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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. My zombies, with "Disable_Radio" set to true, still have the radio sound. I've confirmed I've got 1.01. It seems the sounds might only be coming from the custom ones, not the default ones. Custom ones set to type 1.
  2. What are the "types" of AI. Should I use something other than 1 for scientists or other non-zombie AI? How does that work?
  3. When I tested this, it was just me and one other player and his internet connection was really really bad, which I think it why he glitches through the floor of it. It's fine, if players choose to play online games with such crappy internet, that is their problem I guess.
  4. It seems the OregonZombie plugin that is included with the Oregon map is causing this issue. I unloaded that plugin and it works fine. I've contacted Gruber about it.
  5. I've been using this plugin for several months so I'm familiar with how it works. Today I was working on my test server when I found out that if I kill a bot, it disappears on death. I've never had this happen to me before. It happened with bots from both the custom profiles and default profiles. Below are links to my profiles. The map I'm testing this is the Oregon Land of the Dead. Default profile: https://pastebin.com/vRRwBP5m Custom profile: https://pastebin.com/8hHVz3yL
  6. Is there anything that can be done about the players that glitch through the elevator? Perhaps if the elevators come back down and there's players down there, they are telported to the surface, or worst case scenario, they are kicked out of the event?
  7. Sorry, here's the screenshots.
  8. I am just testing this out right now before I go live with it and I had a player that fell through the elevator while it was bringing him up. He has a bad connection so that might have something to do with it. Also, found a rock you can see through. [url=https://ibb.co/wRqkj08][img]https://i.ibb.co/wRqkj08/20211125232359-1.jpg[/img][/url] [url=https://ibb.co/xXtTjH4][img]https://i.ibb.co/xXtTjH4/20211125232404-1.jpg[/img][/url]
  9. Does anyone have a good list of prizes they'd like share to save some of us time?!
  10. Will this be updated and offered for sale again?
  11. Any chance of having this addressed?
  12. I just went through my plugins and I had Gather Manager installed. I bet that's what was causing the increased rates.
  13. So with that config, the resource would produce between 45 and 450 of that particular resource per minute? I noticed the quarries have a rating ## pm. Is that was the resources should be per minute normally? I'm confused because I placed a quarry that had metal ore at 77 pm. In 1 minute, it generated 1100 metal ore.
  14. Can someone explain how to set the resource usage/resources given? I feel like the players are getting way too many resources in way too little time. I want to either slow down the resources, increase the fuel used, or both.
  15. Yeah, I upgraded it later that day after I saw the updates section.
  16. I see the place in the config to switch to Economics but how do you set how much in economics it costs to upgrade?
  17. BetterDeadThanZed

    Invisible

    I just downloaded this for the first time, after getting the update notification and my carpet is inivisble.
  18. It's also happening with raidexpert7 so I don't think it's specific to the bases, but to the plugin itself.
  19. I had a player tell me that when he throws a survey charge, in case he wants to place a physical quarry or pumpjack, that they stopped exploding when I added this. Does this plugin affect that?
  20. I had a player tell me he was doing a raidable base and when destroying the boxes in the base, most had no loot dropped. I checked the logs and determined it was raidexpert10. I have not modified the files and no one else reported this issue previously although the base has spawned 10 times in the last week. Is there a bug in Raidable Bases or is there a problem with this specific base?
  21. I've been told by a couple of players that if you remove an indoor furnace and try to place it again, it becomes an outdoor furnace, not able to be placed inside again.
  22. Right now I have survey charges, quarries and pumpjacks in my /shop (economics). Players can get 25 survey charges for free and the quarries and pumpjacks each cost 1000 economics coins. They get a physical inventory item to place. I am wondering, would it be possible to add a requirement (optional for server owners) for a player to have a specific item (defined in the config) in their possession to place one of these? The idea is I'd still have them buy the quarry or pumpjack from the /shop, then when they use the virtual quarry, the physical quarry or pump jack in their inventory would be used up. Other admins might just want to use scrap or some other item(s). Is that something that can be done?
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