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Everything posted by VVP
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- 10 comments
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- 92 comments
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- #gas station
- #crates
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Got the same issue. problem is that a code lock on a door in a cave spawns from inside. I found no setting to "mirror" it. Can do something with that, but not sure - private Quaternion GetGlobalRotation(Vector3 localRotation) => transform.rotation * Quaternion.Euler(localRotation); Answer would be good to have, otherwise plugin is acting not as it should..
- 92 comments
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- #gas station
- #crates
- (and 20 more)
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- 73 comments
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- 73 comments
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- 73 comments
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- 73 comments
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- 73 comments
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Hi ! I am a lucky buyer of plugin. I got some strange appearance, first of all CH47 is not disappearing after crate drop, but just freeze somewhere on a map. I have 3-4 Ch47 at the same time on a map. I cant kill them, ending or reload plugin does not help. Is there any way to or patch so they fly away after drop ?? Players is annoyed with buzzling chinook in the middle of map. I understand that i can adjust amount of NPC to spawn at monuments but in description it said "ready to play", and i think 30 NPC before crate drop and 30 plus after drop is little bit too much. Is there any way how to fix CH47 ??
- 73 comments
