Jump to content

ZEODE

Creator Pro
  • Posts

    2,108
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by ZEODE

  1. Changed Status from Pending to No Response
  2. ZEODE

    on entity take damage

    Changed Status from Work in Progress to Closed
  3. ZEODE

    onentitytakedamage

    Changed Status from Pending to Closed
  4. ZEODE

    onentitytakedamage

    Do you have other event plugins which spawn and control Patrol Heli by any chance? If so, I am working on compatibility but may need to contact the other devs to make It properly compatible. But I am working on it, or do you not have any events with heli? The error spam is annoying but it won’t affect anything.
  5. Hi, yes that can sometimes happen with vanilla heli too. My plugin doesn't change anything to do with how the crates spawn or move. So it's out of my control. I think this can happen more with custom maps but not sure. Also it is influenced by the speed of the heli since the boxes inherit their velocity from the crashing heli. Is your heli speed fast?
  6. ZEODE

    Heli Signals

    Nope, it's not if you have it config correctly. If you have a issue please open a support thread instead of on here.
  7. ZEODE

    Bradley Drops on the Road

    Changed Status from Pending to Closed
  8. ZEODE

    Bradley Drops on the Road

    Yes, set to 0.5 minimum
  9. Sorry about slow update, I checked out BradleyTiers and he already added a check to my plugin so it shouldnt modify mine. Is it still doing this, have you got the most recent versions?
  10. Changed Status from Pending to Work in Progress
  11. There is a hard coded water depth check, I am in desperate need of updating the plugin ASAP. I will see if its doable to add.
  12. ZEODE

    on entity take damage

    Changed Status from Pending to Work in Progress
  13. ZEODE

    on entity take damage

    I haven't forgotten this, but I needed to get an update out to fix the no rockets bug. I will look more into sorting this ASAP. It might need collaboration from the devs of other plugins though to add compatibility. We will see.
  14. ZEODE

    Heli Signals

    The above issue is now fixed and working as it should. Also added ability to add multi helis to waves
  15. ZEODE

    Heli Signals 1.2.10

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. ZEODE

    Heli Signals

    Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
  17. ZEODE

    Heli Signals

    An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  18. ZEODE

    Heli Signals 1.2.10

    I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  19. ZEODE

    Heli Signals 1.2.10

    Looking into it now
  20. ZEODE

    Heli Signals

    Don’t worry about that setting, just set this one to false: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false, This will prevent all helis from fleeing
  21. Changed Status from Pending to Closed
  22. I don't really know what you are asking, I can see the error. You're saying zero players, please give more info about what/when this error happened.
  23. ZEODE

    NPC Grenades

    Yeah AI can get really big and complicated very quickly, this plugin has very basic vanilla AI which I have fudged to do roughly what I wanted for this plugin, so it might not be the best beginning
  24. ZEODE

    Heli Signals

    It’s in the config, you don’t have to change any code. Just look for flee in the config
  25. ZEODE

    NPC Grenades

    Yeah, that's not a feature I am interested in adding to a free plugin where I already barely have time to maintain my others anymore. This plugin already went way beyond the scope I intended when I wrote it initially! lol I just don't have the time to spend on plugins anymore with work and family. Feel free to give it a go yourself though and edit the plugin if you wish.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.3k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.