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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    killing the server

    You’re assuming it’s my plugin that crashes your server, I would find that highly unlikely. I’d have to see what the server logs showed before finding the cause.
  2. Changed Status from Pending to Not a Bug
  3. Hi, in future if you post your config, please don’t copy and paste it in the thread, submit/attach the actual file to your post. As far as Bradley damage to buildings, this is not a bug with the plugin, this is normal Rust behaviour, I don’t alter the damage it deals to buildings. I don’t know why Facepunch have it this way, before the roaming Bradley’s don’t forget Bradley wouldn’t normally see a players base, as it’s only at launch site. My guess is they made it do little damage to buildings in case players managed to find a way to exploit and bait Bradley to shoot towards bases close to launch site and damage them. Someone else has requested me to add a config option to add multipliers to damage to buildings only, while keeping damage to players the same. Ao I will soon release an update with this feature, which will probably help you too.
  4. ZEODE

    killing the server

    Nobody else is reporting such an issue and no, there is no reason the plugin would cause that on its own. Impossible to tell if there is a conflict without seeing it. This plugin really isn’t very heavy load at all. What server hardware is your Rust server running on?
  5. ZEODE

    Bradley reward not working

    You need to tell me more what is happening. How many are taking the Bradley, Who is calling it in?Also, you have set "Share Reward" to false, so only the person who called in the Bradley drop will get the reward, nobody else will. Nobody else is reporting such an issue, I’ve tested it again and it’s working fine 100% of the time.
  6. ZEODE

    Bradley reward not working

    Thank you, when your players say they don't receive a reward, is it because they have not done enough damage? You have your config set up with this option: And you have the damage threshold set as this: Therefore, only players who do at least 2000 HP damage will get a share of the reward.
  7. ZEODE

    Bradley reward not working

    Hi, there is no chance of getting rewards. It gives it or not depending on your config. Please can you post your config file here for me to check before going any further. Thanks.
  8. ZEODE

    Heli Signals

    My instructions are correct for the command (I wrote the plugin, I know this ). It tells people the format to use in their command, i.e: hsgive "profile name" "Steam64ID" "amount" That is correct, but when using in a plugin then yes, you will need to follow the Shop plugins instructions for issuing commands, {steamid} is just a placeholder used by your shop plugin for the Steam64ID of the player using the shop and making a purchase. Anyhow, I still recommend you add the items to the shop instead of using the command.
  9. ZEODE

    Heli Signals

    Did you make it work in the end? I have been offline for a few days so haven't been able to reply. You aren't following the instructions on the Shop UI documentation to add the items correctly We use the Shop UI plugin, and I see you were confused on how to set it up in the config and data file for the Shop plugin. You said you wanted to use the command, but the config/data part you posted was for giving the item, not issuing the command. For selling items in a shop, I always recommend specifying the item, NOT using the console command. To set up items in Shop UI, you have to first specify the items in the items.json file in the data directory. It should look something like this for the default Heli profiles: "supply.signal{1}": { "DisplayName": "Heli Signal (Regular)", "Skin": 2920175997, "Image": "https://path-to-image/easyHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 2000, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{2}": { "DisplayName": "Heli Signal (Medium)", "Skin": 2920176079, "Image": "https://path-to-image/medHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 3000, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{3}": { "DisplayName": "Heli Signal (Hard)", "Skin": 2920176050, "Image": "https://path-to-image/hardHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 3500, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{4}": { "DisplayName": "Heli Signal (Elite)", "Skin": 2920176024, "Image": "https://path-to-image/eliteHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 3500, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, Notice how each item has to have a unique name. So because you kept using the same item shortname ("supply.signal") it was breaking the shop plugin and only giving vanilla supply signals. You have to number them in curly brackets as above, like supply.signal{1}, supply.signal{2} etc. Then in the categories.json file you need to add the Heli Signals, here is an example of the heli signals items to be sold in their own category: "Heli_Signals": { "Image": "https://i.imgur.com/w2cI90o.png", "Permission": null, "Sale": 0, "Items": [ "supply.signal{1}", "supply.signal{2}", "supply.signal{3}", "supply.signal{4}" ] }, Again, I recommend using the above method, issuing the items, rather than using the console command.
  10. ZEODE

    Server Rewards Wipe

    I'll have a look at this later, it works fine for me and others, so I don't know why some have issues.
  11. ZEODE

    Heli Signals

    Hey, reach out to me on Discord and we will work this out, I have a version you can test to make sure its fixed for you.
  12. ZEODE

    Heli Signals

    If you edit the existing language file to your chosen language it will work, its not possible that it wont
  13. ZEODE

    Bradley Drops 1.0.13

    I don't know what you mean by fixed, you haven't explained what you mean. I would suggest you read all the config options, there are many customisations available including how to handle team and non team players.
  14. ZEODE

    Spawn issue

    Nivex now released the new version of Loot Defender with my patch, this will fix your issue: https://umod.org/plugins/loot-defender
  15. ZEODE

    Heli Signals

    Changed Status from Pending to Not a Bug
  16. ZEODE

    Heli Signals

    Please check the config, for each helicopter tier there are many different options and customisations. One is Napalm chance. Default Rust value is 0.75 (75%). Set it to 0.0 if you want no napalm, 0.5 if you want it 50/50 chance etc.
  17. ZEODE

    Spawn issue

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.5
  18. Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.5
  19. ZEODE

    Bradley Drops 1.0.13

    Changed Fixed In from Next Version to 1.1.5
  20. ZEODE

    Bradley Drops 1.0.13

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  21. ZEODE

    Bradley Drops 1.0.13

    Hi, yes the Bradley AI is basic right now. I want to improve the AI, but it is a lot of work and I have been really busy with work and IRL commitments lately. When I get a decent amount of time off work I will sit down and work it out to improve it. In the meantime, you can prevent players from throwing signals too close to objects such as monuments like in your picture by setting: "Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true, To prevent players throwing a signal, then placing structures below the drop zone to trap it or plant remote C4, you can also set: "Remove Entities In Landing Zone Radius (Requires Strict Proximity Check Enabled)": true, Finally, I have looked at the error and checked my code and found a typo, so that error should be fixed in the latest update.
  22. ZEODE

    Spawn issue

    1. This is happening when you have Loot Defender installed, join my Discord for the fix 2. Fixed on latest release 3. It works fine, and now it clears the players limit too. It works from chat or F1 console in game
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