To begin with, your True PVE config is kinda messed up. I think you have a load of incorrect entity types in there.
For example in your npc group, there is no such thing as NPCPlayerApex anymore. Facepunch removed that a long time ago.
Also, in your npcscientist group, where did ALLScientist come from? There is no type known as that, also "scientist" is incorrect, there is no entity which is just called that, all the scientist have different specific names. But ScientistNPC covers all of them, so best to use that, you don't need additional things in there.
In your npcmurderer group you have "Murderer", "NPCMurderer" which don't exist. scarecrow is the correct entity name, or you could just use ScarecrowNPC as the type name. This relates to both the Scarecrow and Mummy NPCs (collectively called scarecrow but with random kit of one or the other). I don't think Murderers exist anymore, plugins which spawn Murders just use Scientists wearing custom kits and with the breathing noises.
So I think regardless of this issue, you must be or will have issues with your TruePVE config. It needs going through from a fresh default config IMO and setting up again to make sure it's all good. Keep in mind that the order of the rulesets also plays a role in how it works.
I wish I had time to go through it all for you and work it out, but I do not. All I can tell you is, its working fine on ours and many other servers with TruePVE. maybe there will be some help on the TruePVE plugin page and support topics.