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SlayersRust

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Everything posted by SlayersRust

  1. I found some really creative items so far that can be spawned using spawn in f1 console I tested all of them. I added some pictures of my favorite 3 items I found. Players could do ultimate roleplay with some of these and get super creative. I could see soon easily everyone wanting this plugin because of the variety. train_signal_lights_b train_signal_lights_a excavatorsignalcomputer coaling_tower_fuel_storage.entity coaling_tower_ore_storage.entity underwaterlab_dwelling_300_corner_h underwaterlab_dwelling_300_corner_j spawn underwaterlab_dwelling_300_edge_c underwaterlab_dwelling_600_corridor_double_a underwaterlab_dwelling_600_corridor_double_b door.hinged.bunker.door_nuclear_silo door.vault.static door.hinged.bunker_hatch door.hinged.cargo_ship door.hinged.zigg_security_gate - cool for jail roleplay doors Cactus-1 Cactus-4 Cactus-7 Roadsign1 Roadsign2 Roadsign6 Roadsign9 admin_rock_formation_a shreddable_pickuptruck harbor_dynamic_container harbor_container_block trainbarricadeheavy traincaboose.static vineswingingtreestump vineswingingtree02 vineswingingtree03 door_barricade_dbl_b_large - could be used to create buildings with unique walls etc really improving deployablenature door_barricade_dbl_a_large - could be used to create buildings with unique walls etc really improving deployablenature door_barricade_dbl_a door_barricade_dbl_b door_barricade_a_large door_barricade_a door_barricade_b
  2. Also would love to find out whats missing to have it added. My players absolutely love getting creative with this
  3. I think exiting the game and rejoining fixed it
  4. So I gave myself all permissions and it does not equip any scuba gear at all. Nothing seems to be working for me when I enter the water either from walking in until I'm swimming or diving in the deep ocean from a boat.
  5. This didn't make any difference it still shoots at the NPC
  6. This didn't make any difference it still shoots at the NPC
  7. This didn't make any difference it still shoots at the NPC
  8. SlayersRust

    BikeBunnyhop

    Could you please add "Turn Speed" in the air as a config option! It would be so cool to see players be able to do 360 tricks etc like on a real bmx bike!
  9. SlayersRust

    BikeBunnyhop

    How to increase the speed to make bikes really fast!! This doesnt seem to change anything "SpeedMultiplier": 3.0,
  10. Same issue on the new version o.reload StuntRiding Unloaded plugin StuntRiding v1.1.4 by tofurahie Missing plugin name prefix 'stuntriding' for permission 'licence.stuntriding' (by plugin 'StuntRiding') Loaded plugin StuntRiding v1.1.4 by tofurahie
  11. o.reload StuntRiding [CSharp] Started Oxide.Compiler v successfully StuntRiding was compiled successfully in 1275ms Missing plugin name prefix 'stuntriding' for permission 'licence.stuntriding' (by plugin 'StuntRiding') Loaded plugin StuntRiding v1.1.4 by tofurahie I get this error on plugin load It seems like I don't have the permission to add so the plugin will not work, I just purchased could you fix
  12. Failed to call hook 'OnEntitySpawned' on plugin 'BuildingHealthManager v1.0.3' (ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length) at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00031] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BuildingHealthManager.GetCleanPrefabName (System.String prefabName) [0x00015] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.Spawnhp (BaseNetworkable entity) [0x00007] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.OnEntitySpawned (BaseNetworkable entity) [0x00009] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b98] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Failed to call hook 'OnEntitySpawned' on plugin 'BuildingHealthManager v1.0.3' (ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length) at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00031] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BuildingHealthManager.GetCleanPrefabName (System.String prefabName) [0x00015] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.Spawnhp (BaseNetworkable entity) [0x00007] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.OnEntitySpawned (BaseNetworkable entity) [0x00009] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b98] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
  13. Hello before you told me if anything changed you could add this feature. It looks like Facepunch changed some things. Would it please be possible to add a Default Group and a VIP Group so default players would get normal foundation/wall health and the VIP group could get 2x Health foundations/walls?
  14. All the other items work fine but for some reason these items show up as default HP even though my config has set them to 5x HP for VIP group as seen in the photos. Could we get a fix for this? Barricade cover wood is also showing 80HP even though its set much higher
  15. SlayersRust

    Bug at AL20 Excavator

    Sorry about that mate! I do have a bit older version because I don't want to wipe my monthly server. You can close the ticket
  16. SlayersRust

    Bug at AL20 Excavator

    Bug at AL20 Excavator. Some rocks over tracks and players can also get inside
  17. So there are many areas where the Cargo Ship can hit land and destroy players bases which has happened a few times already in a few days on our servers. One time the back end of the cargo ship hit one of the islands destroying 90% of a players base. Other times it can crash and get stuck on land then despawns and drops its locked crates. In the images you can see how the cargo ship pathing crosses land in many areas
  18. So after 1-2 days the drones start disappearing then the players base will start to lose stability and fall from the sky. Could we get a fix for this? So many players have lost bases and loot this wipe because of it. All foundations had 5 drones under each foundation when he started the base now many have disappeared
  19. Aircraft carrier uses weird DM tier boxes. These should be changed to regular crate_normal military crates or elite crates. Non one uses or sets up dm tier boxes as they are not normally used in game
  20. Players can get under map at cave U14/U15 Also Military Tunnels can see and get under map next to the entrance as seen in the photos, I placed some quarry rocks to cover the holes as shown
  21. Players can glitch into a rock by placing a chair. This place needs either sealing up or making the opening big enough for a player to get through at P8. Thanks so much!
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  22. So far I've only noticed Bradley attacking CustomBradley Vendor being attacked and BotReSpawn NPCS being attacked.
  23. o.reload MapTeleport Failed to call hook 'OnServerInitialized' on plugin 'MapTeleport v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MapTeleport.GetMonumentPos () [0x00070] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.OnServerInitialized () [0x00093] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00252] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin MapTeleport v1.1.2 by Damo/Bee
  24. How to stop Bradley from shooting at BotReSpawn NPCS?
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