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Everything posted by imthenewguy
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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Hey mate did you want to flick me a message on discord and Ill send you a copy to test?
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nah I meant I must have forgotten to add the feature lol
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Changed Status from Pending to Closed
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So the xp stays at the same value for all death types, or only for some?
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You need to have the double jump plugin on your server
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Leave it with me. I may have imagined adding the feature
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Toggle the config option on for the Raiding ultimate so that it only works with Raidable Bases.
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The issue is that you have messed up the lang file. If you delete the lang file you will see both issues resolve.
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The chances are multiplicative of the default values. For example, if you have a base chance of 5% to find an item in a crate_normal_2 container, and then have a 25% boost from the Skill Tree nodes, your chance would be modified to 6.25% If you set the boost to 100%, the chance would instead be 10%. It scales based off of the default loot chance values. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 5.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 } }, "Corpse loot info": { "Corpse types and their chance for an enhanced item to spawn": { "scientistnpc_heavy": 3.0, "scientistnpc_cargo": 1.0, "scientistnpc_cargo_turret_any": 1.0, "scientistnpc_cargo_turret_lr300": 1.0, "scientistnpc_ch47_gunner": 1.0, "scientistnpc_excavator": 1.0, "scientistnpc_full_any": 1.0, "scientistnpc_full_lr300": 1.0, "scientistnpc_full_mp5": 1.0, "scientistnpc_full_pistol": 1.0, "scientistnpc_full_shotgun": 1.0, "scientistnpc_junkpile_pistol": 1.0, "scientistnpc_oilrig": 1.0, "scientistnpc_patrol": 1.0, "scientistnpc_peacekeeper": 1.0, "scientistnpc_roam": 1.0, "scientistnpc_roamtethered": 1.0 } },
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Not sure what you mean. Mind providing some more context?
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The only way they would be able to use it is if they had recyclers assigned to them. If they have 0 recyclers, they won't be given additional ones each wipe unless they have the permission. For instance, if they have 2 recyclers assigned to them, they can use the command twice.
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Yeah Jbird reached out to me. The return type for hooks that start with "Can" are generally false, as it is a bool, but since this is actually an object return the standard is to return true. Ill update it in the next patch. Both returns to the same, it's just simply a conflict because they are returning different values. You can edit the plugin so it only uses a small number of ingredients. There is a config option that will allow you to change the base profiles: "Which recipe and ingredient should we use? [simple, advanced]. Changing this will delete " Simple only adds 10 new ingredients in and uses a lot of the existing rust items. The recipes are fully configurable though, so you can remove the requirement entirely for custom ingredients and only use default items if you wish.
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Repaired Items not useable after unlocking the Skill
imthenewguy replied to Yuki's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Clear your cache and re-download it.
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Changed Status from Pending to Closed Changed Fixed In to 1.3.1