Hi, in future if you post your config, please don’t copy and paste it in the thread, submit/attach the actual file to your post.
As far as Bradley damage to buildings, this is not a bug with the plugin, this is normal Rust behaviour, I don’t alter the damage it deals to buildings.
I don’t know why Facepunch have it this way, before the roaming Bradley’s don’t forget Bradley wouldn’t normally see a players base, as it’s only at launch site.
My guess is they made it do little damage to buildings in case players managed to find a way to exploit and bait Bradley to shoot towards bases close to launch site and damage them.
Someone else has requested me to add a config option to add multipliers to damage to buildings only, while keeping damage to players the same.
Ao I will soon release an update with this feature, which will probably help you too.