-
Posts
188 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by xNullPointer95
-
Version 1.0.2
10 downloads
xItemExchanger The item exchanger plugin allows players to trade items in Rust using preconfigured exchange recipes easily. Players can view available trades, check details of specific recipes, and perform exchanges directly through chat commands. Notes Items are pulled directly from your main inventory, belt, and/or clothing slots. Output items respect stack sizes and optional skin IDs. Admins can create custom exchange recipes by editing the config file. Permission xitemexchanger.use Player Commands Config { "ChatCommand": "exchange", "Permission": "xitemexchanger.use", "UseCooldown": false, "CooldownSeconds": 5.0, "CurrencyShortname": null, "CurrencyPerCraft": 0, "Recipes": { "wood2stone": { "InputShortname": "wood", "InputAmount": 1000, "OutputShortname": "stones", "OutputAmount": 500, "SkinId": 0, "DisplayName": "1000 Wood -> 500 Stone" }, "cloth2leather": { "InputShortname": "cloth", "InputAmount": 100, "OutputShortname": "leather", "OutputAmount": 50, "SkinId": 0, "DisplayName": "100 Cloth -> 50 Leather" }, "scrap2lowgrade": { "InputShortname": "scrap", "InputAmount": 25, "OutputShortname": "lowgradefuel", "OutputAmount": 10, "SkinId": 0, "DisplayName": "25 Scrap -> 10 Low Grade" } } } ChatCommand: Command players use (Default: exchange) Permission: Permissionname (Default: xitemexchanger.use) UseCooldown: Enable/disable cooldowns between exchanges CooldownSeconds: How long players must wait if cooldown is enabled CurrencyShortname: Optional extra cost (e.g., scrap) CurrencyPerCraft: How much currency is consumed per exchange Recipes: Dictionary of all exchange recipes$8.99 -
Version 1.0.2
33 downloads
xAutoDoors is a customizable Rust plugin that automatically closes doors after a set delay. Each player can individually enable/disable the feature and configure their own close delay time. Player preferences are saved, so settings persist after reconnects and server restarts. Features Per-player enable/disable toggle Per-player close delay (in seconds) Settings saved Configurable minimum and maximum delay Optional permission requirement Simple chat command system Default Configuration { "DefaultEnabled": true, "DefaultDelay": 3.0, "MinDelay": 0.2, "MaxDelay": 30.0, "RequirePermission": true } DefaultEnabled – whether AutoDoors is enabled for new players by default DefaultDelay – default close delay (seconds) MinDelay / MaxDelay – bounds for per-player delay RequirePermission – if true, only players with permission can use AutoDoors Permission xautodoors.use – Grants permission to use the plugin (only needed if RequirePermission = true) Chat Commands /ad — shows current status and delay /ad on — enable AutoDoors /ad off — disable AutoDoors /ad toggle — toggle AutoDoors on/off /ad time <seconds> — set close delay (clamped between min/max)$5.90 -
Version 1.1.0
130 downloads
Say goodbye to slow deaths and frantic bandaging. xNoBleeding is a plugin that disables the bleeding mechanic for players with the proper permission. Features No More Bleeding: Instantly removes the bleeding effect for authorized players. Permission-Based Works right out of the box. Permission oxide.grant user <steamid> xnobleeding.use oxide.grant group <group> xnobleeding.useFree -
Version 1.7.1
300 downloads
xSkillSystem xSkillSystem adds an RPG-style leveling experience to your gameplay. Whether you're chopping wood, mining for ores, or battling wildlife, every action earns you XP and helps you level up specialized skills. XP Table was testet properly and it should be fine. There are gather rates impact which are configurable and also a passive HP regen for skill "Vitality" depending on its level which is also configurable. Comes with an external config editor! » Discord « PLUG&PLAY PLUGIN, but configs are available to adjust it to your needs Built in image caching/reading (ImageLibrary is NOT needed) => Automatic skill icons download and placement. Skills: Each player starts at Level 1 in every skill and levels up through regular gameplay. Here's what you can master: Woodcutting – Chop trees. (Configurable Gather Rates depending on Level) Mining – Dig deep and extract valuable resources like stone, metal, and sulfur. (Configurable Gather Rates depending on Level) Gathering – Pick up natural items from the environment. (Configurable Gather Rates depending on Level) Slayer – Hunt animals, kill NPCs and fight players. (Configurable player speed boost 'Blood Rush' perk depending on Level) Skinning – Skin downed animals for XP. (Configurable Gather Rates depending on Level) Building - Gain XP by building, upgrading, deploying etc. Crafting – Gain XP as you build tools, weapons, and other items. (Configurable Craft Speed depening on Level) Vitality - Gain XP by using medical syringes & bandages (Configurable passive HP regen depending on Level) Looting - Gain XP by killing barrels or looting different type of crates. Cooking - Gain XP by cooking food. Custom Level Rewards Double XP Weekends Commands Plugin Preview ( *v1.2.7* ) > Clipchamp didn't allow me 60FPS export, sorry External Config Editor Config Permissions Language API$21.99- 10 comments
- 8 reviews
-
- 5
-
-
-
- #skill system
- #level system
- (and 27 more)
-
Hi, after Codefling+ Pro expired, the usergroup "Creator" was gone in my profile and its displaying "Member" again.
-
Thx for sharing
-
Well, was clear that it will come one day
-
Which Plugin?
-
Version 1.1.0
122 downloads
xNoFallDamage With xNoFallDamage, players can soar from cliffs, towers, or helicopters without fear of shattered ankles or surprise respawns. Whether you're building in the sky or dropping into battle, this plugin ensures smooth landings every time - for those who deserve it. Features Fall Damage Immunity - Completely disables fall damage for players with permission. Silent Landings - Suppresses sound and visual effects on impact for a cleaner, stealthy experience. Permission-Based Permission oxide.grant user <steamid> xnofalldamage.use oxide.grant group <group> xnofalldamage.useFree -
Hi and welcome, GL on requests Curious which plugins we'll see from you.
