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Everything posted by Steenamaroo
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- 31 comments
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That's a different error in different circumstances, but it's the same fix. Next version will address all of these.
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HI, No, that's not something that it does right now. It can place people in groups for holding titles but that's all. I would consider this kind of functionality, though. I suspect a lot of people probably use this to track stats during a wipe then issue perks/rewards.
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- 31 comments
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Hi, Do you have some weapon or distance multipliers set to zero?
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Thanks for the info. This is patched in the upcoming next version. It's harmless, though. You can safely ignore until then.
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Sure, that sounds like a good idea. The rust server and website being hosted on different devices isn't a problem. Your Rust server (PlayerRanks config) should have SQL credentials so it can save to your SQL server and any php getting stats on a website would have the same somewhere within. The main hiccup people see is that the SQL server would need to whitelist the Rust server and webserver IPs - usually called "Remote Access" I think. Depending on your host, the IP you need to whitelist for the Rust server usually isn't the IP people use to connect. You may need to ask for it.
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NPCs not spawning with items set in data file
Steenamaroo replied to P4R4N0RM4L's Support Request in Support
Ensure that your loot table is working by assigning it to some box you can test easily. If it works as you expect then I'd unload all plugins (oxide.unload *) then just load BotSpawn and CustomLoot and test your npcs again. Chances are some other plugin is wiping their inventory after CustomLoot does its thing. -
You most likely need a wordpress plugin that lets you add in php snippets. Not sure if the tutorial covers that or not but with that in place it's not too complicated.
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- 195 comments
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- #permissions
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Not sure what would cause that. PermissionsManager grabs the groups 'live' from oxide's permissions.GetGroups(), so it's not like it's caching old information or anything like that. Do the names dniper or ppop mean anything to you? Did they ever exist? I'll take a look into it and see what I can find.
- 195 comments
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Hi, Kenna kindly provided a template for reading and publishing PlayerRanks data. It still requires some amount of knowledge/experience to implement but certainly takes a lot of the work out of it. Hopefully it's useful to you - https://github.com/kennethrisa/Stats
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- 195 comments
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Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3'
Steenamaroo replied to TheBot's Support Request in Support
Hi, I don't believe this to be related. I know what the error is in RustRewards and it's just a simple null error for something I failed to check. This pasted error appears to be coming from the client `BasePlayer.PostLateClientCycle()` which I can't see being related in any way. -
Hi @iDodger24 If the permission doesn't exist the chances are the plugin isn't compiling. Watch your server console or rcon window when installing and see if any errors are thrown. If you do see errors I'd delete any config file the plugin may have created and oxide.reload QuarryLevels. If that doesn't sort it ping back and we'll see what's going on.
- 196 comments
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- 2
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- #rust plugin
- #custom rust plugin
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- 424 comments
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- #statistics
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Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3'
Steenamaroo replied to TheBot's Support Request in Support
Oh, never mind. I'd already patched it. Will be sorted in next V, although I'll not rush to release it incase anything else comes up. It's safe to ignore that for now. Thanks for the info, folks. -
Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3'
Steenamaroo replied to TheBot's Support Request in Support
Can anyone give me a case where this error occurs? I'm not getting it for console 'kill' suicide. -
Hi, I'm not seeing this issue. It might be worth deleting your /oxide/config/MonumentSpawnControl.json then reloading the plugin, to rule out any mistake in that file.
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Aware of this one. You can ignore until next update. Thanks for reporting. 🙂
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Hey, It should just work on all sharks with no interaction from you apart from installing the plugin. I'll have a check incase there are multiple kinds of shark.
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Ah great. Very glad to hear that. Thank you for the update. 🙂
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Alright, thank you.
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Hi, I don't think so? The reward for ore farming is given OnDispenserBonus, which only fires upon completion as far as I know, but there's also code there to prevent giving out rewards twice for the same node because metal nodes give metal + HQM bonus and trigger the hook twice. I am using OnDispenserGather hook but only for flesh and trees. If you're sure it's happening please do let me know but, at a glance, no; I don't think that's happening.