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Everything posted by ZEODE
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Hmm, let me check that out. Ill let you know
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You’re existing PVE plugin should control heli damage? But yes, I will Be adding a separate config option in the next update to control damage. But keep in mind that if used in future it might conflict with any existing PVE rules. So to clarify, are you wanting the heli to damage bases of those who called it in? But not bases owned by another player or team?
- 391 comments
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- #helicopter
- #helicopters
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Are you sure it wasn’t stopping you because of cool-down? you say you worked it out, what do you mean? What did you work out? I’m confused.
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Changed Status from Pending to Not a Bug
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Hi, that is normal behaviour. The plugin has an option to limit the number of Bradley’s players can call. It should have refunded the signal into players inventory if they throw it and the limit is already reached. By default this number is 2. You can increase this in the config file, then reload the plugin.
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- 391 comments
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- #helicopter
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I have looked over my plugin again and can't see any error. The only error was seen in your Oxide log, where ServerRewards threw an error while it was being unloaded. This suggests that there was an error with the Data file while ServerRewards was reading/writing to it to save on unload (such as a missing/corrupt entry). I don't see how this error could be caused by my plugin. Also, the fact that the clearrpdata command worked for you also suggest the plugin is working correctly as it uses the same method. I have performed several wipes on my test server and all have worked flawlessly. Do you have a test server which you could test a wipe on with all your current plugins loaded etc?
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OK I had to remember what we did here to fix this issue. Now I remember, the issue lies with Signal Cooldown plugin. The current version of his plugin does not do any checks to make sure it only acts on certain Supply Signals, but he doesn't provide an API I can use to prevent his plugin acting on my plugins signals. I had submitted a patch a while ago but he hasn't responded to it. I have submitted a new patch to include a check for Heli Signals and have sent him a message on Discord too. In the meantime, you can add the following directly under line 93 in the Signal Cooldown plugin: if (Interface.CallHook("IsBradleyDrop", entity.skinID) != null) return; if (Interface.CallHook("IsHeliSignalObject", entity.skinID) != null) return; This will resolve the issue for you until MisterPixie accepts the patch or modifies the plugin to make it compatible. So it should look like this: Thanks.
- 391 comments
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- 1
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- #helicopter
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Changed Status from Pending to Not a Bug
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I will look further to see if I can work it out, but for now I need sleep after a long day at work. Hopefully release an update tomorrow.
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I just tested it with your config on my test server with AlphaLoot loaded and its working perfectly. Would you be able to send me your AlphaLoot config and loottable files to test with your AL setup ?
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Do you have any other plugins at all which populate Bradley crates?
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Sorry, I thought id replied to this already. Yes that sounds like something I can look at for sure. I like the idea. I will try and include in a future update. I thought id added this already, I will check what’s going on and sort it. Was it you that reported the issue before with Bradley Drops? I need to remember what I added to fix it
- 391 comments
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- #helicopter
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I tested a lot with Alpha Loot on my test server to make it compatible, so Alpha Loot shouldn't be overriding the loot spawning. I have work early tomorrow so I'm off to bed. But I will have a look at this tomorrow when I get in. Let me know how it goes if you test again.
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Hi, thanks for providing this. For some reason when your Server Rewards unloaded there was an error which I think caused the issue: 06:13 [Info] [Server Rewards Wipe] INFO: Wipe detected, wiping ServerRewards player RP... 06:13 [Info] [Server Rewards Wipe] INFO: Unloading ServerRewards plugin... 06:13 [Error] Failed to call hook 'Unload' on plugin 'ServerRewards v0.4.74' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ServerRewards.SaveRP () [0x00000] in <84522799d22d4e0b851f52322b1091a5>:0 at Oxide.Plugins.ServerRewards.Unload () [0x00069] in <84522799d22d4e0b851f52322b1091a5>:0 at Oxide.Plugins.ServerRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x017a0] in <84522799d22d4e0b851f52322b1091a5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 06:13 [Info] Unloaded plugin Server Rewards v0.4.74 by k1lly0u 06:13 [Info] [Server Rewards Wipe] ERROR: ServerRewards RP data not wiped, RP data was null. 06:13 [Info] [Server Rewards Wipe] INFO: RP data wiped, reloading ServerRewards... There seems to be two issues here, firstly seems there is some kind of issue with your Server Rewards setup, because when it was unloaded it threw that error. It could be an error in your data file? Not sure, but the error was thrown when ServerRewards tried to SaveRP when it was unloaded. This error has nothing to do with my plugin. Then there is another issue where my plugin has tried to retrieve your player RP from the SR data files, but this has returned null, meaning it didn't receive any data. By default it looks for this in the oxide/data/ServerRewards/player_data.json file. Have you by any chance changed the directory structure format? Or using default SR settings for this?
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It is not designed to spawn at monuments, there are too many obstacles for it to get stuck on. The signal needs to be thrown out in the open away from monuments. Why do they want to do that?
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well in the config you posted it is set to false, so that will never work. If set to true, it should work. It did in all my testing and for others. What loot plugin are you using? There maybe a conflict. How many items of loot are spawning in the crates?
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Oxide logs to file automatically, just look in oxide/logs directory for the one with that days date on it Nothing to do with DisableSandbox
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Are you able to supply your log from that server startup or day ? It worked fine for me, but another person also said it didn't work but I can't see why.
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Changed Status from Pending to Not a Bug
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"Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)": false, If you want to add extra loot, this needs to be true
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Hi, thanks. Sorry to hear you are having this issue. To begin with, can you please post your config file so I can check that and work from there? Thanks.
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Changed Status from Pending to Work in Progress
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- 72 comments
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- #rust
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Hi, sorry you are having trouble. The support section is really the place for support issues. But things to check: 1. Are you hitting the terminal with the hammer? 2. Are you using Vending machines option? If so are they empty when you are trying to pick up with hammer? 3. Are the marketplaces you are trying to pick up within TC Auth range/Building priv range?
- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with: