-
Posts
60 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Tstew
-
Version 1.0.3
6 downloads
StewBot is an intelligent, automated chat assistant for your Rust server. When players type messages in chat, StewBot scans for specific trigger words or phrases and instantly responds with helpful or fun messages—providing friendly guidance, answers to common questions, or just a bit of server flavor. Plus, you have complete control over its behavior: configure the trigger phrases, set custom responses, and even specify words that prevent responses altogether. With its fully customizable JSON configuration, StewBot adapts to your community's needs, ensuring that every interaction is engaging and on-topic. Enjoy a more interactive and informative chat experience with StewBot! No permissions required, simply edit the easy to use json file in the config folder. Let the bot answer repeated questions to save yourself from having to be on repeat.$6.99 -
- 1,002 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 1,002 comments
-
- #loot
- #customloot
- (and 13 more)
-
Is there a way to get the plugin to communicate with other plugins like SkillTree? I have been using both plugins for the past few months and everything worked well together, once i updated this plugin a few days ago, it seems to be negating some gather rates that SkillTree is supposed to boost. Not sure what changed in the code between updates, but it is causing a conflict
- 1,002 comments
-
- #loot
- #customloot
- (and 13 more)
-
No doubt. Appreciate the work and the responses.
-
Thank you for the response death. I understand it’s a process and by no means complaining about the length. It’s my first plugin submission, so just trying to get an understanding of the process. I hope you don’t lose your sanity.
-
I submitted a plugin for review and I can’t see anywhere that I can check the status of it. Can someone point me in the direction to check that info?
-
Is there a way to make the plugin not trigger and notify the server when someone breaks a barrel? My whole server is notified of a raid when someone is running down the road breaking barrels. also make it so it doesn’t trigger when a player is breaking their own building blocks, or the building blocks belonging to their clan mates.
-
- 196 comments
-
- 1
-
-
- #rust plugin
- #custom rust plugin
-
(and 2 more)
Tagged with:
-
- 574 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 574 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 574 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 574 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 574 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
Hello everyone. I am looking to configure the loot that the NPcs drop. Aside from changing it in the config file, i notced it uses the "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" with that being said, i use Loottables plugin, and i dont see that under the options.(see picture below) Is there another plugin i should be using for loot, or do i need to manually set each NPC's loot in the monument folder?|
-
1 player killed another player, title transfered. when the new lord went to set his box, it says the box is full, yet he hasnt set a box yet.
-
-
- 196 comments
-
- #rust plugin
- #custom rust plugin
-
(and 2 more)
Tagged with: