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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Missing the Heli

    Hi, did you get this working or find the issue? Did you do what I suggested?
  2. ZEODE

    killing the server

    Changed Status from Pending to No Response
  3. ZEODE

    Fuel Per Second Generator

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. ZEODE

    Buggg

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. ZEODE

    Buggg

    No worries, next update will stop the error.
  6. ZEODE

    Buggg

    Where was the helicopter when the error happened ? Was it very close to ground or base? I can see why the error happened and will fix for next update, just would be good to know when it happened so i can work around it properly.
  7. ZEODE

    Buggg

    Was this just a one off? Or did it happen multiple times? Also, could you tell me what your server fps limit is please? If you are unsure how to find this, please just type "fps.limit" into the console. Also what is your average server.fps ?
  8. ZEODE

    Fuel Per Second Generator

    I will check in the Rust game files (assembly) when I get home, I took my figure from there. So either I made a typo, or Rust Labs did
  9. ZEODE

    Fuel Per Second Generator

    I’ll check in the assembly when I get back from work, maybe I wrote a typo. I’ll update when I’ve checked. I would imagine the value I have is correct, otherwise the generator would hardly use any fuel. O.7 fuel per second seems more likely. Easy to check later though.
  10. ZEODE

    Bradley Drops

    Thanks for the report, will definitely look into this. I will have to write a check that makes sure they can’t call at monuments.
  11. ZEODE

    Bradley baisse

    Changed Status from Not a Bug to Can't Reproduce
  12. ZEODE

    Bradley baisse

    I can't fully understand you. I have tested a lot, the BotReSpawn profile works well. If it is not, you are doing something wrong or another plugin is conflicting with mine. Make sure you are using a Custom profile in BotReSpawn, not a Default one. Then it works as it should with any version. Nobody else is having the issue you are, therefore it must be something you are doing. Je n'arrive pas à bien te comprendre. J'ai beaucoup testé, le profil BotReSpawn fonctionne bien. Si ce n'est pas le cas, vous faites quelque chose de mal ou un autre plugin est en conflit avec le mien. Assurez-vous que vous utilisez un profil personnalisé dans BotReSpawn, et non un profil par défaut. Ensuite, cela fonctionne comme il se doit avec n’importe quelle version. Personne d’autre n’a le même problème que vous, donc cela doit être quelque chose que vous faites.
  13. ZEODE

    Bradley baisse

    I don't understand you
  14. ZEODE

    heli reward not working

    Changed Status from Can't Reproduce to Closed Changed Fixed In to 1.1.9
  15. ZEODE

    heli reward not working

    Changed Status from Can't Reproduce to Closed Changed Fixed In to 1.1.9
  16. ZEODE

    heli reward not working

    Changed Status from Pending to Not a Bug
  17. ZEODE

    Bradley baisse

    Changed Status from Pending to Not a Bug
  18. ZEODE

    Bradley baisse

    I have tested this and its working. Make sure you create a new or link to an existing Custom BotReSpawn profile to spawn, don't use the Default monument ones.
  19. ZEODE

    Latest bug

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. ZEODE

    Latest bug

    This error can be ignored and will be fixed in the next update. It will not affect the functionality of the plugin.
  21. ZEODE

    Heli Signals

    Many users of both plugins without any lag issues. Why automatically assume it’s these plugins causing the issue? If there is an issue you could open a support thread and we can investigate any potential for a conflict which might be causing your issue. I can assure you if these plugins were the cause of lag there would be many people reporting it, but it’s just you.
  22. ZEODE

    Heli Signals

    Hi, the heli has been acting weird and going under water since a couple of Rust updates ago. It has been doing it even on Vanilla official servers. This is not controlled by my plugin so I cannot do anything about it. There was also a bug which made it hover stationary just above the water, but that is supposed to be patched by Facepunch now. But to begin with you can set the height at which the helicopter will arrive at the target, but after that it uses default Rust behaviour. "Height of heli when it arrives at called location": 20.0,
  23. ZEODE

    Fish Loot

    Probability is per item, not combined. The way it works on my plugin is this: 1. An item is chosen from your list of loot items, depending on the rarity. (More rare = less chance). 2. The item then has a chance of being caught or not, determined by the drop chance. 3. If the item is selected to be caught, the bait level of on the rod or trap is then checked, if requirements are met the item is caught, if not, the item is not. 4. Lastly, if all stages are met and item is to be caught, it is either given or the blueprint is, depending on the BP chance.
  24. ZEODE

    Missing the Heli

    If you can try it on your server without no other plugins loaded that would show you that it works ok or not
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