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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    "Kits_In_Order"

    Hi, When you add custom spawn points, you now have an overrides menu per spawn point, where can set a specific kit, or kits, for that one spawnpoint, to make it consistent, or maybe stand out from the rest of the profile. Hopefully that does what you need?
  2. Steenamaroo

    Listed Monuments

    Ah, ok. To be honest, I've no idea how those maps work but if it's not showing up I expect that's probably why. I guess just go there and do /botspawn add airfield, for a custom profile. 😞
  3. Scaling npc population to server population would be much easier to do in this new version. I've noted it, and will look into it soon. 🙂
  4. Type is not a user adjustable setting. It's for internal use.
  5. Steenamaroo

    Listed Monuments

    Hi, If there's an airfield on the map it should be listed as "Airfield 0" under default profiles.
  6. Steenamaroo

    Failed to run a 1.00

    I'm not sure what's happened there. Could you DM or attach your spawnsdata file for me to look at?
  7. Changed Status from Pending to Closed
  8. It was CustomLoot which needed updating, but that's now been done. Thanks for flagging it.
  9. Changed Status from Pending to Closed
  10. Ok, understood. I'll add back in a console command for *addspawn* so that it can be keybound.
  11. Steenamaroo

    no agro

    Are they roaming, assuming they're not stationary true ? is nav_disable true or nav_wait false?
  12. Steenamaroo

    wow

    Please check you're using the most up to date version of Kits from uMod, and that you've created Kits with at least one weapon in their belts.
  13. Steenamaroo

    no agro

    Hi, Are you definitely going within their Aggro_Range?
  14. Steenamaroo

    Not Moving

    Hi, Make sure you have nav_wait true and nav_disable false Hopefully that'll do it.
  15. Steenamaroo

    Packet Flooding

    Oof. Thank you. Please disable the profile, for now, and I'll get it sorted.
  16. Steenamaroo

    Migrate

    Hi, No - There's no built in way to migrate, I'm afraid. @brantje was working on a tool, though...
  17. Hi, I'm working on it. CustomLoot compiles and 'works' but it's going to need a proper going-over for the npcs types, with all tonight's changes. Thanks for letting me know.
  18. It is in the description although, admittedly, only added recently. The description will be much more detailed and probably will have tutorial videos, soon.
  19. No, not your error - CustomLoot is lagging behind. There'll be an update soon addressing this. Thanks for letting me know.
  20. Hi, yes...You're right on both. Will be addressed soon. Thank you.
  21. Yeah, it's a bit annoying. Unfortunately that's a game limitation, though. I'm pretty sure we can't override that - It's either cursor, or movement.
  22. Hi, I should probably add a console command for addspawn, as I know people like to keybind that. I can't imagine adding in a full chat command system, though - I think when people get used to the UI they should find it much quicker and easier, hopefully.
  23. Hi, You'd just give these npcs a kit to look like as you wish, and make sure that they only have melee weapons in their belts. If they have only melee, their attack style will be to run straight at, and follow, you; like the old murderers.
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