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Everything posted by ninco90
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I assume you have one of these options enabled: "Use NoEscape Plugin": true, "Use RaidBlock Plugin": true, Remember that upgrading and repairing are simply prevented from being executed if the player performing it is blocked. I say this because there are ways to "cancel" RaidBlock in NoEscape, such as killing yourself and respawning in the house (if you don't have it set to persistent). That way, they could upgrade or repair while other players are in Raid Block.
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- 419 comments
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- 419 comments
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You can't do what you're talking about; it's a way to circumvent FacePunch's restrictions and would go against their TOS. So you could be at risk if someone reports your server for being banned for it. I know, it's silly, but I don't want people to take this risk and end up with their servers getting banned.
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Hi! You can edit the upgrade or repair speed in the config. "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 0.1, "bettertc.vip": 0.1 }, However, I don't recommend setting it too fast, as in large builds, it could cause minor lag for players near the area and a small FPS spike on the server. That's why the ideal, and I think the point of this plugin, is that it improves gradually. Unlike other plugins like /up/down, which change the entire build.
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{ "items": { "gates.external.high.adobe_0": { "shortname": "gates.external.high.adobe", "customIcon": null, "amount": 64, "skinId": 0, "isBp": false, "category": 9, "displayName": "High External Adobe Gate", "cost": 100, "cooldown": 0 }, } It seems to work like this, although I noticed that it doesn't seem to process large jsons properly. Feel free to send me the file privately on Discord if you'd like for me to review.
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Ahh, now I understand. What this does is search for any numerical matches to adapt to different use cases. That's why if another variable, like amount, has a numerical match, this appears. I'll try to figure out how to filter better or even make it possible to select only the field to validate. Thanks for the information!
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Hi! What's not matching exactly? My tool uses the RustHelp API, where one of its developers currently works for Facepunch. This API collects both Steam store items and approved skins. I believe the list also includes items that were never released or were deleted for some reason but exist hidden on Steam.
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