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Everything posted by SlayersRust
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Keep getting errors when trying to load plugin
SlayersRust replied to SlayersRust's Support Request in Support
Okay loaded now. But because I use DynamicPVP for adding PVP Zones they dynamically change the zone ID on plugin reload or server restart. But the Zone Name always stays the same, could the plugin use the Zone Name instead of the Zone ID inside of ZoneManager? Without this I cannot use the plugin because of dynamicPVP Always changing the zone ID Maybe use the name as it seems to always appear the same "Name": "DynamicPVP", "Name": "DynamicPVP", "Radius": 230.0, "Radiation": 0.0, "Comfort": 0.0, "Temperature": 0.0, "SafeZone": false, "Location": "2205.77 13.18 -1149.34", "Size": "0 0 0", "Rotation": "0 0 0", "Id": "0650362328", -
- 40 comments
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- #supermarket
- #crates
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I made sure to create the Data Folder myself etc and follow instructions but still does not load. I also made sure to reload all plugins like ZoneManager etc. Could you please fix? [Zone Leaderboard] Configured Leaderboard with Zone ID of 0210472081 [Zone Leaderboard] Configured Leaderboard Type of Top 10 Failed to initialize plugin 'ZoneLeaderboard v1.0.0' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/ZoneLeaderboard/76561198199287828.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0000f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.ZoneLeaderboard+PlayerStats.LoadPlayer (BasePlayer player) [0x00028] in <ae980964f32442e787dbac4aca51e329>:0 at Oxide.Plugins.ZoneLeaderboard.Init () [0x0010e] in <ae980964f32442e787dbac4aca51e329>:0 at Oxide.Plugins.ZoneLeaderboard.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00242] in <ae980964f32442e787dbac4aca51e329>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <d646191a355d43a6b3ab36b7ee14c740>:0 Unloaded plugin Zone Leaderboard v1.0.0 by Rustic No previous version to rollback plugin: ZoneLeaderboard
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Explosive Box unlocks before NPCS and Heli arrives to defend it
SlayersRust posted A Support Request in Support
If a player simply arrives at the Explosive Box location before it unlocks the moment it unlocks they can loot it then run away with the loot before the NPCS or Heli even arrives to defend the loot. Could you change this time so the box unlocks a bit later? Also it would be nice to have the even start quicker after announced like 2 minutes instead of the current 8 minutes. -
- 8 comments
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- #event
- #unique events
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- 27 comments
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- #convoy
- #helicopter
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(and 9 more)
Tagged with:
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Address 104.143.2.31:28015 US 100X PVE Slayers send me your steam ID and what work to add. Maybe send me the full line to add the perm with steam id and permission
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Our server hack time is set to 5 minutes
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done the oilrig events a few times and now when i start it, i hack and loot the main crate, the event crates spawn in, the main round of heavy scientists fly in but the event ones do not. I get the announcement for the event starting and everything but no waves come the crates dont get unlocked and just stay there Also crates stay there after the event is over if unlooted I think this prevents the start of the next event Sometimes it works great but sometimes they dont spawn even if you swipe the card, get announcement event is starting and unlock the crate
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Could you make it so only the hardest event spawns?
SlayersRust replied to SlayersRust's Support Request in Support
Can I change its name though on map marker? To make it seem like a nightmare and will it have the 4 big tugboats though? -
Could you make it so only the hardest event spawns?
SlayersRust replied to SlayersRust's Support Request in Support
Awesome I think this would be really helpful. and all other popular events plugins like armoredtrain and convoy use the method of a percent chance of which hardness will spawn. I just choose the hardest for 100% because we run 100x and battlefield servers. So easy modes are too easy for our servers. -
I'd like to make it so only the hardest mode Cargo Convoy always spawns instead of the easier ones. Could you add this as a config option please?
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Make it so Bradley does not attack sleepers
SlayersRust replied to SlayersRust's Support Request in Support
I use TruePVE and PveMode. -
- 27 comments
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- #convoy
- #helicopter
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(and 9 more)
Tagged with:
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We run a PVE Server where sleepers can't be killed and the bradley just endlessly shoots at Sleepers sleeping near the dome. Could you make it so bradley only attacks players who have attacked it first or just make it not attack sleepers?
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- 27 comments
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- #convoy
- #helicopter
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(and 9 more)
Tagged with:
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Getting these console errors Failed to call hook 'OnKitRedeemed' on plugin 'SkinController v2.0.10' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00036] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Oxide.Plugins.SkinController.RedirectItem (BasePlayer player, Item item, Oxide.Plugins.SkinController+SkinData skinInfo, System.Boolean wasRedirect, System.Boolean isOrigional) [0x00132] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0015c] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.OnKitRedeemed (BasePlayer player, System.String kitName) [0x00064] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0150a] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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So whenever a player places weapon racks and interacts or looks at them it gives them this error and disconnects them from the server and they cannot rejoin until I killplayer and ent kill the weapon racks. I tested weapon racks thoroughly in normal bases and the error will not recreate. The error only happens with weapon racks placed inside of the custom build zones from your BuildingSites Plugin or on them. See attached images for errors. Please fix
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- 19 comments
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- 184 comments
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- 1
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- #stacks
- #rust stacks
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