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imthenewguy

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Everything posted by imthenewguy

  1. Ill add updates to both plugins next release
  2. imthenewguy

    Loottable

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. imthenewguy

    Loottable

    The name of the item needs to be formatted correctly. "research notes [3412]" As I said, you are missing the brackets.
  5. You can use it to turn items equipment into epic items.
  6. It's not causing the server to crash. It spawns 1 of each workbench only at (0,0,0). If you kill it (and there is no reason to), it will respawn a new one. They are required for the workbench team skill.
  7. imthenewguy

    Loottable

    You havent set the name correctly. Look at the name of a functioning item and then look at what you have. It's missing [] or () brackets.
  8. imthenewguy

    The chickens

    I have it patched in the next release.
  9. You can use CopyPaste to create your own platform, and you can add vending machines in there.
  10. Should only spawn once, but respawns it if something kills the entity. It's used for the mobile workbench skill. If that skill is disabled, they won't spawn.
  11. The vending machines are the fishing village ones. They are in the Platform.json file. "prefab": "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_fishexchange.prefab", "localPos": { "x": -0.0331726074, "y": 0.4754181, "z": 0.06617737 }, "rot": { "x": 0.0, "y": 0.0, "z": 0.0 } },
  12. Unsure. It's why it's in testing.
  13. Yes. Did you respond to that message?
  14. I don't see a PM from you on discord.
  15. You need to have roles on my discord to see it. There is a channel called plugin-support-info which gives instructions on how to get roles.
  16. imthenewguy

    1 hit node

    No, set the config value I mentioned to true
  17. imthenewguy

    Stack SIzes

    Changed Status from Pending to Closed
  18. DriverCollisionResistance is only resistant to Collision damage. It has no effect on rockets, bullets etc.
  19. Unfortunately they are no longer supported as FP changed the class structure of the horse. They are being removed next release.
  20. imthenewguy

    Stack SIzes

    Not really, no. Some stack size plugins will force the stack to be smaller when the wood enters the inventory, but some don't.
  21. It's because it's an IO buff. It doesn't scale. It's on or off.
  22. Could do something like this: "command_2": { "name": "Add groups", "time_type": "hour", "time_to_add": 30, "vip_group": null, "vip_description": "This is an example of a group and command token.\nYou can also add new lines like this.", "remove_tokens_on_wipe": false, "token_item": { "name": "Item Giver", "skin": 2546992685, "item_shortname": "radiationresisttea.pure" }, "_command": null, "_commands": [ { "command": "o.usergroup add {id} vip2", "message": "", "public_message": "", "hook": true }, { "command": "o.usergroup add {id} groupName2", "message": "", "public_message": "", "hook": true } ], "remove_commands": [ { "command": "o.usergroup remove {id} groupName", "message": "", "public_message": "", "hook": true }, { "command": "o.usergroup remove {id} groupName2", "message": "", "public_message": "", "hook": true } ] }
  23. Would be a little messy to change at this point.
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