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Steenamaroo

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Everything posted by Steenamaroo

  1. Ah, ok. I'll need to add it in manually the same way as the Oilrigs. It'll be in the next update. Thanks.
  2. Oh, sorry - Leave the HappyHour multiplier at 1. That disables it.
  3. Hi, Setting start and end hour to the same thing would disable it, but I'll add a true/false back in. Must have gotten lost along the way.
  4. Hi, They should be added automatically. Is something missing?
  5. I assumed that was author debug and removed it, although I'd be happy to add it back in again.
  6. No problem at all. Heh, it happens! If that turns out not to be the issue please do let me know.
  7. Steenamaroo

    BotSpawn error

    Glad to hear it. Thanks for coming back to let readers know.
  8. Hi, The only explanation I can think of is if you're keeping the data file open in your editor and making changes but it's not up to date. If you were to open it, set parent monument, reload BotSpawn (see the message from your post), then continue editing to make some other changes, the data file wont be up to date with the Parent_Monument related info that it auto-saves at the bottom.
  9. Thanks @always Tim There'll be another update this evening addressing a few bugs and a mistake I made, resulting in that ^ error.
  10. Steenamaroo

    BotSpawn error

    Those version numbers look correct. I'd guess at either corrupt files in server install, or maybe permissions issues (file access permissions). I really don't know but you can be pretty confident it's not a plugin issue - Rust server is failing to load its own assets.
  11. Steenamaroo

    BotSpawn error

    Hi, Yeah, I'm pretty sure that points to a server install issue. I expect if you unload BotSpawn then do 'spawn murderer' in f1 console, looking at the ground in front of you, you'll see the same errors.
  12. Hi, There's no option for that right now but I'll add a config true/false option to disable all reward notifications in the next update.
  13. Best to just delete your data files and start again, or attach them here and I'll see if I can find the mistake.
  14. Changed Status from Pending to Closed Changed Fixed In to 3.0.1
  15. Steenamaroo

    Exception error

    Changed Status from Pending to Closed
  16. Changed Status from Pending to Closed
  17. Steenamaroo

    Messages not sending

    Changed Status from Pending to Closed
  18. If you're willing maybe you could send me your BotSpawn data folder, config file, and the map you're using? I can set the whole lot up over here and see it for myself and, hopefully, get it sorted.
  19. Steenamaroo

    Raidable Bases

    Indeed - Thank you @nivex. I think there were a few issues similar to this recently - You'd need to contact Death either via 'Ask a question', DM, or Codefling discord. Sorry for any inconvenience!
  20. Oh, nevermind. Pretty sure I know what it is. There's an update coming - This will be included in it. Thank you.
  21. You know the underground/tunnel npcs for airfield and trainyard have their own separate reward?
  22. Perfect. The attention to detail is appreciated!
  23. long shot - Are these npcs all from areas where there are underground npcs? I've tested with murderer and scientist here and both are 'going home' when they're meant to, so I guess something on your server is getting their attention. What kind of aggro range have you got set for them?
  24. This should address the errors and the apc/heli issue. If you have time to confirm that'd be appreciated. Also, yes...I'm in discord. If you join Codefling discord (link in footer) I'm admin there - Feel free to ping me. RustRewards.cs
  25. The actual error is now resolved - When I've sorted heli/apc I'll share another update.
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