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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Can't set homes

    It’s a very weird issue forsure as I tested all these areas and can’t duplicate the issue. It’s possible Nivex might know better why it’s happening.
  2. Okay thank you very much. I run a monthly server so I dont be able to test for a while but thanks for fixing
  3. Yeah I’m not really sure why at all so I’ll probably remove animals if I can’t figure it out
  4. My guess is this commonly used plugin is possibly making them able to move? https://rustmods.com/rust-animal-ai-remover/ But its just a guess of course. Is there a way to make them killable with guns as well by other players? but not allow harvesting of course.
  5. Players keep getting this RPC Error whenever using the Elevator in the Engineering Facility after the April Forced Update. Any idea how to fix this from happening? RPC Error in Server_RaiseLowerFloor
  6. SlayersRust

    Can't set homes

    Set "Allow Sethome At Specific Monuments": [ "HQM Quarry", "Stone Quarry", "Sulfur Quarry", "Ice Lake" AND "Allow Sethome At All Monuments": true, Try these two @T-Nutscan you tell me if your "Allow Sethome at all monuments" is set to true or false?
  7. SlayersRust

    Can't set homes

    "Allow Iceberg": true, "Allow Cave": true, "Allow Crafting": true, "Allow Above Foundation": true, Line 165 in the NTeleportation config make sure to allow cave. If still an issue with Nivex Plugin I suggest sending him a msg hes very helpful You can also add monument to your exclude settings "Additional monuments to exclude (experimental)": [ "lake", "canyon", "oasis", "jungle swamp", "jungle ruin" Let me know how this works out for you but I just tested on my server and also 100s of other players are currently plying this map without this issue so it is probably just a configuration issue with whatever homes plugin you are using I assume the NTeleportation one
  8. This is an amazing idea! I hope they add a simple configuration option to change the command to anything a server owner desires
  9. SlayersRust

    Can't set homes

    I’ll test when I get to my Pc! Sorry for the delay mate I was asleep we are in opposite timezones I think and I was awake until 5am updating my 12 servers I think this is an issue with NTeleportation plugin as none of my players have reported this issue yet. You have to allow setting home inside of caves in the NTeleportation plugin config. Could you try this out? Or it’s inside of rocks in config
  10. When I open the discussion form notifications and updates it automatically goes to the bottom of the page so I must have missed it. But thank you for making me aware I’ll keep an eye on it next time mate
  11. Version 1.0.0

    14 downloads

    VOLCANO ISLAND – 4500K CREATIVE RUST MAP Volcano Island is a visually beautiful and fun to explore, builder-friendly 4500k Rust map loaded with every major monument and 50+ custom build spots marked with an "X". Designed for smooth performance, focusing on extreme low entity counts for a lag free experience, creative freedom, and competitive gameplay. Your players will NEVER run out of places to build on this Map! What Makes It Special 50+ Custom Build Zones marked with an "X" on the Map!!! The most buildable location for any Map of mine yet! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Volcano Mountains and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets Works with all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info Size: 4500k Prefabs: ~10,281 Support Discord: Dymize_
    $29.99
  12. The plugin is broken for april wipe could you fix? MapTeleport - Failed to compile: There is no argument given that corresponds to the required parameter 'range' of 'Manager.IsInside(Group, Vector3, EntityNetworkRange)' | Line: 1322, Pos: 70
  13. Here is a video of it tiger 2.mp4
  14. DeployableNature Animals Unkillable on my TruePVE Server even though I have the config option "authDamageOnly": false, set to false. Am I missing something or can we get a fix so enemy players can kill the animals. Because during PurgeDay all of a sudden the animals just run around and kill everyone while being unkillable LOL. Funny to watch but players aren't enjoying it much "3473804013": { "enabled": true, "shop": true, "displayName": "tiger", "item_shortname": "telephone", "prefab_path": "assets/rust.ai/agents/tiger/tiger.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 100, "max_stack_size": 20, "prefab_type": "Animal", "prevent_gather": true,
  15. Currently works well for me.
  16. SlayersRust

    Cooking

    Can this update be applied before April Forced Wipe?
  17. Can this update be applied before April Forced Wipe?
  18. I don't use any such plugin and experienced this with all plugins unloaded as well during testing. I could not only see through the trees but I could also walk through them. I'm honestly not sure how this happens but just thought I'd let you know. Some trees were normal and farmable but most appeared like the above.
  19. Okay good to know! I like it that way, I think I will try to add this as it looks fun!
  20. SlayersRust

    RoamTasks

    When updating I get this weird message @Ridamees o.reload RoamTasks [CSharp] Started Oxide.Compiler v successfully RoamTasks was compiled successfully in 2076ms Unloaded plugin RoamTasks v1.1.5 by Ridamees Version `1.1.6.1` is invalid for RoamTasks, should be `major.minor.patch` Calling 'OnServerInitialized' on 'RoamTasks v1.1.6' took 185ms Loaded plugin RoamTasks v1.1.6 by Ridamees
  21. SlayersRust

    Missing prefabs

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
  22. SlayersRust

    Missing prefabs

    Ah sorry sometimes I don't get the messages there I apologize! best to open a ticket first here if you have any more troubles I always get those in my settings here

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