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Everything posted by ZEODE
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- 273 comments
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- #bradley
- #bradleyapc
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That "Only owner can damage" config option works fine, but another plugin must be changing the heli owner after a certain time. Loot Defender used to do that, but it should have been patched a while ago, do you use that plugin? Is it up to date? with heli HP, you should also scale the rotor health otherwise people can still kill the heli easily. 10k HP with 900/500 rotor health is vanilla. If you doubled the main HP for example, you should also double the rotor health, so ex: 20k HP, rotor HP should be 1800/1000.
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- 23 comments
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- 415 comments
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- #helicopter
- #helicopters
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I'm looking into this to see whats causing it
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Changed Status from Pending to Work in Progress
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Your config and shop config looks good, when you are stacking them is the name of the signal in the inventory changing at all? Do you have other plugins which act on heli signals at all? Some do make this bug, most have been patched, but there is one if I can remember which that the dev isn't active and hasn't accepted the patch. I think it was signal cooldown, do you use that?
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Flags floating and reports of signal loss when the player is on cooldown.
ZEODE replied to BR_Rust_Nation's Support Request in Support
Thanks for posting this in support, I have tested the plugin today and its working fine for me and on our live servers. There must be another plugin interfering with this plugin. When players throw a signal on cooldown, the signal is killed and then the player refunded. Something is preventing the entity from being killed, although, unsure why it is just hanging in mid air. What other plugins do you have that interact with Supply Signals? -
There is no reason why NpcSpawn should be reacting to a hook where my plugin is returning true for a very specific helicopter with a name specified in my plugin config. This shouldn't be happening but wont affect the server or make it lag. Its just annoying spam, but I have reached out to the dev of the other plugin to see why his plugin is causing this conflict.
- 415 comments
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- 1
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- #helicopter
- #helicopters
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- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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Changed Status from Pending to Can't Reproduce
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Not sure why my reply wasn't here, no my plugin isn't automatically within this plugin. But there is no conflict.
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@Oldbtchsgaming what? I don't understand.
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Firstly, this is not the correct place for support issues, in future please open a thread in the correct support section so that issues can be properly addressed and tracked. Your error appears to be in your loot table, you are asking the plugin to create loot with 0 items, which seems to be causing the error. I will test this to see if that is the reason, but you should check your config. Please can you open a support thread with this error so that I can update there on my findings. This section is for discussion only. Thanks.
- 273 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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Please upload your config file
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Please upload your HeliSignals config and the part of the shop config where you added the heli signals for me to check.
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- 415 comments
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- #helicopter
- #helicopters
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Sorry, I don't understand what you mean?
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Changed Status from Pending to Closed
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Yes, in the config under "Purchasing Options", here is an example to do what you need: "Purchasing Options": { "Player Buy Command (Chat or F1 Console)": "hsbuy", "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom", "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP", "Custom Currency": [ { "ShortName": "scrap", "SkinID": 0, "Display Name": "Scrap" } ] },
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Changed Status from Pending to Closed
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Without more info then it's impossible to tell you what might be the cause. For example, how many people are shooting the helicopter at once? If you have a whole clan shooting a heli and hitting the rotors with M2, then yes, the easiest Heli could easily be taken down in a few seconds. Your config looks good, and the helicopter inherits these properties from your config when it spawns. Nothing else of the helicopter is changed. Don't forget that if players hit the rotors and are very accurate, the heli dies much quicker. For exmaple, the easy profile is the same as the vanilla helicopter. 10000 HP, but top rotor is 900 HP, and tail rotor is 500 HP. This is normal vanilla Rust values. If players are taking the helis too easily on your server then you could try increasing the values. The hook conflict is related to TruePVE. My plugin handles damage itself, so has a hook to stop TruePVE handling the damage. This conflicts against the NpcSpan plugin, but each plugin will still work as they are intended. The console message isn't really a problem, just an information message to say its happening, in case it is not intended and you can investigate. It's annoying, but can be ignored.
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- 415 comments
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- #helicopter
- #helicopters
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Didn't see this until I replied to your comment on the discussion page. Please refer to that. I’ll update here when I can.