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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    error

    Changed Status from Pending to Closed Changed Fixed In to 1.2.6
  2. ZEODE

    Damage issues

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. ZEODE

    Damage issues

    I know what the issue is, apologies. I will update ASAP.
  4. ZEODE

    Cooldowns overlap

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  5. Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  7. ZEODE

    Error

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  8. ZEODE

    Overlap to Dynamic PVP

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. ZEODE

    cant damage heli

    Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. I have submitted a patch to nivex to add more compatibility to Loot Defender.
  12. ZEODE

    Latest bug found

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. ZEODE

    CanCombineDroppedItem

    Changed Status from Pending to Not a Bug
  14. ZEODE

    CanCombineDroppedItem

    OK, I have looked into it. In my code that hook only responds to helicopters spawned by my plugin. It would need a patch to AbandonedBases to add compatibility with my plugin to prevent the conflict. For example, the dev of thast plugin could check that a heli is from my plugin or not before deciding whether to respond to that hook. You could try reaching out to that dev, there are hooks available on my plugin page that might help them.
  15. Multi profiles do not work with waves. Waves can only call one heli at a time currently. I will look at changing this in a later update, but it should still spawn one heli. The name in the wave profiles should be the same as the name of an existing profile in the config. Multi Signal (Easy) is not the same as Multi Heli (Easy), so that is likely your issue.
  16. I’ve had other people with similar issues which seems to be related to Loot Defender, are you using the latest version of that plugin? Because it should be compatible, but some report this issue. Any other plugins you use which affects damage or looting to heli?
  17. ZEODE

    Heli Signals

    This is the discussion page, for support please open a thread in the correct place so I can keep track of issues and troubleshoot.
  18. Thanks for the report, I’ve had similar reports. But I cannot reproduce these issues myself. Do you have other plugins which affect helicopters or events in any way?
  19. ZEODE

    Personal Marketplace

    I’m not familiar with that plugin, so not sure what it does. I don’t know what you mean by install the store. This plugin allows players to place and pickup drone market places of their own, the same as the ones in Outpost and Bandit Camp.
  20. ZEODE

    Overlap to Dynamic PVP

    Hi, thanks for reaching out. I am away until Monday. I will do some testing when I get back, I thought I’d fixed this a while ago. Once I have had a look I’ll update this thread.
  21. Do you have any other plugins which act on Supply Signals? You could also try deleting your config and testing with default config. If it works then there might be an error in your config. To help further you could start by uploading your config file here.
  22. ZEODE

    SkillTree

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. ZEODE

    SkillTree

    Hi, currently it does not give XP for SkillTree, this will be added on the next update as many are asking for it.
  24. ZEODE

    CanCombineDroppedItem

    With regards to CanCombineDroppedItem, my plugin is correct. The other plugins should not be returning false from this hook. The developers of those plugins should correct their code. If they are unsure they should check the Umod Rust API help pages. Hooks of type object should only return true or null. Hooks which return type Boolean can return true, false or null. CanCombineDroppedItem returns type Object, therefore my code is correct and that hook should never return false. You should report the issue with the other plugins developers. If they are still unsure they can also check that hook in the assembly. With regards to CanEntityTakeDamage, i am not at home until Monday, so will look into it when I get back. I’ve come across this before I think but I can’t remember what caused it in the end so I’ll get back to you. In the meantime you could a ee if you can notice when the message happens, perhaps when people are mining heli debris?
  25. ZEODE

    Cooldowns overlap

    Changed Status from Pending to Work in Progress
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