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Everything posted by ZEODE
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Changed Status from Pending to Work in Progress
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I can add an option in the next update to make the announcements either global or to the player/team only.
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Version 1.2.5
66 downloads
Fish Loot allows players to catch custom loot items instead of fish by chance. Create a custom loot table, with configurable rarity and drop chance per item. You can also specify the required bait value per item, so players will need to use that bait to get the best items! NOTE: If you enable the config option to allow fish traps to continue trapping after a successful catch, you will also probably need to give players the no trap damage permission, otherwise while the player is away, if the trap catches many times, it will break and the player will lose their trap and loot. Players can also get the same chance to get a custom loot items when gutting selected fish if enabled in the config. Very simple to set up with a small example loot table as default. Then just edit the loot table to suit your needs and add as many custom items as you like. All options you could possibly need in the config file. Permissions: fishloot.condition (players rod doesn't lose condition) fishloot.nofail (player can reel in fish without losing) fishloot.instacatch (hook a fish as soon as you cast) fishloot.gutluck (player has chance of item when gutting) fishloot.fishtraps (player has chance of item from fish traps) fishloot.notrapdamage (players fish traps do not lose health after catch) There are also chance multiplier permissions which can be created and set in the config. Players with these permissions will have a higher chance of getting a bonus item. Default Config:$12.99- 11 comments
- 1 review
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- #fishing
- #fishingvillage
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Currently if the bradley gets stuck it doesn't re-path yet. This is in progress and I will update to improve the AI soon. I have not tested with Bradley tiers so I can't tell you for sure on that, if I get time outside of work and family I will try and find out. There are checks when players throw to make sure it is not inside a compound etc.
- 221 comments
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- #bradley
- #bradleyapc
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I can definitely add an option to enable/disable player chat notices yes, I will add this to the next update and try and push it out in the next couple of days. Or if you'd rather, you can also customize the chat message in the language file. If you need it disabled in the meantime, you could open up the plugin file in a text editor and comment out or remove line 136, so it would go from this: if (chatAnnounce && !tier.Equals("noPerm")) { entity.MarkDirty(); Message(player, "Placed", entity.GetDisplayName(), tier); } to this: if (chatAnnounce && !tier.Equals("noPerm")) { entity.MarkDirty(); //Message(player, "Placed", entity.GetDisplayName(), tier); } Then when the proper update drops you can change to the proper update. Up to you.
- 22 comments
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Changed Status from Pending to Not a Bug
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HI, that is standard Rust behaviour believe it or not. They stopped Napalm damaging bases a long time ago. The only damage from heli to buildings is by rockets. Napalm only hurts players.
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- 391 comments
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- 1
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- #helicopter
- #helicopters
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- 391 comments
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- #helicopter
- #helicopters
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On further testing, with Loot Defender and bypassing the Cargo Plane so drops spawn instantly, it works fine for me on my test server. I don't see the issue with them not spawning at all. Is it still happening? Maybe there is another plugin which affects supply signals or drops?
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed
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I have found the error, which is a typo on my part. I will be releasing an update shortly which will address this. So sorry for this, I did a partial re-write of some of the methods in the plugin yesterday and copied wrote an error by mistake. Update soon to fix.
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I have found the error, which is a typo on my part. I will be releasing an update shortly which will address this. So sorry for this, I did a partial re-write of some of the methods in the plugin yesterday and copied wrote an error by mistake. Update soon to fix.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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I have reached out to nivex to add compatibility to Loot Defender, once they release an update this should resolve this issue. I will continue to look to see if there is a way around it for me, but I think it wont be possible until they update their plugin. But I will let you know. I guess in the meantime you could make it compatible by disabling the instant supply drop setting in Loot Defender? At least you could try disabling it and see if that resolves the issue for you?
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Changed Status from Pending to Work in Progress
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Hi, thanks for reporting this issue. You are not the only one to find this happening. I will be looking into this now and should release a fix later.
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Hi guys, which version are you using. The latest version is 1.1.2 and should have fixed this issue. Please confirm you are using this version and that you didn’t download an old version. Sometimes Chrome based browsers have a cache issue which means you don’t get the most recent file downloaded. If you are using 1.1.2 and still have an issue, please open a support request instead of comment here so I can keep track of issues.
- 391 comments
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- #helicopter
- #helicopters
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Changed Status from Pending to Work in Progress
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Hi guys, sorry you are seeing this issue. I know the console spam is annoying but it shouldn’t change the plugin functionality. I have been out and just got back home so I will sit down and look at this shortly to address this issue.
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- 391 comments
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- 1
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- #helicopter
- #helicopters
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Sure, I will work on adding it to the next update
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Changed Status from Pending to Closed