Jump to content

Steenamaroo

Administrator
  • Posts

    3,473
  • Joined

  • Last visited

  • Days Won

    203

Everything posted by Steenamaroo

  1. Oh, wow. You're quite right. I don't recall implementing withdraw/takepoints if value is less than zero. That may be MalS' original code. That makes life much easier. I can add Suicide (and/or others) quite easily, and just allow for setting negative values with the UI. Thanks for the info!
  2. Steenamaroo

    Drop Weapon Percent

    Ah, phew. Glad to hear it. Thanks for confirming.
  3. Steenamaroo

    NPCKits

    My pleasure! Sorry it took so long - It's been an unusually busy couple of weeks. Thanks for understanding.
  4. Steenamaroo

    Drop Weapon Percent

    Ooh, just re-reading this - Are you saying you can't set any of the percentage values to zero via UI? You should be able to - if 5 is the lowest possible this is a mistake.
  5. Steenamaroo

    Drop Weapon Percent

    Hi, Yes, I made the UI go in increments of 5 for percentage settings for convenience, but if someone manually changed the value to any whole number, 0-100 inclusive, it'd work just fine. Has to be a whole number, though. Decimals would cause an error loading the json file.
  6. Glad that sorted it - Will definitely be looking into the names thing in the near future. Thanks for all the info on that.
  7. @Jaws@Baron Von Finchus Sorted now in V1.1.7 Thanks fellas.
  8. What the heck? I didn't change anything relating to the data structure. Just just compared v1.1.5 + 1.1.6 in editor to make sure nothing got changed by mistake but it's all good. Would you mind throwing in 1.1.6 again to see if it was some weird coincidence?
  9. Ok, thanks. I don't think I could have it listed as a separate item easily, but you can already specify custom skins so I guess I could have a means of adding custom skin/name records, that way if battery.small with skin 2598774373 is chosen, it would apply the name. That do?
  10. Hi, That might be a little trickier than it sounds, because CustomLoot automatically changes to be in sync with Rusts current item list. What all is entailed? These are regular items but re-skinned and renamed?
  11. Whales? This came up with someone else - I suspect maybe a translation issue. Do you mean Kits? If so, BotReSpawn uses "GetAllKits" or "GetKitNames", API (either), and "GetKitInfo" API. Any Kits plugin supporting that API should work, but it's only tested and guaranteed to work with Kits from uMod.
  12. Hi, I'll take a look at that, but I'd need to add a way of deducting Economics/Server Rewards, which isn't currently in place. The "default" permission is there for applying multipliers to people who are in groups. Your server has a 'default' group, so you could use RustRewards to give a points multiplier to anyone in that group. It's useful for VIP groups, or rank/progress groups, and that kind of thing.
  13. Ok, thank you. I think I see where the issue is and have patched accordingly. Thank you for pointing this out!
  14. Hi, The only one I haven't checked so far is the Military Tunnel npcs. Planning to do that, and release an update, today.
  15. I've had a couple of reports of config file issues resulting in seemingly random errors. I need to look into what happens if there's a config mistake, and ensure that the data isn't wiped or left null, as I think that's what's happening. Might be unrelated, but would you mind checking your RustRewards config and data files, to confirm their not null, and/or to confirm they're valid? https://www.jsonlint.com is really useful for that.
  16. Steenamaroo

    Hackable Crate?

    Understood - I'll be adding new events very soon. Thanks mate.
  17. Thinking about it, that's badly named. My fault - I named it. Sorry for the confusion, and thanks for coming back with the info.
  18. Steenamaroo

    Hackable Crate?

    Hackable crate would be 'Crate drop'. I guess, maybe, I'd have to make two, so there are options for when it's dropped and when it's hacked?
  19. Just for public info, next update is still coming soon...Trying to fix/improve a few other things before pushing it. As far as I know anyone who experienced this minor issue has been sent a pre-release copy which addresses it.
  20. Is this all good?
  21. Oh, Military Tunnel don't work? I have the heavies sorted but I'll have to go in and test the Military Tunnel guys and see what's wrong there. If there are no other types not working, update should be today or tomorrow. Thank you!
  22. Steenamaroo

    Hackable Crate?

    Hi, No - It's not implemented yet. I didn't actually mean to include it in the listed events, yet, but the plan for now is to have Events Airdrop Crate drop APC Kill Patrol Heli Kill Ch47 Kill
  23. Oh, ffs. Something so simple! Well caught, and thanks for letting me know! Just so you know, the default value would have been 10 - That keeps them at vanilla speed, and allows plenty of room for faster/slower customisation. @MikeHawke- sorted.
  24. Could this be it?
1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

134.1k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.