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Everything posted by ZEODE
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New version up now removes the need for disable sandbox, I recommend anyone using this plugin to update.
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Changed Status from Pending to Not a Bug
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Hi Rahd, Yes, for now it required to disable sandbox, but I will be releasing a new version in the next couple of days which does not require this. Thanks.
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Changed Status from Pending to Can't Reproduce
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It would appear it might be. I am due to overhaul the plugin anyway and improve it, so watch this space.
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Hey @TerskipiaI have been testing this out a lot on my test server and live servers and its working as intended for me. I can only conclude that maybe you have another plugin which is conflicting. Or you have the config/data file set up wrong? Are you saying they aren't getting their default kit items, or are you adding Kit items which are not being assigned?
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- 221 comments
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It’s possible yes, I will add it to a future update, when I have other stuff to add too. In the meantime, to mitigate that, you can make the plane fly lower and faster to make the Bradley have more chance of touching down before they can attack it. Reduce the drag slightly too so it falls faster. If the plane doesn’t go low enough you can also use negative numbers to get it lower..
- 221 comments
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- #bradley
- #bradleyapc
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Hi, currently any player can use a placed marketplace, this is a limitation by Facepunch, or at least, Oxide does not have the hooks public to handle market terminals. Obviously in the vanilla game marketplaces are not player owned items and can be used by anyone, in safe zones. I haven't checked out to see if any hooks related to this have been made public recently, so I will check and see. But for now at least, they can be used by anyone. But they still work in the same way as at Outpost etc, nobody can take anyone else purchased items, only the buyer can loot the items.
- 72 comments
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- #rust
- #marketplace
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Tagged with:
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That depends on whatever shop plugin you are using. But place it for sale in your server shop and specify economics currency if it allows. Unless you mean the bdbuy command? I mean, this plugin was designed to sell the items in shops, I think it’s a much better way, but if people want the buy command I could improve it to add RP or Economics for purchase too.
- 221 comments
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- #bradley
- #bradleyapc
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- 221 comments
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I take it you are running a Linux based server? all you have to do is install libgdiplus, this will vary depending on what OS you are using. As an example, on Ubuntu I would install it with at the command line with: sudo apt-get install libgdiplus If you’re not using Ubuntu, check the correct command to use for your OS. You will need super user in the sudo list, or be root to install this.
- 993 comments
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- #loot
- #customloot
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- 221 comments
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- 2
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- #bradley
- #bradleyapc
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- 221 comments
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- #bradley
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Sorry I haven't got to this yet. I will try and look at this later and see if I can reproduce the issue. When I tested it briefly, I couldn't reproduce the problem on my test server. Do you use any other NPC spawning plugins on your server that might conflict?
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- 221 comments
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- #bradley
- #bradleyapc
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- 221 comments
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- #bradley
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Changed Status from Pending to Closed
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Thanks for the report, please add "rock_formation_small" to the "Objects To Ignore During Proximity Check" list in the config to resolve this.
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- 221 comments
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- #bradley
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.16
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Hi, yes I can see the conflict. The Signal Cooldown plugin acts on ALL supply signals, even custom ones, with no control over whether to ignore any. I have submitted a patch to the author of that plugin, but for now you can patch it yourself by adding the following below line 93: if (Interface.CallHook("IsBradleyDrop", entity.skinID) != null) return;
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I will look into this, thanks for the report.
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- 221 comments
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- #bradley
- #bradleyapc
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.14 to 1.0.15