-
Posts
444 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by ninco90
-
Changed Status from Pending to Closed
-
It's possible, then, that it's due to the monitor resolution. The design is static and designed for a standard resolution with standard interface scaling. I don't see a good way to improve this to make it more adaptable today.
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Hi! I answered you privately on Discord a while ago. But I'm answering here too in case anyone else is wondering the same thing. The effects work client-side, and you can't limit the sound so some players hear it and others don't. Sounds are severely limited in the game. That's why, if you disable the effects, they simply won't play/generate for anyone. I understand your point, but what you're suggesting isn't possible.
-
Can we add dynamic button position for UI scale ?
ninco90 replied to OfflineGotOfflined's Support Request in Support
Changed Status from Pending to Closed -
Can we add dynamic button position for UI scale ?
ninco90 replied to OfflineGotOfflined's Support Request in Support
No, third-party add-ons would have to be integrated with this plugin. Otherwise, interface scaling wouldn't work. There are plugins that work with https://umod.org/plugins/ui-scale-manager I tried integrating it into one of my plugins, and it was a pain. I don't find it practical. That's why my plugins are designed to play with the game's default scale. -
Hi! I don't have deep knowledge about how to program the configuration so that everything updates automatically and doesn't require deleting the config for everything to be generated correctly. Sometimes I add new parameters to the config without needing to completely delete it, since they are added by default with the value I assign to them. The issue with this update is that the list of items downloaded from the server (internet) contains 2 new parameters for each item. If you don’t delete the existing config, these parameters won’t be added to your configuration, because those "items" already exist and are automatically ignored as it moves to the next one. In other words, when you click the blue button: "Check Update", the downloaded list doesn't overwrite the entire items section of the configuration — it simply adds new items if any are found. And it doesn’t overwrite everything precisely to reduce hassle when new DLC skins are added — especially for administrators who modify permissions or similar. That said: This isn't a critical update — meaning if you keep the previous config, everything will still work fine. You can update it gradually, or simply add the new parameters to your current config and then upload that copy to all your servers. I don’t know what you modify on your servers, but if you have several, I’d recommend updating one first, checking what changed, and then uploading that copy to the rest of the servers to streamline the update process.
-
- 282 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 282 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 282 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 282 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Can we add dynamic button position for UI scale ?
ninco90 replied to OfflineGotOfflined's Support Request in Support
Interface scaling is a pain; you need to use another external plugin to configure the scale and then display it to the user based on that. I've had bad experiences with this. -
Ufff, I understand... the game tries to replace the skin change system with its own. And of course, since it's not allowed in Vanilla, these items disappear. I'll have to investigate a way to override the default system and make it possible to change the skin through the TC. For now, I would recommend warning your players not to change their skin with the spray can and letting them do it through the plugin itself if they want. When you wipe, make sure to disable this until it's fixed.
-
I fixed this tier issue today. I'm planning to fix it for the next update I'm working on. Regarding locked items, make sure you only lock items in the tier you want to lock. That is, if you want to lock C4 up to Tier 3, make sure it's only available in Tier 3. You don't need to lock it again in Tier 1 or Tier 2. I don't know if I'm making myself clear. The interface shows you the items that will be unlocked in that tier. Obviously, the ones you have unlocked from the start aren't shown, as they're never added anywhere.
-
- 282 comments
-
- 1
-
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 282 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Hi, the plugin is currently working. However, I still have an update pending (1.3.0) with some improvements and fixes. Regarding your comment: - You can lock the new engineering workbench like a normal item so the player can't place it. So, with that, it would be disabled. - I've made a note to try to add support for activating/deactivating motorcycles and bicycles. However, this is something you could also do yourself using a command: bike.motorbikemonumentpopulation 0 and bike.pedalmonumentpopulation 0 (to deactivate it). - New items like the chicken coop, the bee grenade, or similar can be locked like any other item if you don't want them to be used until a certain tier. As a general rule, this plugin doesn't need to be updated as the game updates. Although I do try to add some improvements from time to time.
-
- 282 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 282 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Changed Status from Pending to Closed