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Everything posted by ZEODE
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- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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Changed Status from Pending to No Response
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Closed
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Do you have other event plugins which spawn and control Patrol Heli by any chance? If so, I am working on compatibility but may need to contact the other devs to make It properly compatible. But I am working on it, or do you not have any events with heli? The error spam is annoying but it won’t affect anything.
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Hi, yes that can sometimes happen with vanilla heli too. My plugin doesn't change anything to do with how the crates spawn or move. So it's out of my control. I think this can happen more with custom maps but not sure. Also it is influenced by the speed of the heli since the boxes inherit their velocity from the crashing heli. Is your heli speed fast?
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- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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Changed Status from Pending to Closed
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Yes, set to 0.5 minimum
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Sorry about slow update, I checked out BradleyTiers and he already added a check to my plugin so it shouldnt modify mine. Is it still doing this, have you got the most recent versions?
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Changed Status from Pending to Work in Progress
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There is a hard coded water depth check, I am in desperate need of updating the plugin ASAP. I will see if its doable to add.
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Changed Status from Pending to Work in Progress
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I haven't forgotten this, but I needed to get an update out to fix the no rockets bug. I will look more into sorting this ASAP. It might need collaboration from the devs of other plugins though to add compatibility. We will see.
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- 415 comments
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- 1
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- #helicopter
- #helicopters
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
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Looking into it now
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- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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Changed Status from Pending to Closed
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I don't really know what you are asking, I can see the error. You're saying zero players, please give more info about what/when this error happened.
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- 31 comments
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- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
