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Everything posted by ZEODE
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On further investigation, it looks like there is a bug in Dynamic PVP which is still creating the PvP zone, I have reached out to Catmeat, the dev of that plugin to resolve.
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Changed Status from Not a Bug to Pending
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Changed Status from Pending to Not a Bug
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Sorry it's taken so long to reply. I didn't realise the dev of Dynamic PVP has updated their plugin with new options. As of version 4.2.15 of Dynamic PVP, the dev added compatibility for my plugins. There is a new config option which will fix this for you on their plugin. Under general options, make sure this is true: "If the entity has an owner, don't create a PVP zone": true, This should prevent the PvP zone being created.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Hi, yes I have narrowed this issue down and fixed it. It is safe to ignore and does not harm the functionality of this plugin or cause any other issues. The next update will address this issue.
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Hit me up on Discord and i can chuck you a test version, the next update wont hit for a little while and at least then it will be fixed for you until then. Join my Discord here and message me: https://discord.gg/9bubrSgr
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You have a problem/error in your config, make a backup so you can copy any settings across you might need, then delete the config and reload the plugin to generate a default config. Then edit it to suit.
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I think I know what the issue is, and it will be resolved on the next update.
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Hi, thanks for the report. Did this used to be an issue for you or did it work before?
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- 23 comments
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- 13 comments
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- #fishing
- #fishingvillage
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Changed Status from Pending to Work in Progress
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Yes there is a little difference in drop location if you have a high plane speed. This is related to tickrate and server FPS. Higher server FPS and tickrates mean more accurate drop position even with a faster plane. Lower tickrate and FPS servers cause this difference in drop location. But I was going to add a randomisation into the config to allow a similar thing to you describe to try and combat this. I have another couple of ideas I am working on too.
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Thanks for posting this here. 1. I will release a fox for this soon. 2. There’s really not anything I can do about this, unless I made an option so that any deployed entities, including C4 which are within a certain radius of where Bradley lands are destroyed just before it lands and becomes vulnerable to attack?
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This isn’t controlled by this plugin, and I haven’t changed anything which would do this, you must have another plugin which sets the crash site as a PvP zone. Which plugins do you use which might set this?
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Changed Status from Pending to Not a Bug
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Don’t use the whole display name of the item you’re trying to give. Use the short version of the name as it is in the config, same as the permission. So if you are using default config, to give Heli Signal (Easy) you would use: hsgive easy {playerid} 1
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- 278 comments
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- #bradley
- #bradleyapc
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- 411 comments
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- 1
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- #helicopter
- #helicopters
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Why did you post the same question multiple times? The health is easy, use the default Easy profile as a guide, since this is vanilla settings. The heli has a main HP/Health, then it has individual rotor health. If you want to change the heli health, you need to increase all 3 of these accordingly. So set main HP l/Health to 80k. This equates to 8 time the normal heli HP. So multiply the default easy rotor healths by 8 to get the proper scaled amounts for these too to get the desired setting you wish.
- 411 comments
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- #helicopter
- #helicopters
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I can look at adding that in the next update, sure.
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There is already an option to stop the vanilla heli event. Check the config Edit: Ohhhh I see what you mean, I will look at it. Thanks for the report.
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Changed Status from Pending to Not a Bug
