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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Bradley Drops

    Hi, I’m sure we can get to the bottom off this for you. Please open a Support Request and we can discuss the issue there and sort this out for you. Z
  2. ZEODE

    Bradley Drops

    My bad, the file is actually: https://rustynuts.gg/bradleydrops/medDrop.png Thanks for the heads up.
  3. ZEODE

    Bradley Drops

    If you are using a loot plugin, such as BetterLoot or AlphaLoot, you can do that simply by adding the item in the loot table. If you get stuck on how to add a custom item in the loot let me know.
  4. ZEODE

    Bradley Drops

    Hi, thanks for the suggestion. I had designed the plugin to be used in Shops, but I will look at adding purchasing by command too. I will release an update for this as soon as possible.
  5. Can I check your players are rotating the machines by hitting with a hammer?
  6. ZEODE

    Bradley Drops

    Yes, glad you worked it out. I shall make it more clear in the documentation. Glad you like it.
  7. ZEODE

    Bradley Drops

    I found the error, the plugin should still have been working correctly, just with the console spam. it should now be good. If you have any other issues please open a ticket in the Support Section. Thanks.
  8. ZEODE

    Bradley Drops

    Hi, thanks for the report. I know what the issue is, a fix will be released soon.
  9. ZEODE

    Bradley Drops

    Version 1.1.17

    2,101 downloads

    About Bradley Drops. Bradley Drops allows players with permission to call a Bradley APC to their location with a custom Supply Signal, where it will patrol a set distance for a set time, allowing players to fight it to win the valuable Bradley crates. A cargo plane will deliver and drop the APC via parachutes. The APC can be configured in different ways and there are many config options to suit all servers. The plugin comes with 4 default settings for Bradley Drops, Easy, Medium, Hard and Elite, each with their own custom supply signal skin. But server owners can add as many options as they like in the config by copying and pasting an existing profile within the config. This would however require the server owner to create their own custom skin for the inventory item. (I will add more custom skins in the near future for this.) BotReSpawn compatibility, with the option to specify a BRS spawn profile at the Bradley kill site. IMPORTANT: Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues. NOTE ABOUT SHOPS: The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Bradley Name is now separate and can be set independently. Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are: Bradley Drop (Easy) : 2905355269 Bradley Drop (Medium) : 2905355312 Bradley Drop (Hard) : 2905355296 Bradley Drop (Elite) : 2911864795 Bradley Drop (Expert) : 3361673979 Bradley Drop (Nightmare) : 3361674045 Default Permissions: bradleydrops.admin (to use give|hsclearcd command) bradleydrops.buy (to use /bdbuy command) bradleydrops.bypasscooldown bradleydrops.easy bradleydrops.medium bradleydrops.hard bradleydrops.elite Commands (Prefix with / to use in game): bdgive <Profile ShortName> <Steam64ID> <Amount> bdbuy <Profile Shortname> bdbuy list bdreport (list all active Bradleys and their state) bddespawn (Despawn all Bradleys called by a player or their team, no refunds) bdclearcd (clear all cooldowns) bdclearcd <SteamID|Name> (clear cooldown for player) (Buy, Report and Despawn command can be customised in the config) Please note correct use in config file for supply signal name and Bradley APC display name. These values CAN be different if you wish: Custom Loot: Check out the example loot items in the default config below to see how to add custom loot items to crates. How to Add Custom Loot Table Item: Config: For Other Developers: The following hook is available to use in your plugins to check custom Supply Signals, Cargo Planes and Supply Drops to avoid conflict with your plugins: object IsBradleyDrop(ulong skinID) This will return true if the item is a Bradley Drop item/entity, or null if not. Call it directly without referencing the plugin: if (Interface.CallHook("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop Or reference my plugin and call like this: [PluginReference] Plugin BradleyDrops; if (BradleyDrops.CallHook("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop
    $16.99
  10. I have tested it and it is working just fine after restart. Unless you are using an older version or you have any error messages in the console that might help me?
  11. Hi, thanks for your support request. can I just make sure you are using the most up to date version of the plugin? That issue should have been resolved in the latest version. If not I’ll have to take another look.
  12. ZEODE

    Raidable Bases

    No, this is new since that update. They are aware and working on it now though I believe. Hopefully another Oxide update soon to fix.
  13. ZEODE

    Conflict with No Decay Plugin

    Welcome
  14. ZEODE

    Conflict with No Decay Plugin

    Changed Status from Work in Progress to Closed
  15. ZEODE

    Conflict with No Decay Plugin

    Thanks for the report, update will be out soon.
  16. ZEODE

    Conflict with No Decay Plugin

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  17. Changed Status from Work in Progress to Closed Changed Fixed In from 1.1.14 to 1.1.13
  18. ZEODE

    Output and consumption

    I second this, the PumpJacks/Quarries output the same amount of product for 1 fuel regardless of diesel or LGF. It needs to be scaled if allowing LGF or it gives way too much as LGF is so easy to get a lot of. Otherwise the plugin is working great.
  19. ZEODE

    Quarry Levels

    I've tested it just now, and it seems to be working as intended as far as I can tell. ServerRewards etc works fine too. However, for example on my servers, using diesel in both Pumpjack and Quarry seems to make more sense. I get 150 crude from 1 diesel or also from 1 LGF, so that seems broken as LGF is so easy to get compared to diesel. It would seem to need some scaling for the different fuels. But it is otherwise working fine.
  20. ZEODE

    Quarry Levels

    Are you sure about this? In my tests, when you put just one fuel in, the quarry doesn't start. If you put more than one fuel in, it consumes one fuel the moment you toggle the quarry on. The quarry will then run for the time one fuel is set to last for on vanilla rates, even if you remove the remaining fuel. I don't know how long one fuel runs for as I didn't wait and see, but looking in the assembly it says the work done by one fuel is 1000. Maybe @Death will know what this equates to in time? Also, the quarry won't run on LGF anymore since the Facepunch update, unless your server isn't running the latest Rust server build perhaps?
  21. ZEODE

    rust update

    Changed Status from Pending to Closed Changed Fixed In to 1.2.5
  22. ZEODE

    rust update

    Thanks for the report, all fixed.
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