Hi, the Rust update didn't change anything that would cause this. We also use TruePVE on our servers and its functioning correctly. Please post your Bradley Drops config so I can check it at least, but otherwise it is a TruePVE config issue.
The important flags in TruePVE config for Bradley and other NPC is this, make sure your entity group set for NPC looks something like this:
{
"name": "npcs",
"members": "ch47scientists.entity, BradleyAPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC",
"exclusions": ""
},
And then in your rulesets, you should have this:
"npcs can hurt players",
Or if you rather, you can remove BradleyAPC from npc group and create its own group, like:
{
"name": "bradley",
"members": "BradleyAPC",
"exclusions": ""
},
And then in your rulesets, you should have this:
"bradley can hurt players",
Let me know how you get on