-
The intro is imo to long, but in general it looks nice!
- 1 reply
-
- #battlecity
- #battle
- (and 20 more)
-
I will help with the creation and setting of the server in Rust
xNullPointer95 replied to DevHev's topic in For Hire
I think this should be in the "For Hire" section. -
Introducing Carbon - A high performance mod framework
xNullPointer95 replied to Death's topic in Announcements
I have tried it now for some time and for the first time. > Easy Setup > Beautiful UI > TimeSaver regarding Permissions, Configurations etc. I'm happy to see it growing Well done! -
Very neat, GL on finishing it.
-
Looks like your using 2 plugins which are using OnChat or similar. As previous member said, get us a PluginList here please. Thank you
-
Version 1.0.3
79 downloads
xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" } ], "RevokePermissionsOnUnload": false, "RestoreRevokedPermissionsOnLoad": true } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want. Multiple permissions for same weapon If you have identical weapon names with different permissions, the capacity will be taken from the one with the highest capacity. Example: 3 times "rocket.launcher" with different permissions: xmagazinecapacity.rl3, xmagazinecapacity.rl6, xmagazinecapacity.rl9 - If a player has all 3 permissions, the capacity will be 9, since its the one with most capacity. RevokePermissionsOnUnload/RestoreRevokedPermissionsOnLoad "RevokePermissionsOnUnload": When the plugin unloads, it takes back any weapon permissions it granted while plugin was running. "RestoreRevokedPermissionsOnLoad": If you turned the "RevokePermissionsOnUnload" on, this restore option puts revoked permissions back on the same players the next time the plugin loads. (It only affects xmagazinecapacity configured permissions)$6.90 -
Waiting for approval then u can find it here:
- 1 reply
-
- 1
-
-
Hey there, i've a suggestion to implement 2 new badges. Receiving a badge for First download First purchase
-
Version 1.0.4
49 downloads
xAutoPurge - Automatically purges all entities owned by players which are inactive for X days. - xAutoPurge can retroactively detect and track players who haven’t connected to your server (Even before plugin was installed). - Config: InactiveDays - Defines when a players gets purged if not online for X days. (Default: 7 days) PurgeCheckIntervalSeconds - Defines how often it should be checked for inactive players. (Default: 1 hour) AnnouncePurge - Players can now be notified: "Optimizing server performance, brief lag may occur." LogToConsole - Defines if purging activities are getting logged to the console. (Default: true) ExcludedSteamIDs - Defines an exception list for specific SteamIDs, entered SteamIDs doesn't get purged. (Default: none) ResetDataOnWipe - Resets data on wipe automatically, so it doesn't happen that someone gets purged after wipe. (Default: true) Default Config { "InactiveDays": 7, "PurgeCheckIntervalSeconds": 3600, "AnnouncePurge": false, "LogToConsole": true, "ExcludedSteamIDs": [], "ResetDataOnWipe": true } Console Commands purge.run [Triggers the purging immediately with its configurations] purge.player PLAYERNAME/STEAMID [Purges a specific player immediately (ignoring configuration) - Example usage: purge.player xNullPointer95] purge.retroactively - Scans the server database and detects all SteamIDs that have ever connected to your server, adds them to the xAutoPurge data file (if not already there), and sets their lastSeen value to the current date and time, so on next purge schedule they are deleted (depending on config 'InactiveDays').$6.00 -
Version 1.0.3
14 downloads
xCustomCrates - You can create custom crates where the command, prefab, items and chance are configurable. - Custom Crate spawns infront of the player. (If triggered by a command) - You can add as many custom crates as you want. INFO: It doesn't add each item in your custom crate only because you configure it -> As example if you have a crate with 2 items, 20% and 30% chance, the crate can also be empty because its only a 20 and 30% chance to be in it. This works as expected and designed. Commands ======================================== As per out default config. ======================================== spawntools xNullPointer95 spawnelite xNullPointer95 ======================================== You can also use partial name ======================================== spawntools xNull spawnelite xNull Default Config { "Crates": [ { "Command": "spawntools", "PrefabPath": "assets/bundled/prefabs/radtown/crate_tools.prefab", "ItemsPerCrate": 2, "LootTable": [ { "ShortName": "hammer", "Amount": 1, "Chance": 60 }, { "ShortName": "hatchet", "Amount": 1, "Chance": 80 } ] }, { "Command": "spawnelite", "PrefabPath": "assets/bundled/prefabs/radtown/crate_elite.prefab", "ItemsPerCrate": 3, "LootTable": [ { "ShortName": "rifle.ak", "Amount": 1, "Chance": 10 }, { "ShortName": "ammo.rifle", "Amount": 60, "Chance": 50 }, { "ShortName": "explosive.timed", "Amount": 1, "Chance": 5 } ] } ] }$9.00 -
-
New Plugins which aren't approved yet will be in "WhatsNew"?
xNullPointer95 replied to xNullPointer95's topic in Feedback
Alright thank you, i was worried because it is visible for me in WhatsNew while goes its not approved and it goes back and back, but if its sorted new in the whatsnew area all is fine. Edit: Request close, i know the answer now (it gets sorted to whats new again when approved) // Thank you -
Hello, i have 4 pending Plugins where i'am waiting to be reviewed and approved. Anyways, i'm wondering if a plugin gets approved after 1 week if it sorted in the front to "Whats New" again? If no, i would recommend this, since it takes a long time until reviewed/approved and some plugins may go under then. Thank you
-
I just mean, if you play with it around its straight forward, its very good