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Everything posted by ninco90
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Yes, the wooden skin has already been added. I will try to add the Christmas one very soon, before it comes out since it will not be a DLC. To see the new wood skin, simply click on the blue button to check for updates in the plugin interface. Fast and easy. Skins are added this way, which is why there is no need to launch a plugin update as usual.
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The wooden skin has already been added. I will try to add the Christmas one very soon, before it comes out since it will not be a DLC. To see the new wood skin, simply click on the blue button to check for updates in the plugin interface. Fast and easy. Skins are added this way, which is why there is no need to launch a plugin update as usual.
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The wooden skin has already been added. I will try to add the Christmas one very soon, before it comes out since it will not be a DLC. To see the new wood skin, simply click on the blue button to check for updates in the plugin interface. Fast and easy. Skins are added this way, which is why there is no need to launch a plugin update as usual.
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Yes, the wooden skin has already been added. I will try to add the Christmas one very soon, before it comes out since it will not be a DLC. To see the new wood skin, simply click on the blue button to check for updates in the plugin interface. Fast and easy. Skins are added this way, which is why there is no need to launch a plugin update as usual.
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Version v1
6 downloads
The Christmas season is coming, what better way than to give your Rust server an additional touch of Christmas spirit. This chocolate factory will be the delight of your players. Since it consists of several buildings decorated in detail so that you can explore every corner in search of delicious loot. Video Demo Features The rad monument contains 2 green card access areas. (They do not generate cards) 1 access area with blue card. (Generates red card) 1 Chinook drop zone. 2 Recyclers. 1 Repair bench. 1 Refinery. 1 Workbench Level 1. 1 Pumpjack. CCTV Cameras ID This monument includes different cameras that can be used with the following identifiers. ID: CHOCO1 - Location: (91.09, 10.40, -161.58) ID: CHOCO2 - Location: (95.03, 22.68, -180.01) ID: CHOCO3 - Location: (45.54, 10.46, -147.43) ID: CHOCO4 - Location: (172.90, 12.94, -153.61) ID: CHOCO5 - Location: (95.42, 19.49, -203.43) ID: CHOCO6 - Location: (133.76, 19.41, -198.69) ID: CHOCO7 - Location: (103.13, 13.56, -152.75) ID: CHOCO8 - Location: (95.01, 13.13, -189.17) Other features 3000 prefabs (approximately). Approximate size of the Nuclear Power Plant. (Medium size rad) Modifiers: Height, Biome, Splat and Topology. Bonus For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90.$10.00-
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Hello! You can adjust the position of the button block from the config. Maybe you can place those buttons at the top right so that it looks good aesthetically. If you have problems with this let me know and I could help you with it. I have an idea in mind that might be useful for the future. An option for a Menu button, so that only one button appears and when you click a window appears with all the options: Upgrade, Repair, Auth List and you can add shortcuts from other plugins so the number of buttons in the screen would be reduced. This would be optional and could help keep the screen cleaner and better structured.
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If you have activated the downgrade option in the config and all players have permission to manage this plugin, they could leave it to wood. This was implemented as optional for PVE servers. However, it could be done so that only the owner of the cabinet can downgrade, but it would be useless because they would replace the TC and that's it.
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Hello! I have several plugins that use Image Library, if you know which file to delete and which not to delete in a wipe you should not have problems loading images. For example, in the autowipe system that we use we have configured that the following files are deleted with each wipe: "oxide/data/ImageLibrary/image_data.json", "oxide/data/ImageLibrary/skin_data.json", "server/?/sv.files.Y.db", "server/?/sv.files.Y.db-wal", Deleting these files you should not have problems. Since each plugin should download the images again and load correctly.
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Hello! The plugin will only show those players who are actually authorized in the locker. If another plugin does is pretend that it is authorized or something will not be shown. What it does is consult the BuildingPrivilege entity for the players who are authorized. I'm sorry I can't give you a more useful answer since I haven't tried that combination of plugins. But on my server we use Clans Reborn and DynamicCupShare and the authorized players are displayed correctly.
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Are you referring to the Dana plugin found on umod? If so the differences are: - This plugin improves construction with the resources that the player has on him, not from the closet. - The change is made suddenly, instead of going little by little with effects like this one working. - It does not have an interface to use it. This plugin is controlled via GUI only. - It does not have an option to repair so you have to use another additional plugin. BetterTC's goal is to concentrate the most used and demanded features in one. Likewise, I am open to incorporating other functions in subsequent updates.
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This is not an automatic authorization plugin. However, I have several additional ideas in mind. Like maybe a system that allows you to close all the doors of the base from the closet, although I don't know how interesting this could be. Or reload trap ammo from the closet (even if you have the ammo in your inventory).
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What plugins if it's not too much to ask? I have not seen any free plugin that allows you to improve the construction automatically. Nor does it allow you to change the skins automatically little by little. I don't even remotely update this to add future skins. I used to use a paid plugin to list authorized players in lockers, I just decided to write it from scratch and integrate it here to save myself that other plugin.
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