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Everything posted by imthenewguy
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- 1,337 comments
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- #leveling
- #progression
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- 1,337 comments
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- 1
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- #leveling
- #progression
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All updated
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All updated.
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- 60 comments
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- #storage
- #containers
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(and 4 more)
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I have none enhancement kit by recycling
imthenewguy replied to Trudy Latté's Support Request in Support
Have you tried setting the recycle chance to be higher to see if it drops? If so, can you send me your config? -
I have none enhancement kit by recycling
imthenewguy replied to Trudy Latté's Support Request in Support
Do you use any recycler plugins? -
I have none enhancement kit by recycling
imthenewguy replied to Trudy Latté's Support Request in Support
Have you assigned the permissions for it? itemperks.recycle -
- 252 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Can you change the randomizing upgrading to specific prices per tier?
imthenewguy replied to cody simao's Support Request in Support
You could probably configure GUI shop or another shop plugin to handle it. EpicLoot has a command to generate items via command. genitem <target steamID> <shortname> <enhancement type> <tier> You could create an item in the config of a shop or crafting plugin that runs this command, targeting the player who is using the shop. -
- 252 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Can you change the randomizing upgrading to specific prices per tier?
imthenewguy replied to cody simao's Support Request in Support
The plugin only supports randomizing tiers at this point. -
Changed Status from Pending to Closed
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Hey you need to have the fishing rod held active in your hand when you attempt to look at buffs for held items.
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Unfortunately not
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Changed Status from Pending to Closed
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Any time
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Hey yeah they are, so long a they are in the list of commands to run when respeccing.
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Easiest way to get an understanding is to run the chat command /addtestpermsnode This will add a custom permission node to the Cooking tree (disabled by default), and show you how its done. My video also covers it as well. Key is the permission, value is the message. The value_per_buff isn't too relevant if using permissions solely. The cooking example will be good because it shows how you can use multiple permissions in the same skill node, accessible at different levels.
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- 152 comments
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- 1
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- #items
- #enhancement
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(and 6 more)
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Not currently no.
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radiation skill bug / idea maintenance skill
imthenewguy replied to Zainur's Support Request in Support
Hey the Radiation expert perk doesn't add additional rad resistance, it simply reduces the incoming damage from radiation. If your rad stack was to tick for 0.2 damage and you had the 50% reduction, it would only tick for 1. If you had it at 100%, then you would never accumulate radiation as it would be removed each damage tick. The maintenance skill is agnostic to any type of source as it runs in the OnLoseCondition hook. This hook is fired whenever it loses condition. If condition is being lost from a source, then it may be forcing the condition loss via another plugin that doesn't trigger this hook. -
The one on the sales page.
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Hey mate, so one way you could handle this is: Enable permission based trees, so players require permissions to see each tree. Assign permissions to the default oxide group for each default tree so the players can see them. Create a new tree in the config and call it whatever you want. Add a node in at level 1 that will provide the user with the permission. Do not give permission for players to see this tree. See my video if you need help with this. Go to the leveling rewards section of your config and add in the desired level, and add a command that fires off a permission to give the player access to the new tree you just created when they achieve that level. "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "o.grant user {id} skilltree.mytreenamehere": "You have unlocked the <insert name here> skill tree and can now learn on shot kill." }, "List of commands that are fired off when the player data is reset": [ "o.revoke user {id} skilltree.mytreenamehere" ] } },