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Everything posted by Pepuni.
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Yes, the problem with using walls is that it makes it very difficult to use. For example, leaving the drop box on the roof so everything is organized on lower floors. I can think of things like... that I can only have one drop box, that the drop box to change state has some kind of cooldown, or simply that the drop box can't be so close to a bag. Don't you think that would solve it?
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Sorry for the delay, I've had a lot of work, here is the video, I had to use Vanish but I could do it without it anyway.
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For now, I have it in production on my server, and everything's perfect. I'm waiting for you to come up with something to improve what I mentioned in support. On the other hand, all players can see other players' filter lists when they hit load (my players don't like this). Could this be removed so that when a player opens a box with a filter assigned to it, the filter panel doesn't automatically open unless they hit the "filter" button? One more thing: in my case, it seems the chains don't work with each other when filling boxes. (I didn't check this myself; it's a ticket from a single player.)
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Pepuni#7417
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Yes, sleeping bag. If you make a structure surrounded by high-quality metal walls, a box, and a sleeping bag. Filters have been placed on that box to hold missiles, gunpowder, and everything important. When you're going to disconnect, you... Once you connect, you commit suicide. You appear in the sleeping bag surrounded by high-quality walls with the box full of everything important. You change the role of the box; in this case, you use it as a drop box. And outside these walls, you place filters with the important things to remove them from the walls without access. I don't know if I can explain myself like this, otherwise I'd be happy to make a video or show you on Discord.
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Creo que es mejor hablar aquí para tener todo más organizado. Soy vendedor en Codefling y siempre prefiero comunicarme a través del soporte. ¿Tienes alguna idea para solucionar el siguiente problema? Al mostrar el complemento a los jugadores, dicen que les encanta, pero han notado lo que consideran un "defecto". Si un jugador bloquea una caja y un saco de dormir llenos de botín, puede exportarlo posteriormente a una caja externa, lo cual no sería legítimo. He visto que las transferencias de pared se pueden bloquear, pero claro, el complemento es fantástico para mover objetos de un piso a otro de forma legítima; es maravilloso. Aun así, los jugadores podrían aprovechar esta posible vulnerabilidad para almacenar objetos de forma injusta. Una idea que me viene a la mente es que los buzones asignados podrían tener algo único, o tal vez una vez que se les asignen filtros, ya no se puedan usar como buzones... Estoy seguro de que se le podría ocurrir una solución mucho mejor. Muchas gracias por tu complemento. Creo que es absolutamente increíble.
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I've seen in the video that if the center of the drop box "doesn't see" the destination box, it won't send the items. But in this case, if they are different floors, will the items move? That is, let's imagine the drop box is in compound and we want to send the items to opencore. Would it work? Likewise, if the loot were tapped, is there a possibility that it wouldn't be able to be removed from there? To prevent players from tapping loot with the plugin?
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picking up a cooking station, gives a mixing table
Pepuni. replied to tacman1981's Support Request in Support
me too -
Now I've had to restart it because they appear and disappear, as if bugged. I don't get any errors on the console. They go down the road, but they go, they appear, they disappear, they appear, like that all the time. It's only happened to me once since the wipe, but I was on the console and not in the game, so I couldn't make a video. Is this happening to more people?
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For some reason, the convoy seems to get stuck somewhere on the road, the player comes and loots it, and it respawns infinitely.
