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Everything posted by SlayersRust
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Okay I'll try that on all 12 of my servers now and see where the other players say they see it cheers
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So what do I need to change so all players see it in the same location?
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These are my settings and its anchored from bottom right "UI anchor settings": { "anchor_min": "0.5 0.5", "anchor_max": "0.5 0.5", "offset_min": "247.135 -388", "offset_max": "404.865 -344" }, "UI color settings": { "mainPanelCol": "0.245283 0.245283 0.245283 0.8", "backPanelCol": "0.2075472 0.2075472 0.2075472 1"
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Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.26' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00045] in <757bda7640454637ae8f674d263c47f6>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005a0] in <757bda7640454637ae8f674d263c47f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Getting lots of the following error spam in console. On latest version [Info("CustomButtons", "David", "2.0.72")] Here is my configs attached for Config and data file Failed to call hook 'OnPlayerSleepEnded' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <fb8b3111b75a4e189bec3a08c2482b38>:0 at Oxide.Plugins.CustomButtons.OnPlayerSleepEnded (BasePlayer player) [0x0000a] in <fb8b3111b75a4e189bec3a08c2482b38>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00db6] in <fb8b3111b75a4e189bec3a08c2482b38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 CuiData.json CustomButtons.json
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So I’ve used /stemoveui to adjust the location of the event UI directly next to the hotbar. it’s at a perfect location on my screen but on others screens it can be in many different areas. How can I make sure it stays at the exact same location for all players? I want it to the right of the hotbar here are the photos showing it in different locations for different players and myself
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Running latest version and I'm getting this on reload DeployableNature was compiled successfully in 1441ms Failed to call hook 'Unload' on plugin 'DeployableNature v1.0.32' (ArgumentException: An item with the same key has already been added. Key: chicken[44397522]) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at ListHashSet`1[T].Add (T val) [0x0000c] in <abfbea70e75d454ebcb26dcfeb050f49>:0 at AIThinkManager.RemoveAnimal (IThinker toRemove) [0x00000] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at BaseAnimalNPC.DoServerDestroy () [0x00009] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode) at Oxide.Plugins.DeployableNature.Unload () [0x000c6] in <c8ad5afa4e404b028e9b8e361d0a46f0>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00240] in <c8ad5afa4e404b028e9b8e361d0a46f0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Unloaded plugin DeployableNature v1.0.32 by imthenewguy [DeployableNature] Automatically Harmony patched 'CollectibleEntity.DoPickup_Patch1' method. (CollectibleEntity_DoPickup_Patch) [DeployableNature] Automatically Harmony patched 'ResourceDispenser.GiveResourceFromItem_Patch1' method. (ResourceDispenser_GiveResourceFromItem_Patch) [DeployableNature] Registered permission: deployablenature.vip Loaded plugin DeployableNature v1.0.32 by imthenewguy
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It works but blocks all vendors not just vehicle vendors I wanted to only block the Airwolf vendor but this also blocked all the bandit camp weapon vendors etc
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Issue unable to access other bandit camp vendor sellers
SlayersRust posted A Support Request in Support
I just wanted to block the Airwolf vehicle vendor but instead this plugin blocked even the weapon selling vendors etc. Can you fix this to only block the Airwolf Vehicle vendor? -
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Plugins.HitDamage+<>cDisplayClass5_0.<OnEntityTakeDamage>b0 () [0x00021] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Plugins.HitDamage+<>cDisplayClass5_0.<OnEntityTakeDamage>b0 () [0x00021] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Plugins.HitDamage+<>cDisplayClass5_0.<OnEntityTakeDamage>b0 () [0x00021] in <69925bf85ed54c1b8c47c94dcdb0f078>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Collector[6207707] was killed by Ed West[76561198202459222] at (-363.18, 47.48, 1020.64)
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- 89 comments
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Needs an Update for April Forced Wipe Bradley - Failed to compile: The type or namespace name 'ReclaimBackpack' could not be found (are you missing a using directive or an assembly reference?) | Line: 1883, Pos: 17
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- 113 comments
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- #bradley
- #bradleyapc
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(and 3 more)
Tagged with:
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Not 100% sure if related to this plugin but whenever a player shoots or skins a corpse they get RPC errors. I only added 2 plugins recently so I’m sending this to the two most recent additions to the server to see if anyone else has had the same problem.
