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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    special npcs

    BotSpawn provides one profile per monument but you can have additional ones by creating custom profiles, using the chat commands, then adding the name of the parent monument, the monument this profile should always be near, in the custom profiles data file. Parent Monument name should be copied verbatim from the default profiles datafile so, for example, Parent_Monument:"The Dome 0", This means if the Dome moves (new map) the custom spawn points you added in this custom profile will also move, maintaining position relative to the Dome. You can also use Parent_Monument without custom spawnpoints - That just means BotSpawn will randomly pick spanwpoints but your custom profile will still always relocate to be in the same place, relative to the Dome. Note - Adding or changing 'Parent_Monument' will wipe any existing custom spawn points for that profile. Set Parent_Monument for you custom profile then reload BotSpawn, before adding custom spawn points to it.
  2. Steenamaroo

    special npcs

    Hi, You can place custom profiles wherever you like so, yes, you can have multiple npcs in the same location with different settings. It's possible to have npcs from different profiles fight each other although there's one combination that won't work - I can't quite remember. Murderer V Scientist will work. Out of murderer v murderer and scientist v scientist, one of those combinations works and the other doesn't - I can't recall which way around it is. You'll have to set `Attacks_Other_Profiles` to true for the two profiles, and put them close enough to each other that they'll cross paths.
  3. You sure your config isn't borked? Try verifying your config file at https://jsonlint.com
  4. Steenamaroo

    spamming console

    Hi, Usually that just means the server's getting pushed too hard. The high frequency hooks are always going to be the ones which print first so it doesn't necessarily mean there's an issue relating to BotSpawn, although number of npcs is probably the first place I'd look. If you're running hundreds of BotSpawn npcs consider cutting it back a bit to see what happens.
  5. Hi, I just checked - It's working fine but you'll need to unload the plugin, make the change in config, the load the plugin. I've changed it so that this wont be the case in future versions - I hadn't realised. Regarding your console logs, that looks normal. In the case of a brand new config file "Server Rewards and Ecoomics not found" is actually incorrect reporting, resulting from all three options being false by default. I've also fixed that so it should no longer show up on first install / config wipe.
  6. I should say, make sure that only UseEconomics is true. If UseScrap or UseServerRewards is also true, it'll cause problems.
  7. Hi, I've had a few people saying they've had issues with Economics so I'll fire it up and have a test. I always tested with SR 'cos I happened to have that installed at the time so, hopefully, I'll find something and let you know. Thanks for reporting.
  8. Hi, CustomLoot settings don't operate on vanilla loot - I.E. You can't just use it to blacklist items from the regular loot. You have to use CustomLoot to create your own custom loot tables, each of which has a black list, then assign those custom loot tables to specific container/corpse types. If you just want a server-wide item blacklist plugin and nothing more, there are probably much more suitable plugins available.
  9. Steenamaroo

    Zone Manager

    Hi, This should solve the issues. Would you mind confirming? Thanks again. RustRewards.cs
  10. Steenamaroo

    Zone Manager

    Actually, I'll send an update later. I need to make a few more changes. Thanks for flagging.
  11. Steenamaroo

    Zone Manager

    Ah, I see why. Data isn't committed to file for this action - My mistake. Attached will fix it. Removed
  12. Steenamaroo

    Zone Manager

    in /rr menu you just go to zones, click 'add a zone' (you have to be in that zone), and then when it's added you should have < and > to adjust that zone's multipliers, the same as you have for weapon/distance/etc mutlipliers.
  13. Steenamaroo

    Zone Manager

    Hi, Yes, you can add a zone and set the multiplier to zero, which would result in getting no rewards at all in that zone. I literally can't remember how a zone is added but I expect it's super intuitive.
  14. My pleasure. Thanks for letting me know.
  15. Oh, I see what it is. I have CustomLoot ignoring crates with OwnerID other than 0 (default), and LootDefender is setting the OwnerID for those crates. I imagine I probably did that for a reason so I'm not sure I want to undo it in the public version, but this copy should solve the issue for you. For future reference, if it works, I just removed two lines at around line 128 if (container?.OwnerID != 0 && !(container is SupplyDrop)) return; CustomLoot.cs
  16. Ok, hope that helps. If the errors persist with a normal server load just ping me back here and I'll look into it.
  17. See if this works, please. CustomLoot.cs
  18. I think, looking at those logs, your server's under way too much pressure. It's possible there's an issue in BotSpawn targeting hook but I'm not getting other reports and it's a widely used plugin. All the time warnings saying Calling 'X' on 'Y plugin' took average (over a second) are a pretty bad sign.
  19. Hi, I'm not aware of any outstanding targeting hook issues. Any chance you've borked the config or one of the data files? If that is the case you should see errors more or less immediately if you reload the plugin.
  20. Would you be up for testing a workaround for this?
  21. Hi, Yeah, unfortunately that's just how it is. These npcs need navmesh (unless stationary), as you figured out, but navmesh is only generated on specific parts of the map. User-built structures wont have navmesh and, in fact, they have navmesh obstacles, to prevent npcs walking into or through them. Some plugins have forced player models to move on user-built structures but, then, you don't have the proper combat AI so it's not really the same thing. It is what it is, I'm afraid.
  22. Steenamaroo

    NPCKits

    Hi, Right now, as in BotSpawn, that's all handled by Kits plugin. I'm not sure if Kits plugin notes down pre-loaded ammo type or not.
  23. Steenamaroo

    Console errors

    Should all be addressed in the next update, except the one from QuestSystem. Thanks folks.
  24. Hi, Thanks for the update. I also tested here and can confirm that the bradley crates are getting CustomLoot without issue, whether console spawned or spawned from bradley death. It looks like that plugin you mentioned is locking the crates for a period of time which, I guess, is preventing CustomLoot from modifying them. Worst case I can have CustomLoot check if they're locked and, if so, unlock, fill, and lock again.
  25. Steenamaroo

    Patrol Heli no Rewards

    I can confirm that I'm getting both patrol heli and apc rewards on my test server. I don't think there's anything different between my current version and public version but if you guys are 100% sure it's not working in public version, it will in the next update.
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