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ZEODE

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Everything posted by ZEODE

  1. You're going to need to give more information than that for me to help you. Which battery, are you checking the output when it is connected to something, or are you just looking at the battery panel and seeing the default value displayed?
  2. ZEODE

    Bradley gets stuck

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. ZEODE

    Retiring for no reason

    Changed Status from Pending to Not a Bug
  4. ZEODE

    Retiring for no reason

    I answered this on your other thread, this is default heli behaviour from Rust if the heli is not attacked for a certain amount of time. If it received damage, it will not retire until the time runs out which you set.
  5. ZEODE

    Bradley gets stuck

    Hi, yes I am aware of the issue with with the error in console when bradley is stuck and it will be fixed in the next update. As far as timers go, the Heli Retire timer works fine, but there is a built in/hard coded feature from Rust which retires the patrol heli if it isn't attacked for a certain amount of time. So if you leave it alone and don't attack it, then yeah, it will retire regardless of the timer.
  6. ZEODE

    Bradley Drops

    Hi, in future please can you use the proper support section for issues. The issue you are having is due to another plugin conflicting. Please open a support request and we can work it out. Please let me know in the support thread the version of this plugin you are using, and the name of any other plugins which act on Bradley or Supply Signals. I plugin list would also be very helpful.
  7. ZEODE

    SQL use

    Thanks for clarifying, I just wasn't sure if it would load/update perms dynamically. Now I realise, thanks.
  8. ZEODE

    SQL use

    Apologies to the OP, not trying to hijack your thread, but my question is basically the same, but could I clarify something steen? I am looking to sync some perms across multiple servers. A SQL database is already set up and working, so I can easily add that to each servers config for this plugin. My question is, while saving permissions on one server, does this plugin load permissions automatically and if so when is that done, is it polled to auto update perms at a given time? Does it handle loading perms at all? Thanks.
  9. ZEODE

    Suggestion

    Changed Status from Pending to Work in Progress
  10. ZEODE

    Suggestion

    I can add an option in the next update to make the announcements either global or to the player/team only.
  11. ZEODE

    Fish Loot

    Version 1.2.5

    71 downloads

    Fish Loot allows players to catch custom loot items instead of fish by chance. Create a custom loot table, with configurable rarity and drop chance per item. You can also specify the required bait value per item, so players will need to use that bait to get the best items! NOTE: If you enable the config option to allow fish traps to continue trapping after a successful catch, you will also probably need to give players the no trap damage permission, otherwise while the player is away, if the trap catches many times, it will break and the player will lose their trap and loot. Players can also get the same chance to get a custom loot items when gutting selected fish if enabled in the config. Very simple to set up with a small example loot table as default. Then just edit the loot table to suit your needs and add as many custom items as you like. All options you could possibly need in the config file. Permissions: fishloot.condition (players rod doesn't lose condition) fishloot.nofail (player can reel in fish without losing) fishloot.instacatch (hook a fish as soon as you cast) fishloot.gutluck (player has chance of item when gutting) fishloot.fishtraps (player has chance of item from fish traps) fishloot.notrapdamage (players fish traps do not lose health after catch) There are also chance multiplier permissions which can be created and set in the config. Players with these permissions will have a higher chance of getting a bonus item. Default Config:
    $12.99
  12. ZEODE

    Bradley Drops

    Currently if the bradley gets stuck it doesn't re-path yet. This is in progress and I will update to improve the AI soon. I have not tested with Bradley tiers so I can't tell you for sure on that, if I get time outside of work and family I will try and find out. There are checks when players throw to make sure it is not inside a compound etc.
  13. ZEODE

    Tiered Electricity

    I can definitely add an option to enable/disable player chat notices yes, I will add this to the next update and try and push it out in the next couple of days. Or if you'd rather, you can also customize the chat message in the language file. If you need it disabled in the meantime, you could open up the plugin file in a text editor and comment out or remove line 136, so it would go from this: if (chatAnnounce && !tier.Equals("noPerm")) { entity.MarkDirty(); Message(player, "Placed", entity.GetDisplayName(), tier); } to this: if (chatAnnounce && !tier.Equals("noPerm")) { entity.MarkDirty(); //Message(player, "Placed", entity.GetDisplayName(), tier); } Then when the proper update drops you can change to the proper update. Up to you.
  14. Changed Status from Pending to Not a Bug
  15. HI, that is standard Rust behaviour believe it or not. They stopped Napalm damaging bases a long time ago. The only damage from heli to buildings is by rockets. Napalm only hurts players.
  16. ZEODE

    Heli Signals

    Lower is less accurate, higher is more accurate. I will look into it, I have not used that plugin before and I don't have it to test, so I will see what I can do.
  17. ZEODE

    Spawn issue

    On further testing, with Loot Defender and bypassing the Cargo Plane so drops spawn instantly, it works fine for me on my test server. I don't see the issue with them not spawning at all. Is it still happening? Maybe there is another plugin which affects supply signals or drops?
  18. ZEODE

    Clear cooldown

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  19. Changed Status from Work in Progress to Closed
  20. I have found the error, which is a typo on my part. I will be releasing an update shortly which will address this. So sorry for this, I did a partial re-write of some of the methods in the plugin yesterday and copied wrote an error by mistake. Update soon to fix.
  21. I have found the error, which is a typo on my part. I will be releasing an update shortly which will address this. So sorry for this, I did a partial re-write of some of the methods in the plugin yesterday and copied wrote an error by mistake. Update soon to fix.
  22. ZEODE

    Clear cooldown

    Changed Status from Pending to Work in Progress
  23. ZEODE

    Spawn issue

    Changed Status from Pending to Work in Progress
  24. ZEODE

    Spawn issue

    I have reached out to nivex to add compatibility to Loot Defender, once they release an update this should resolve this issue. I will continue to look to see if there is a way around it for me, but I think it wont be possible until they update their plugin. But I will let you know. I guess in the meantime you could make it compatible by disabling the instant supply drop setting in Loot Defender? At least you could try disabling it and see if that resolves the issue for you?
1.8m

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