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Pepuni.

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Everything posted by Pepuni.

  1. Pepuni.

    Team Leaders won't switch

    So let's wait to see if the creator can help us, because it seems like it's a common error and not a conflict with another plugin. The function certainly worked perfectly for me until 2 weeks ago.
  2. Pepuni.

    Team Leaders won't switch

    Hopefully, this is a more common issue and I can look into it. I have a plugin called TeamTracker. Do you happen to use that plugin as well? I'd like to give you more clues.
  3. Pepuni.

    Team Leaders won't switch

    I have the same problem
  4. Pepuni.

    Vehicles

    Hello, I need your help using the store. I've managed to include vehicles, but once purchased, how do I use them? They can't be placed on the ground.
  5. Pepuni.

    Vehicles

    Is posible add Vehicles in shop?
  6. Pepuni.

    Language

    I have everything translated but in the game it doesn't appear with the translation.
  7. Pepuni.

    Language

    Hi, to use the translation into my language, would I have to modify the oxide/lang/betterteam folder?
  8. Pepuni.

    Better Teams

    Ok, I'll buy it, I hope it works. If so, I'll let you know. By any chance, do you plan to offer any discounts soon?
  9. Pepuni.

    Better Teams

    Hi, I would like to know before buying it if when a player leaves the team the roster is completely cleared and he is not authorized for codelocks and turrets. Because I use another plugin called TeamTracker by Whisper88 that could create a conflict with this, could you help me with this before buying it?
  10. Pepuni.

    Raid Protection

    Hi, is the plugin working after the last update in March? Until today I'm using the free version on my server, I want to keep using this plugin and the free version seems to have stopped working. An important question is if it can be combined with the tcupgrades plugin (I say this because of the interface)
  11. Pepuni.

    Problem after Forced

    When i stopped the event. NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException Nu
  12. Pepuni.

    Is not work on me

    Okay, perfect, sorry for the delay in answering, so if I change that 90 minute time to, for example, 10 minutes, when 10 minutes have passed after the last broken thing, the offline raid block will be applied, right?
  13. Pepuni.

    Is not work on me

    Yes, it is being attacked 90 minutes before, is that the problem? Do I have to decrease that time? But if I decrease it, do I have to finish the raid in less than 90 minutes? In other words, would the player only have 90m?
  14. Pepuni.

    Is not work on me

    The only time counter I see is above life the simplestatus 1/1
  15. Pepuni.

    Is not work on me

    Hi, I'm trying the plugin but it's not blocking after a raid when they are offline. I'll send you the config. { "Raid Proximity Threshold (in meters)": 140.0, "Offline Raid Session Limit (per day)": 1, "Base Session Cooldown (in minutes)": 90.0, "Discord Webhook URL for Raid Alerts": null, "Debug Discord Webhook URL": "", "Enable Debug Logging to Discord": false, "Enable Debug Logging to Console": false, "Discord Queue Delay (in seconds)": 1.0, "Is Server Vanilla?": false, "Block Damage on Raid Limit Reached": true, "Show Offline Raid Count (on modded servers)": true, "Enable API Integration": false, "API Authentication Token": null, "API Base URL": null, "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false, "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8, "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00", "Exclude bases genrated by raidable bases": true, "Version": { "Major": 1, "Minor": 5, "Patch": 22 }, "Additional Blocked Entities": [ "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait" ] }
  16. So it's perfect! That was the question, I understand that the offline raid limit can be extended, right?
  17. I understand your message, but for example, by limiting players' raids to other offline players, if for example, a team that has already done an offline raid is going to do an online raid and these players disconnect because they know that the group that is doing the raid has already done another raid previously, at what point would the offline raid block be triggered?
  18. Is it configurable how long it takes for offline protection to kick in? That is, how long does it take to kick in when the player disconnects?
  19. Ok Perfect, I was between this plugin and another one that also gives the option to limit online raids, is it possible in this one?
  20. Pepuni.

    Buy events

    Hi, could you tell me where to find the option to set a maximum number of bases purchased by players? Sorry to ask so much
  21. Pepuni.

    Clean

    Please could i receive answer?
  22. Pepuni.

    codelocks

    But where is this? Add Code Lock To Boxes
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