Jump to content

ninco90

Creator
  • Posts

    368
  • Joined

  • Last visited

Everything posted by ninco90

  1. ninco90

    BetterTC

    Hello! When images appear like this it is because Image Library was unable to download the images correctly. I would recommend resetting the image library cache by running its cleanup command and then reloading the plugins that use Image Library to download images again, including BetterTC. This should solve it.
  2. ninco90

    BetterTC

    I updated it again, a customer confirmed that their 2 compatibility problems were fixed.
  3. ninco90

    names showing as Unkown

    Changed Status from Pending to Not a Bug
  4. ninco90

    Upgrade Problem

    Changed Status from Pending to No Response
  5. ninco90

    never finishes upgrade

    I seem to remember that if you put it to work and then continue increasing the base, the new constructions are not added to the queue of entities to improve. So yes, you will have to stop and restart the process. At the optimization level, it is preferable to do a stop/run manually before adding new entities to the base.
  6. If you are also using BuildingSkins from umod, try this modification I made, it should solve it. You tell me! BuildingSkins.cs
  7. ninco90

    BetterTC

    I have slightly modified the plugin. Can you try if it works well for you? BuildingSkins.cs
  8. ninco90

    BetterTC

    I wouldn't recommend setting it to 1.0 on large bases. Try lowering it to 3.0 or 5.0 per building entity. Upgrading large buildings quickly can overwhelm nearby players' networks and cause errors.
  9. ninco90

    BetterTC

    Do you have the update speed that comes by default or did you set it to be very fast? Can we see a video with this problem?
  10. Can you show me what happens? I think I know what you mean, but I need to see it.
  11. ninco90

    Not changing skins

    Changed Status from Pending to Closed
  12. ninco90

    Not changing skins

    It is likely that in constructions with multitc this can happen. Since the entities are assigned to a specific cabinet (normally) and when several cabinets are connected, what really happens is a bug. Above all, you have to be careful if you use other plugins like TiersMode, or other similar build level plugins. If it happens to you again, tell me.
  13. ninco90

    Not changing skins

    Was that construction made by the same player who is upgrading it?
  14. ninco90

    Not changing skins

    Do you have other plugins that may affect the build?
  15. ninco90

    Craft Panel

    Correct. Craft Panel is nothing more than a "direct access" to the creation of items from other plugins. Although you can also give items from the normal game. You can add as many items as you need. In the plugin I give several options as an example, but you can add more options by configuring the details and command correctly.
  16. ninco90

    Craft Panel

    Hello! What item are you crafting? If it is a custom item, do you have the plugin for said item?
  17. ninco90

