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Everything posted by xNullPointer95
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Hi, after Codefling+ Pro expired, the usergroup "Creator" was gone in my profile and its displaying "Member" again.
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Thx for sharing
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Well, was clear that it will come one day
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Which Plugin?
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not working on my oxide but ti works on carbon
xNullPointer95 replied to Black-Ice's Support Report in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.0 -
not working on my oxide but ti works on carbon
xNullPointer95 replied to Black-Ice's Support Report in Support
Thanks! Glad its working now -
not working on my oxide but ti works on carbon
xNullPointer95 replied to Black-Ice's Support Report in Support
Hi, the plugin should still work. Doesnt seem a problem for other users of the plugin. Try to change the permission to "xmagazinecapacity.rocketlauncher" instead of "xmc.rocketlauncher". Reload Plugin and give me feedback please. Thank you -
Version 1.1.0
185 downloads
xNoFallDamage With xNoFallDamage, players can soar from cliffs, towers, or helicopters without fear of shattered ankles or surprise respawns. Whether you're building in the sky or dropping into battle, this plugin ensures smooth landings every time - for those who deserve it. Features Fall Damage Immunity - Completely disables fall damage for players with permission. Silent Landings - Suppresses sound and visual effects on impact for a cleaner, stealthy experience. Permission-Based Permission oxide.grant user <steamid> xnofalldamage.use oxide.grant group <group> xnofalldamage.useFree -
Persistent Configuration + Permissions Error?
xNullPointer95 replied to WarisGG's Support Report in Support
Changed Status from Pending to Not a Bug -
Persistent Configuration + Permissions Error?
xNullPointer95 replied to WarisGG's Support Report in Support
Thanks for your feedback, will consider, that it switches to default capacity when unloading the plugin on the next update. -
Persistent Configuration + Permissions Error?
xNullPointer95 replied to WarisGG's Support Report in Support
Hello, thanks for your purchase. You have the same permissionId for every weapon, so if you grant permission "pack_bel" for default users, each user in group default (which are all players) will get access to the modified magazine capacity. To be honest, i didnt try what happens when using the same permission for several weapons, you may try it with incremental numbers like "pack_bel1, pack_bel2" etc. so each is unique to use it in the meantime. I need to test it using same permission identifier for different weapons. -
Hi and welcome, GL on requests Curious which plugins we'll see from you.
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The intro is imo to long, but in general it looks nice!
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- #battlecity
- #battle
- (and 20 more)
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I will help with the creation and setting of the server in Rust
xNullPointer95 replied to DevHev's topic in For Hire
I think this should be in the "For Hire" section. -
Introducing Carbon - A high performance mod framework
xNullPointer95 replied to Death's topic in Announcements
I have tried it now for some time and for the first time. > Easy Setup > Beautiful UI > TimeSaver regarding Permissions, Configurations etc. I'm happy to see it growing Well done! -
Very neat, GL on finishing it.
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Looks like your using 2 plugins which are using OnChat or similar. As previous member said, get us a PluginList here please. Thank you
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Version 1.0.4
102 downloads
xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" } ], "RevokePermissionsOnUnload": false, "RestoreRevokedPermissionsOnLoad": true, "AllowExtendedMagazineBonus": false } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want. Multiple permissions for same weapon If you have identical weapon names with different permissions, the capacity will be taken from the one with the highest capacity. Example: 3 times "rocket.launcher" with different permissions: xmagazinecapacity.rl3, xmagazinecapacity.rl6, xmagazinecapacity.rl9 - If a player has all 3 permissions, the capacity will be 9, since its the one with most capacity. RevokePermissionsOnUnload/RestoreRevokedPermissionsOnLoad "RevokePermissionsOnUnload": When the plugin unloads, it takes back any weapon permissions it granted while plugin was running. "RestoreRevokedPermissionsOnLoad": If you turned the "RevokePermissionsOnUnload" on, this restore option puts revoked permissions back on the same players the next time the plugin loads. (It only affects xmagazinecapacity configured permissions)$8.90 -
Waiting for approval then u can find it here:
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Horizontal/Vertical Button List doesn't work?
