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Everything posted by BetterDeadThanZed
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I've been using this plugin for several months so I'm familiar with how it works. Today I was working on my test server when I found out that if I kill a bot, it disappears on death. I've never had this happen to me before. It happened with bots from both the custom profiles and default profiles. Below are links to my profiles. The map I'm testing this is the Oregon Land of the Dead. Default profile: https://pastebin.com/vRRwBP5m Custom profile: https://pastebin.com/8hHVz3yL
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Clipping through elevators
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Is there anything that can be done about the players that glitch through the elevator? Perhaps if the elevators come back down and there's players down there, they are telported to the surface, or worst case scenario, they are kicked out of the event? -
Clipping through elevators
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
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I am just testing this out right now before I go live with it and I had a player that fell through the elevator while it was bringing him up. He has a bad connection so that might have something to do with it. Also, found a rock you can see through. [url=https://ibb.co/wRqkj08][img]https://i.ibb.co/wRqkj08/20211125232359-1.jpg[/img][/url] [url=https://ibb.co/xXtTjH4][img]https://i.ibb.co/xXtTjH4/20211125232404-1.jpg[/img][/url]
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Indoor furnaces become outdoor
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Any chance of having this addressed? -
So with that config, the resource would produce between 45 and 450 of that particular resource per minute? I noticed the quarries have a rating ## pm. Is that was the resources should be per minute normally? I'm confused because I placed a quarry that had metal ore at 77 pm. In 1 minute, it generated 1100 metal ore.
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Loot missing from raidexpert10
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Yeah, I upgraded it later that day after I saw the updates section. -
I just downloaded this for the first time, after getting the update notification and my carpet is inivisble.
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Loot missing from raidexpert10
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
It's also happening with raidexpert7 so I don't think it's specific to the bases, but to the plugin itself. -
I had a player tell me that when he throws a survey charge, in case he wants to place a physical quarry or pumpjack, that they stopped exploding when I added this. Does this plugin affect that?
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I had a player tell me he was doing a raidable base and when destroying the boxes in the base, most had no loot dropped. I checked the logs and determined it was raidexpert10. I have not modified the files and no one else reported this issue previously although the base has spawned 10 times in the last week. Is there a bug in Raidable Bases or is there a problem with this specific base?
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I've been told by a couple of players that if you remove an indoor furnace and try to place it again, it becomes an outdoor furnace, not able to be placed inside again.
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Right now I have survey charges, quarries and pumpjacks in my /shop (economics). Players can get 25 survey charges for free and the quarries and pumpjacks each cost 1000 economics coins. They get a physical inventory item to place. I am wondering, would it be possible to add a requirement (optional for server owners) for a player to have a specific item (defined in the config) in their possession to place one of these? The idea is I'd still have them buy the quarry or pumpjack from the /shop, then when they use the virtual quarry, the physical quarry or pump jack in their inventory would be used up. Other admins might just want to use scrap or some other item(s). Is that something that can be done?
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I checked my config and I have this: "SamSite Range (350.0 = Rust default)": 75.0, I have confirmed that I am being engaged at 100m. Is this a bug or just the way it works?
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This is a support ticket on the Cobalt Laboratory plugin....
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If the map affected the player threat, the other non-cobalt event helicopters would act the same. It's only the helicopter from this event that will go off and attack players as per normal vanilla behavior after hanging out at the event for about 5 minutes. The plugin I previously mentioned changes the attack heli behavior to only attack a hostile player. I do not have the airfield parameter enabled. I've disabled the spawning of the heli so it's not a huge concern of mine right now, but I wanted to make it known that this might be an issue.
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