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Everything posted by Steenamaroo
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- 20 comments
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- 447 comments
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- #statistics
- #leaderboard
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- 447 comments
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- #statistics
- #leaderboard
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I'm not sure I have control over that but I'll take a look some time. I made a choice a long time ago not to play with troublesome weapons, partly because a lot of it was outside of my control and partly because the AI was constantly changing at that time. I didn't want to get into a pattern of having to regularly fix up janky rocket/arrow/flamethrower fixing code. If there's a simple way to make the sound effects happen I'll certainly do it but I just wanted to give you a bit of background as to why I drew a line at bullet/melee weapons.
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@MON@H - This is tested. BotSpawn.cs
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Ok, thanks for letting me know. I'll get it sorted on my test server. The chainsaws aren't really supported. I recommend bullet and non-throwable melee weapons only. Others may work but if they don't they don't.
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Hi, Thanks for letting me know. Would you mind checking if this fixes it? BotSpawn.cs
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Bots still killed by BradleyAPC even with "APC_Safe": true
Steenamaroo replied to MON@H's question in Support
Hi, Most likely they're getting run over. It's something I've been meaning to look at. -
Hi Saha, Not sure if you know but BotSpawn has a "Kits" entry for every profile and you cad add in multiple kit names. If you do, one is chosen randomly each time an NPC spawns for that profile. If you're looking for randomisation with main container loot in mind, for loot for players to take, my CustomLoot plugin has an option to allow specific loot-tables for every single BotSpawn profile. (all optional..Use whichever you want). It's a bit of a chore setting it up but very flexible once it's going. Hope that's helpful.
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It's no problem. I'll add a global config option for Staggered_Despawn in the next update. Thanks.
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It doesn't matter much to me whether they despawn gradually or all at once. I just thought gradual would have been preferred by most so that a large chunk of population doesn't suddenly vanish to any players who happen to be in the area. I'll add a global option for instant despawn in the next update.
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Hi, There's a check for population/time of day every 10 seconds and npcs are killed off one at a time. That means if you have 5 npcs for day and 1 for night and night time is 20 hours, it might be 20:40 before you reach population of 1. The reason for this is just so multiple npcs don't suddenly vanish all at once.
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- 31 comments
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Hi, If you view the page for one of your prefabs or monuments you should see 'Edit Details'. Click that and, scrolling down a little bit, you should see selections for free/paid, with a box to change price. You should be able to select 'Free' then scroll to the bottom and save.
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Version 1.0.5
88 downloads
Spawn floating, rotating, collectable items. Includes instant-autoheal option for meds/foods, duration limit option for armour, and optional player UI to notify of heal amount and possession of temporary armour. Perfect addition to fast-paced arena games, but also useful for custom maps or placing health/armour perks around monuments. Permissions arenaitems.admin - allows use of UI and commands. Commands /arenaitems - Opens UI /arenaitems create <data-set-name> - Creates a new data set with your specified name. /arenaitems <data-set-name> add - Adds the item you're holding to the specified data set. *When adding an item, ammo type, attachments, skin, and ammo quantity are all recorded. UI options Buttons are included for : Loading/unloading of complete data sets. Deletion of data sets. Deletion of items. Replacement of items (with current held item) Adjustment of repsawn timer per-item, in seconds. Adjustment of item stack/ammunition amount, where applicable. Quitting the UI automatically reloads all items, applying new settings. Configuration "AutoHeal": true, Toggles between collect or instant use medical items. "AutoHealNotify": true, Notifies of collected item heal amount for 1 second via UI. "ArmourEffectDuration": 10, Select duration of armour perk. 0 means no limit is applied. "ArmourBoostNotify": true, Notifies if player has an armour perk which will expire. "RotateSpeed": 10, Adjust rotation speed of floating items. "FloatHeight": 0.6, Adjust elevation of floating items. "PickupDuplicateWeapons": false, Toggle whether player can pick up more than one of each weapon. "AllowPartialHeal": true, Toggle auto-use of medical items where item heal value exceeds player health defecit. "UiSettings": { "GuiTransparency": 0.9, "ButtonColour": "0.7 0.32 0.17 1" } This site has a handy colour picker, with RGBA decimal output, for CUI colours. Data. Item data is stored in /data/ArenaItems.json. Users should not need to manually edit this file – All options are adjustable via CUI. Notes. Item skins are saved and recalled. Water/fuel weapons work. Amounts are controlled in UI, the same as regular ammo. Ammo types are saved and recalled. (hv, incendiary, etc). Some game items, particularly ammo items, do not have a custom world models and will show as burlap bag. I recommend locating these ammo types close to their weapon spawns for clarity. Item axis have been manually adjusted to look right. If you notice any items which spin on the wrong axis or look out of place, please let me know. Finally, if you're a map-maker you might want to check out this free asset which compliments ArenaItems. Thanks to @Nemesis for creating and sharing.$25.00 -
- 31 comments
- 1 review
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- #spawn
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Version 1.0.5
184 downloads
Boom is an admin/troll/OP tool which adds c4 explosions to regular weapon damage. Details. When a player, or turret, has permission any damage that it inflicts with bullets results in a (real) c4 explosion and c4 damage. Anything that can be hurt/damaged/broken with bullets will go boom. Examples - Animals, players, barrels. Trees and nodes, for example, do not take damage and, therefore, do not go boom. Permissions boom.admin - Allows unrestricted use of boom. boom.allowed - Allows players to toggle boom. boom.turretsallowed - Allows players to toggle boom for their turrets. boom.costs - With this permission each boom costs 1c4 (taken from inventory). Chat Commands /boom - Toggles boom on and off for players who have the permission and are not on cooldown. Initial use of the /boom command enables the tool and begins 'EnabledMinutes' countdown. Subsequent uses will toggle the tool on and off but will not pause the countdown. /boomturret - Toggles boom on or off for the turret that a player with the turret permission is looking at, and authorised on. Turrets are not subject to a countdown, or cooldown. /boom addweapon - Adds the weapon you're holding to the AllowedWeapon list. /boom removeweapon - Removes the weapon you're holding from the AllowedWeapon list. Config. The config options govern player use of /boom command. EnabledMinutes = 1; - How long the player can use boom for. CoolDownMinutes = 1; - How long before player can use boom again. AllowedWeapons = []; - Shortprefabnames of weapons which will make booms. RespectPVEPlugins = false; Notes. AllowedWeapons is a List<string> and should be formatted as follows. ["lr300.entity"], for single or [ "lr300.entity", "m92.entity", "etc", "etc" ], for many. Leaving AllowedWeapons blank enables all weapons.$10.00- 1 comment
- 1 review
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- 5
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- #explosion
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Hi, Can you list some features you'd like to see in such a plugin?
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- 226 comments
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Not seeing a problem here with BotSpawn 2.0.8 and DeathNotes 6.3.5.
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Ok. Are you on BotSpawn 2.0.8?
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Also...do I know you from discord?
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Hi, Yeah that sounds about right. I'll see about making sure the attacker is correct in the HitInfo. Thanks for letting me know.
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This is nothing short of badass! Love it!!
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