mini Helicopter", "Img Full": "https://i.imgur.com/vnZND1c.jpg", "Img Icon": "https://i.imgur.com/qg9aIGz.png", "Description": "Because having your own Helicopters whenever you want is cool too.nCraft your Helis, put them away and take them out when you need them.", "Description Font Size": 13, "Craft Result": { "Command (keep empty to create item)": "portablevehicles.give {steamID} minicopter", "Shortname": "", "Name Default": false, "Amount": 0, "Skin ID": 0 }, "Permission Use": "craftpanel.miniheli.use", "Permission VIP": "craftpanel.miniheli.vip", "Permission No Cost": "craftpanel.miniheli.nocost", "VIP discount: 10 = 10%": 25, "Require Workbench? 0 = NOT, 1 = Level 1,...": 0, "Items": [ { "Item": "metal.fragments", "Amount": 5000, "Skin ID": 0 }, { "Item": "propanetank", "Amount": 10, "Skin ID": 0 }, { "Item": "gears", "Amount": 10, "Skin ID": 0 }, { "Item": "roadsigns", "Amount": 5, "Skin ID": 0 }, { "Item": "sheetmetal", "Amount": 10, "Skin ID": 0 } ] }, ... ] }$15.00- 10 comments
- 1 review
-
- 2
-
-
- #craft
- #craft menu
-
(and 4 more)
Tagged with:
-
- 223 comments
-
- 1
-
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Changed Status from Pending to No Response
-
Changed Status from Pending to Closed
-
Function GiveTo() if (itemType.Contains("{")) { string[] shortnameSplit = itemType.Split('{'); itemType = shortnameSplit[0]; } if (itemType.Contains("'")) itemType = itemType.Replace("'", ""); As an idea, it is not the best way to do it but I solved it that way. Then simply add a few single quotes to the item name in the data (Categories and Items). Example ... "apple", "'military flamethrower'", "apple", ... At least it works