    Suggestion

    Changed Status from Pending to Closed
  18. ninco90

    please help

    Changed Status from Pending to Closed
  19. ninco90

    please help

    this is already solved.
  20. ninco90

    Upgrade Problem

    can you play this, record it and send it please?
  21. ninco90

    Craft Panel

    Version 1.5.5

    48 downloads

    I present to you Craft Panel, an elegant and simple custom craft panel. Before starting: This mod works mainly with the help of other mods. Basically, the operation consists of configuring the necessary ingredients to obtain an item. Either by command of a third-party mod or a game item. Video The interface is based on three main blocks: List of items to craft. Currently, the maximum be recommended that it be 16 items available. Since there is currently no implemented page (it will come in the future). Central information panel. You can write a more complete title, assign a header image, set the Workbench requirement (whether it needs it or not), and set a description. Ingredients panel. Basically what players will need to craft each item. Complete Configuration: From the configuration, you can adjust the name of the Panel, as well as the colors of the buttons and text. Effect Sounds. We have 3 sounds for Crafting time, page change, etc. You can choose to disable all sounds or manually change it to another. Add new Items easily with the example structure, just duplicate and customize. (Requires a bit of knowledge in mod setup.) Discount for VIPS. Set a permission for VIPS to get a discount that you set. Permissions and Command: As a general rule, for players to have access to / craft, you must set the following permission: craftpanel.use Regardless of that general permission, you must assign the user permissions for each item. Example: craftpanel.rhib.use craftpanel.boat.use craftpanel.supercard.use ... Future improvements: Pagination of Items. (Ready) Make the interface modular, so that only one part is recharged. (Ready) Add Crafting time? Leave me your suggestion for improvement. Finally, as a detail, currently this mod does not use Data file, perhaps in the future with some new feature this will be implemented. Config Example: { "Custom": { "Title": "Craft Panel", "ID Item Default": 1, "Show even if you don't have permissions (you won't be able to craft)": true, "Show button when opening Workbench": true, "Sound Effects": true, "Sound Prefab 1": "assets/prefabs/tools/keycard/effects/swipe.prefab", "Sound Prefab 2": "assets/bundled/prefabs/fx/build/promote_toptier.prefab", "Sound Prefab 3": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission Use /craft": "craftpanel.use", "Permission to show the Button in the Workbench": "craftpanel.btnworkbench", "Color Title": "1.00 1.00 1.00 0.43", "Color Button List": "0.3 0.40 0.3 0.60", "Color Title Item": "0.2 0.30 0.2 0.60", "Color Scrollbar": "0.15 0.25 0.15 0.8", "Color Button Craft": "0.80 1.00 0.50 0.10", "Color Background Panel": "0.2 0.23 0.2 0.40", "Color Text VIP": "0.90 0.80 0.04 1.00", "Color Text Amount": "1.00 1.00 1.00 1.00", "Color Text Amount VIP": "0.90 0.80 0.04 1.00", "GUI Button Close - Color": "0.90 0.20 0.20 0.50", "GUI Button Close - Font Size": 20, "GUI Button Close - AnchorMin": "0.45 0.7", "GUI Button Close - AnchorMax": "0.55 0.725", "Img Block Item": "https://img.rustspain.com/craftpanel/block.png" }, "Craft": [ { "ID": 1, "Enabled": true, "Short Name": "Recycler", "Full Name": "Recycler at Home", "Img Full": "https://i.imgur.com/wdVWxDB.jpg", "Img Icon": "https://i.imgur.com/Vgcfs3n.png", "Description": "Make your own recycler to install it on your base. You can collect it by hitting with the hammer.", "Description Font Size": 13, "Craft Result": { "Command (keep empty to create item)": "recycler.give {steamID}", "Shortname": "", "Name Default": false, "Amount": 0, "Skin ID": 0 }, "Permission Use": "craftpanel.recycler.use", "Permission VIP": "craftpanel.recycler.vip", "Permission No Cost": "craftpanel.recycler.nocost", "VIP discount: 10 = 10%": 10, "Require Workbench? 0 = NOT, 1 = Level 1,...": 2, "Items": [ { "Item": "metal.fragments", "Amount": 50000, "Skin ID": 0 }, { "Item": "metal.refined", "Amount": 300, "Skin ID": 0 }, { "Item": "gears", "Amount": 50, "Skin ID": 0 }, { "Item": "fuse", "Amount": 10, "Skin ID": 0 }, { "Item": "techparts", "Amount": 15, "Skin ID": 0 } ] }, { "ID": 2, "Enabled": true, "Short Name": "Mini Helicopter", "Full Name": "Mini Helicopter", "Img Full": "https://i.imgur.com/vnZND1c.jpg", "Img Icon": "https://i.imgur.com/qg9aIGz.png", "Description": "Because having your own Helicopters whenever you want is cool too.nCraft your Helis, put them away and take them out when you need them.", "Description Font Size": 13, "Craft Result": { "Command (keep empty to create item)": "portablevehicles.give {steamID} minicopter", "Shortname": "", "Name Default": false, "Amount": 0, "Skin ID": 0 }, "Permission Use": "craftpanel.miniheli.use", "Permission VIP": "craftpanel.miniheli.vip", "Permission No Cost": "craftpanel.miniheli.nocost", "VIP discount: 10 = 10%": 25, "Require Workbench? 0 = NOT, 1 = Level 1,...": 0, "Items": [ { "Item": "metal.fragments", "Amount": 5000, "Skin ID": 0 }, { "Item": "propanetank", "Amount": 10, "Skin ID": 0 }, { "Item": "gears", "Amount": 10, "Skin ID": 0 }, { "Item": "roadsigns", "Amount": 5, "Skin ID": 0 }, { "Item": "sheetmetal", "Amount": 10, "Skin ID": 0 } ] }, ... ] }
    $15.00
  22. ninco90

    BetterTC

    This add-on will allow your players to upgrade their bases from the closet. The only plugin you can keep is /bgrade if you want to keep the ability for players to directly upgrade to a certain grade. However, for everything else this plugin can cover your needs.
  23. ninco90

    error

    Changed Status from Pending to No Response
  24. ninco90

    Not Working

    Changed Status from Pending to Closed
  25. ninco90

    military flamethrower

    Function GiveTo() if (itemType.Contains("{")) { string[] shortnameSplit = itemType.Split('{'); itemType = shortnameSplit[0]; } if (itemType.Contains("'")) itemType = itemType.Replace("'", ""); As an idea, it is not the best way to do it but I solved it that way. Then simply add a few single quotes to the item name in the data (Categories and Items). Example ... "apple", "'military flamethrower'", "apple", ... At least it works
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.