xNullPointer95 replied to xNullPointer95's Support Report in Support
Ah okay, i also add it dynamically but as of the Button List settings i thought it lets me scroll horizontally/vertically then instead of Page 1,2,3 etc. - Thanks -
Horizontal/Vertical Button List doesn't work?
xNullPointer95 replied to xNullPointer95's Support Report in Support
Any feedback? @Billy Joe -
Hey there, i've a suggestion to implement 2 new badges. Receiving a badge for First download First purchase
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Version 1.1.1
93 downloads
xAutoPurge - Automatically purges all entities owned by players which are inactive for X days. - xAutoPurge can retroactively detect and track players who haven’t connected to your server (Even before plugin was installed). - Config: PurgeOnlyToolCupboards - Only tool cupboards owned by inactive players are purged. InactiveDays - Defines when a players gets purged if not online for X days. (Default: 7 days) PurgeCheckIntervalSeconds - Defines how often it should be checked for inactive players. (Default: 1 hour) AnnouncePurge - Players can now be notified: "Optimizing server performance, brief lag may occur." LogToConsole - Defines if purging activities are getting logged to the console. (Default: true) ExcludedSteamIDs - Defines an exception list for specific SteamIDs, entered SteamIDs doesn't get purged. (Default: none) ResetDataOnWipe - Resets data on wipe automatically, so it doesn't happen that someone gets purged after wipe. (Default: true) SkipSharedBuildingPurge - Skip purging shared buildings/deployables where the inactive player owns part of the base, but another player also owns building blocks in the same building. It does not check the Rust team system. It checks ownership on building blocks by SteamID > Separate Buildings/Deployables will still be purged for the inactive player. DetailedPurgeLog - The plugin will create a detailed log file for each purge. It can include things like targeted SteamIDs, last seen times, purged entity counts, protected/shared buildings, and what was skipped. Default Config { "PurgeOnlyToolCupboards": false, "InactiveDays": 7, "PurgeCheckIntervalSeconds": 3600, "AnnouncePurge": false, "LogToConsole": true, "ExcludedSteamIDs": [], "ResetDataOnWipe": true, "SkipSharedBuildingPurge": true, "DetailedPurgeLog": true } Console Commands purge.run [Triggers the purging immediately with its configurations] purge.player PLAYERNAME/STEAMID [Purges a specific player immediately (ignoring configuration) - Example usage: purge.player xNullPointer95] purge.retroactively - Scans the server database and detects all SteamIDs that have ever connected to your server, adds them to the xAutoPurge data file (if not already there), and sets their lastSeen value to the current date and time, so on next purge schedule they are deleted (depending on config 'InactiveDays'). Behaviour Matrix between "PurgeOnlyToolCupboards" & "SkipSharedBuildingPurge" Config$10.99 -
Version 1.0.5
21 downloads
xCrateItemsRNG - You can create custom crates where the command, prefab, items and chance are configurable. - Crate with items (configurable chance -> RNG) spawns infront of the player. (If triggered by a command) - You can add as many custom crates as you want. INFO: It doesn't add each item in your custom crate only because you configure it -> As example if you have a crate with 2 items, 20% and 30% chance, the crate can also be empty because its only a 20 and 30% chance to be in it. This works as expected and designed. Commands (Chat & Console) ======================================== As per out default config. ======================================== spawntools xNullPointer95 spawnelite xNullPointer95 ======================================== You can also use partial name ======================================== spawntools xNull spawnelite xNull Default Config { "Crates": [ { "Command": "spawntools", "PrefabPath": "assets/bundled/prefabs/radtown/crate_tools.prefab", "ItemsPerCrate": 2, "LootTable": [ { "ShortName": "hammer", "Amount": 1, "Chance": 60 }, { "ShortName": "hatchet", "Amount": 1, "Chance": 80 } ] }, { "Command": "spawnelite", "PrefabPath": "assets/bundled/prefabs/radtown/crate_elite.prefab", "ItemsPerCrate": 3, "LootTable": [ { "ShortName": "rifle.ak", "Amount": 1, "Chance": 10 }, { "ShortName": "ammo.rifle", "Amount": 60, "Chance": 50 }, { "ShortName": "explosive.timed", "Amount": 1, "Chance": 5 } ] } ] }$9.00