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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    BotSpawn error

    Glad to hear it. Thanks for coming back to let readers know. 🙂
  2. Hi, The only explanation I can think of is if you're keeping the data file open in your editor and making changes but it's not up to date. If you were to open it, set parent monument, reload BotSpawn (see the message from your post), then continue editing to make some other changes, the data file wont be up to date with the Parent_Monument related info that it auto-saves at the bottom.
  3. Thanks @always Tim There'll be another update this evening addressing a few bugs and a mistake I made, resulting in that ^ error.
  4. Steenamaroo

    BotSpawn error

    Those version numbers look correct. I'd guess at either corrupt files in server install, or maybe permissions issues (file access permissions). I really don't know but you can be pretty confident it's not a plugin issue - Rust server is failing to load its own assets.
  5. Steenamaroo

    BotSpawn error

    Hi, Yeah, I'm pretty sure that points to a server install issue. I expect if you unload BotSpawn then do 'spawn murderer' in f1 console, looking at the ground in front of you, you'll see the same errors.
  6. Hi, There's no option for that right now but I'll add a config true/false option to disable all reward notifications in the next update.
  7. Best to just delete your data files and start again, or attach them here and I'll see if I can find the mistake.
  8. Changed Status from Pending to Closed Changed Fixed In to 3.0.1
  9. Steenamaroo

    Exception error

    Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. Steenamaroo

    Messages not sending

    Changed Status from Pending to Closed
  12. If you're willing maybe you could send me your BotSpawn data folder, config file, and the map you're using? I can set the whole lot up over here and see it for myself and, hopefully, get it sorted.
  13. Steenamaroo

    Raidable Bases

    Indeed - Thank you @nivex. I think there were a few issues similar to this recently - You'd need to contact Death either via 'Ask a question', DM, or Codefling discord. Sorry for any inconvenience!
  14. Oh, nevermind. Pretty sure I know what it is. There's an update coming - This will be included in it. Thank you. 🙂
  15. You know the underground/tunnel npcs for airfield and trainyard have their own separate reward?
  16. Perfect. The attention to detail is appreciated!
  17. long shot - Are these npcs all from areas where there are underground npcs? I've tested with murderer and scientist here and both are 'going home' when they're meant to, so I guess something on your server is getting their attention. What kind of aggro range have you got set for them?
  18. This should address the errors and the apc/heli issue. If you have time to confirm that'd be appreciated. Also, yes...I'm in discord. If you join Codefling discord (link in footer) I'm admin there - Feel free to ping me. 🙂 RustRewards.cs
  19. The actual error is now resolved - When I've sorted heli/apc I'll share another update.
  20. Thanks for the detailed info. Regarding Heli + APC, those should be working so I'll take a look and see what's up there. The rest of the vehicles, just set them to 0 reward. They are there as options for anyone who wants to use them. The anti air turret I know nothing about but if it worked before it should work now - I'd say you're right : That's coming from a broader heli issue. For the currency in messages, that's what the lang is for. 😉 Well, it's not...but you could add the currency symbols in lang.
  21. Cool, thank you! Doing the zero multiplier will print to console to notify you, 'cos you're not really meant to do that, but if getting rewards in Arena is an issue it will at least fix that issue for the short term.
  22. Sure, testing = good, although as far as I can see both version *should* give kill rewards, whether in an arena or not. I'll see about adding Ignore_Arena as a config option or something like that. If that's awkward then a zone ignore list would probably work. Not super user friendly but adding your Arena zones with a multiplier of 0 would function as a workaround.
  23. I guess using the train tunnels profile spawns BotSpawn npcs above ground in that area, same as Military Tunnels? In order to get anything underground with BotSpawn you'd have to use custom spawn points and, depending if there's navmesh or not, stationary:true which isn't really great.
  24. Can you give me an idea of the type of rewards we're talking about? Player kills? If it's NPCKills there's a very good chance the old version just wasn't written for those npcs types.
  25. Yeah, it's effectively a new plugin so there'll be fresh config/data/lang. Setup is a lot easier now, though, in my opinion, with much of it being done via UI.
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