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Everything posted by Longthang98
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It would allow you to open and close the door fine, but it's like there's an invisible barricade where the door swings open that will rubber band you back into place unless you walk past the doorway away from the door. I spoke to someone else that helped me fix it and they said the door wasn't sized properly
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When walking past the door to the computer room inside the bunker it has a catch that won't allow players to pass by it unless completely up against the boxes on the right side. Is there a fix for this ? Everybody loves Terminus it is awesome !
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Nice ! I did this and it auto equips the clothing which is great ! Is there any way to make the guns spawn with ammo and specify which items go into the players hot bar? I set one of the stages up to have full metal/ ak but they have to put the sight on each time, load the weapon, and put the walls into their inventory. Thank You !
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Does this plugin still work ? I am getting this error: Failed compiling 'FishingCompetition.cs': 1. 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) [CS1061] (FishingCompetition 59 line 363)
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Would it be possible to build a config like this for Duel Arena? Where you could make the players have full kits/ etc not just a weapon? "Equipment settings": { "Profiles": [ { "weight": 100, "Equipment": [ { "shortname": "hazmatsuit.nomadsuit", "attachments": null, "amount": 1, "skinID": 0, "container": "Wear" }, { "shortname": "smg.thompson", "attachments": [ "weapon.mod.holosight" ], "amount": 1, "skinID": 0, "container": "Belt" }, { "shortname": "syringe.medical", "attachments": null, "amount": 2, "skinID": 0, "container": "Belt" }, { "shortname": "bandage", "attachments": null, "amount": 3, "skinID": 0, "container": "Belt" }, { "shortname": "syringe.medical", "attachments": null, "amount": 2, "skinID": 0, "container": "Belt" }, { "shortname": "syringe.medical", "attachments": null, "amount": 2, "skinID": 0, "container": "Belt" }, { "shortname": "ammo.pistol", "attachments": null, "amount": 256, "skinID": 0, "container": "Main" }
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When i set the spawn points to the edges of the arena ( I am using the recommended arena prefab ) players are spawning outside of the arena. It seems to be putting a sphere around the arena for potential spawn points but the arena prefab recommended for this is not perfectly round. Any pointers on how to set this up ? I could set it to one side since each end of the prefab are round but that would kind of defeat the purpose of half the arena and would make the players spawn very closely. Thank You
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I've had a persisting issue where the winner gets bugged out when being returned from the Scuba Arena. They get almost stuck in the terrain and can barely move. TP'ing them to a different location or even in the sky doesn't work. Having them re-log doesnt seem to fix the issue either. The past few times it has happened I've had to do a server reset to allow the player to move. Other than that I feel like it has been working as intended.
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Cannot blacklist placing doors / Hatch not taking explosive damage
Longthang98 replied to Longthang98's Support Report in Support
What you sent me works ! It made i was able to configure it to where you cant build walls down there either, which is what I wanted. I appreciate you ! -
Cannot blacklist placing doors / Hatch not taking explosive damage
Longthang98 replied to Longthang98's Support Report in Support
That would be awesome ! Thank you -
Awesome thanks you too !
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No worries i appreciate it ! I'll be on the lookout for an update
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I am getting this error when trying to add the plugin to my server : Failed compiling 'HomeStereo.cs': 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (HomeStereo 56 line 1767)
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Cannot blacklist placing doors / Hatch not taking explosive damage
Longthang98 posted A Support Report in Support
Hello, I am trying to use this plugin on a normal pvp server. I don't want the players to be able to place doors underground and would like the hatches to be able to be raided into. When placing a c4 on the hatch it just removes the lock. Would you be able to make it where you can blacklist placing doors inside the basement? I've tried to add multiple prefab paths for the doors and it still allows placement. Thank You ! -
Hello, I can't seem to make this plugin operational on my server. I have the skip night plugin and time does track throughout the day. Other quarry plugins work but this one will not. Do you have any plans to adding in tick rate mods / diesel fuel consumption mods so it will register? It doesn't matter what I do the quarries just run continuously