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Is it normal on first plugin load for it to load a completely empty configuration file? It looks like this {}
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Players can stack unlimited chests and bypass limits
SlayersRust posted A Support Request in Support
Players can stack unlimited chests and bypass limits. I'm not sure why but lately someone reported players can now place unlimited boxes stacked avoiding the 2 limit I have set. Could you send an update for this? I'm using the latest version It also can spawn unlimited chests inside of each other. Here is my config attached ObjectStacks.json -
Can we get a language file for the plugin? I want to be able to change the txt for event start and end and also adjust the prefix and prefix color etc for the messages of the plugin so they match all my other plugins â¤ï¸
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Is this working with the current version of the game? If not can it be updated I just purchased it 🙂
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Is this working with the current version of the game? If not can it be updated 🙂
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- 56 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Is it possible yet to use the Umod Kits and ServerRewards Shops Plugins inside of this Server Panel yet? Looking to add it to my 12 servers replacing my old Server Panel but I do not want to redo 1000s of Kits and Shops across 12 servers. I'd rather a way to seemlessly just integrate the date in them into your Server Welcome Panel. Is that possible? If not will wait until it is to purchase this for my server network.
- 56 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Keep getting errors when trying to load plugin
SlayersRust replied to SlayersRust's Support Request in Support
Okay I tested and placed the correct name into the ZoneLeaderboard config and it keeps saying this in console when loading. Any idea what I'm doing wrong? Here is what it looks like in ZoneManager. And here is your config for zoneleaderboard. I didnt use the ID because DynamicPVP plugin changes the ID each time but leaves the name the same. "Name": "DynamicPVP", "Radius": 230.0, "Radiation": 0.0, "Comfort": 0.0, "Temperature": 0.0, "SafeZone": false, "Location": "2205.77 13.18 -1149.34", "Size": "0 0 0", "Rotation": "0 0 0", "Id": "0355276249", "ParentID": null, "EnterMessage": "<color=#D0342C>WARNING</color>: You are now entering a <color=#D0342C>PVP</color> Zone! <color=#D0342C>**Backpacks Drop in PVP Zone and NO Teleport or Trade**</color>", "LeaveMessage": "Leaving <color=#D0342C>PVP</color> Zone and Returning to <color=#00c04b>PVE</color> Zone.", "Permission": null, "EjectSpawns": null, "Enabled": true, "Flags": "" } ] } { "General Options": { "Combat Zone ID": "", "Combat Zone Name": "DynamicPVP", "Leaderboard Type (Top 10 or Top 5)": "Top 10", "Sort By (Kills, Deaths, or Ratio)": "Kills", "Include Offline Players": "true", "Include Suicides": "false" } } What appears to be the issue is when I do "o.reload ZoneLeaderboard" it also will automatically unload DynamicPVP before your plugin so the zone does not exist yet. When ZoneLeaderboard is loaded already after the fact dynamicpvp is then loaded and creates the zone. I do not know how to make this plugin stop reloading I think its a part of how ZoneManager and DynamicPvp operate. Do you have any idea how to fix this?? -
Having this spmmaed in console [DropStopper] Server deleted before it could be saved!
SlayersRust replied to SlayersRust's Support Request in Support
Yes that would work. But I even tested without DespawnConfig Plugin loaded and I was still seeing the dropstopper spam from players in caves, raidable bases and even in normal areas of the map for some reason. It happened less often with despawnconfig unloaded but still happening sometimes. So unsure the cause of this -
Keep getting errors when trying to load plugin
SlayersRust replied to SlayersRust's Support Request in Support
Thanks so much! I’ll try it out today 💙