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Everything posted by imthenewguy
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- 30 comments
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That permission increases the chance by 100%, it doesn't set it to 100%. For example, if the base value was a 25% chance of success, that permission would instead offer a 50% chance.
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How have you set it up?
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- 30 comments
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Ahh right I understand the concept. It seems a little over-complicated and nieche for this plugin. Would be simpler to add a straight roll for Item/economics/server rewards to re-roll the stats of the item. Example: Re-rolling c tier items would cost $100 and has the potential to re-roll using the default chances (could remain C, upgrade to B, A or S). Re-rolling B tier items would be the same, except that they could not downgrade to C, but would cost $200. Re-rolling A tier items would be the same, except it could not downgrade to B or C, but would cost $500. etc
- 252 comments
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- 2
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- #enhanced
- #custom loot
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Hey mate, why not use the NightVision plugin? The plugin supports it by default. If you do want to use the nightvision item specifically, adjust your config value to this: "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [ "inventory.giveto {id} nightvisiongoggles" ], Regarding adding extra loot profiles, you basically want to ensure you format it correctly or you will run into json format issues. "TestLoot": { "Chance for this profile to be selected for the game (weighted system)": 100, "min_items": 2, "max_items": 4, "items": [ { "shortname": "weapon.mod.8x.scope", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null }, { "shortname": "weapon.mod.small.scope", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null } ] }
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Hey I have never used the shop plugin, but I assume you can add commands to it that run when a player makes a purchase. If so, I would suggest simply running the givexp console command for the player.
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- 252 comments
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- #enhanced
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Version 1.0.8
338 downloads
Paintball is a plugin that spawns an arena in the sky to host a paintball match using snowball launchers. Players have a set number of hits that they can take before they are eliminated. There are 2 game modes included with the plugin: Free-for-all: Everyone vs everyone. Team death-match: Players are split into 2 teams. Players can be awarded with items, economics, server rewards and custom commands if they win. The plugin comes with 2 dynamic arenas included, which will be selected randomly each game. EventHelper is used to automatically start the event and will also allow players to vote for the event manually. The only permission is paintball.admin. This is required to run all commands except for joining and leaving an event, or redeeming prizes. Command: pbstart Parameters: <optional: arenaFile, optional: heightMod, optional: startDelay> Type: Console & Chat Description: Manually starts the game. Command: pbend Parameters: none Type: Console & Chat Description: Manually stops the game. Command: pbjoin (configurable) Parameters: none Type: Console & Chat Description: Joins an active game. Command: pbleave (configurable) Parameters: none Type: Console & Chat Description: Leaves an active game. Command: pbprize (configurable) Parameters: none Type: Chat Description: Redeems a prize for winning. Command: pbsetcentrepoint Parameters: <arenaFile> Type: Chat Description: Sets the centre point of an arena at the players location. The arena will spawn from that location moving forward.$19.99- 30 comments
- 3 reviews
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- 2
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Changed Status from Pending to Closed
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The only way to block it at the moment is to use ZoneManager, or add the grid values into the config. "Grids To Block Spawns At"
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Since that is an ultimate, its values are adjusted else-where in the config. "What scale of damage should the player receive as health [1.0 = 100%]" I'll think about your suggestions.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I will look at adding it though.
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It does not.
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- 252 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 252 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Adjust their corresponding drop sources to 1.0. You can also set the dropWeight for the ingredients in question to 1000 for good measure as well, this means that the source is more likely to roll that particular item. Under "Drop sources"
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Have you tried settting the rates to 1.0 to test?
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Id hit the dev up and ask why they are overriding the default behavior. I imagine that would conflict with a fair few plugins.