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Everything posted by Fast_CD
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After Halloween update, spaming in console: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HarborEvent+ControllerHarborEvent.UpdateMarkerForPlayers () [0x0001d] in <b223e2226b694981a9a7fabbe9420326>:0 at Oxide.Plugins.HarborEvent+ControllerHarborEvent.ChangeToFinishTime () [0x00169] in <b223e2226b694981a9a7fabbe9420326>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <1998bd32c4d0466da680156345913e39>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <1998bd32c4d0466da680156345913e39>:0
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@nivex Hello! In my settings, only the automatic appearance of the event is enabled. Parameter 1 is set for each type of base. It turns out that all types of bases are always spawned on the map by one unit. At the purchase event, I have a value of 5. That is, in total, 5 bases can be bought additionally. BUT! There was a problem after the last update: it is not possible to buy a raid base! for each type of base it gives an error that ONE available event has already been spawned.
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Errors have arrived... version 2.4.4. rolled back to version 2.43 - normal flight NullReferenceException: Object reference not set to an instance of an object at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <5e447a4bb1cb4b62bf6830ead66f8053>:0 at Oxide.Plugins.RaidableBases+RaidableBase.UpdateTime (BasePlayer player, System.Boolean state) [0x00034] in <2454b2d2522a4c9b8e9cfd7e0f7b3fa1>:0 at Oxide.Plugins.RaidableBases+RaidableBase.OnPlayerExit (BasePlayer target, System.Boolean skipDelay) [0x00025] in <2454b2d2522a4c9b8e9cfd7e0f7b3fa1>:0 at Oxide.Plugins.RaidableBases+RaidableBase.<CheckIntrudersExiting>m__4 (Oxide.Plugins.RaidableBases+Raider ri) [0x0004e] in <2454b2d2522a4c9b8e9cfd7e0f7b3fa1>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases+RaidableBase.CheckIntrudersExiting () [0x00021] in <2454b2d2522a4c9b8e9cfd7e0f7b3fa1>:0 at Oxide.Plugins.RaidableBases+RaidableBase.CheckEntitiesInSphere () [0x0003a] in <2454b2d2522a4c9b8e9cfd7e0f7b3fa1>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <da65bb8f18014b5cab4c7d176d8e2794>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <da65bb8f18014b5cab4c7d176d8e2794>:0 (Filename: <5e447a4bb1cb4b62bf6830ead66f8053> Line: 0)
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Magic Steen I did this setting two weeks ago and there were bots. Apparently after some kind of update, everything flew off.
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It was true! And everything worked
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I don’t understand anything, but why did it become false ??? after all before that everything worked?
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wrong filedefault-CustomProfiles.json
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There are no errors in the console!
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I don’t understand anything! Bots from the default-CustomProfiles file simply cannot be spawned ... Deleted the file! Created new points and new bots, but they are not! Bots from the default-DefaultProfiles file spawn normally. What is the problem:? default-CustomProfiles.json
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Dear, are you delusional? What is the paid plugin? I just took a free plugin from umod, redesigned it a bit, because I wanted a helicopter to work for me. Now I have two plugins working. Which one is paid? The one here? or the one on umod? Didn't you confuse anything? And all that needs to be redone there is just a little bit for everything to work. Just rewrite a couple of lines.
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My server got erased after restarting at 17:00 UTC. I kept thinking why, now it's clear why and it's sad. Custom map. All player buildings are gone. NPCs disappeared in the city. All shops are gone. I had plugin version 1.0.1 Installed 1.0.2 Reinstalled all server libraries. I rebooted the sevrer several times, it seems the flight is normal. Let's hope that the plugin won't erase it again.
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Just look at how many people have broken bots and they cannot buy this plugin for themselves because of its high cost. And I agree with whoever said that raid bases should then cost $ 100! But I disagree with those who say that you used it for free and now have to pay. Take a look at the raidbase plugin. It was also free. The developer did the right thing - he gave a choice: buy the full functionality or use the limited version for free. There was a too sharp transition from the free version to the paid version, and even during the wipe.