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Everything posted by Autocucumber
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- 89 comments
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NOTE: Custom Spawn Points plugin didn't work either. { "The radius in which the player's spawnpoint is considered occupied": 5.0, "Ignore building priveledge for player spawn positions": false, "Player respawn positions": [ { "x": -305.777374, "y": 104.911591, "z": -366.3073 }, { "x": -307.8536, "y": 104.911736, "z": -365.206116 } ], "Templates": [ { "Entity name": "loot-barrel-1", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "loot-barrel-2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Diesel-barrel", "Respawn Time": 60, "Prefab entity": "assets/prefabs/resource/diesel barrel/diesel_barrel_world.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "oil_barrel", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/oil_barrel.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "hiddenhackablecrate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/asset_store/hiddenhackablecrate.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "basic_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_basic.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate basic", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_basic.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate elite", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_elite.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Normal", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate normal2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate normal food", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2_food.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Medical", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2_medical.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Tools", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_tools.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Vehicle", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_vehicle_parts.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Recycler", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/static/recycler_static.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal_2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "elite_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_elite.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "food_crate_1", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "food_crate_2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal_2_medical", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "mine_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_mine.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "tool_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_tools.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Heavy", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_junkpile_pisto", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_oilrig", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_patrol", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_peacekeeper", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scarecrow", "Respawn Time": 60, "Prefab entity": "assets/prefabs/npc/scarecrow/scarecrow.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "murderer", "Respawn Time": 60, "Prefab entity": "assets/prefabs/npc/murderer/murderer.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Minicopter", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scraptransporthelicopter", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "2module_car", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "3module_camper", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/modularcar/3module_camper_temp.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Snowmobile", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }
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If you are still having trouble after that feel free to contact IMR Games (by creating a Suppport Request) on the website you bought this plugin from. Please be sure to supply the below information should contacting IMR Games be necessary: System.Exception: Verify Core TactiToolsCore ---> Oxide.TactiDllPluginLoader.DllVerifyException: Member Reference Add (RID: 972) in [Unknown Parent] not found string Oxide.Game.Rust.Cui.CuiElementContainer.Add(Oxide.Game.Rust.Cui.CuiPanel,string,string) at Oxide.TactiDllPluginLoader.Verify.VerifyAssemblyInternal (System.Reflection.Assembly assem, System.String assemPath) [0x00200] in <e6bbb30db9e34d2d86b76f76b745a156>:0 at Oxide.TactiDllPluginLoader.Verify.<VerifyCore>g__Verify|5_0 (System.String name) [0x00066] in <e6bbb30db9e34d2d86b76f76b745a156>:0 --- End of inner exception stack trace --- Both are freshly downloaded today.
- 9 comments
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- 89 comments
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- 89 comments
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#region Thicks Skin void ThicksSkin(BasePlayer player) { if (player == null) return; var ThicksSkin = config.SkillSettings.ThickSkinSettings; if (!ThicksSkin.SkillTurn) return; if (!DataSkills[player.userID].ThickSkin) return; if (player.currentTemperature <= 1) player.metabolism.temperature.value = 21; If I change this to: if (player.currentTemperature <= -20) player.metabolism.temperature.value = 0; Will that make the temperature for the skill to kick in lower? I don't want TOTAL immunity to cold, but I do want immunity to EXTREME cold.
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Boxes aren't being spawned skinned even though ( "Force All Boxes To Have Same Skin": true, ) Kits assigned to bots are being RE-skinned. (ie: I have an AtomicLR kit that is assigned to scientists, they get the kit, but the items are reskinned and do NOT have the intended skin.) Bases are building IN monuments ( "Extra Distance To Spawn From Monuments": 75.0, ) Just a few issues I've noticed. Edit: Reloading the plugin fixed boxes and spawn distance (shrug) but kits are still being reskinned. Is that a config option I'm missing?
