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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, That's strange. All profiles should fill instantly when using the reload button in UI. Are you seeing a message in console to tell you it had difficulty finding spawnpoints, or anything like that? Not applicable if you have 38 custom spawn points.
  2. I think it has to be a kit with an unsuitable item in the belt. I have the plugin removing most unsuitable items but I think there are still a few users can put in. Can you make sure that your kit belts have only normal bullet weapons, or slashing melee weapons please? One of them probably has an unsupported item or tool or something like that.
  3. Hi mate. Yes, it's because of the - in the profile name. I'll write in a catch to prevent creation of profiles with - in the name. For now, you could just remove the - in json and reload. Thanks for reporting it.
  4. Hi, @lengka Are you on the most recent version? V1.0.3 Do you have anything in your kit belt that's not recommended?
  5. Steenamaroo

    Spammed in chat

    Do you know if that coincides with your day/night changes in BotReSpawn's settings?
  6. Steenamaroo

    Spammed in chat

    Thank you. Mike saw the same and we're working on figuring out what could cause it. He saw it during a day/night change - Do you know if that's true in your case too?
  7. Steenamaroo

    Kits Version?

    This exemption has been written. Weapons which are technically tools (hatchet, pickaxe) should be fine now.
  8. This is done now in V1.0.3 The process is Open UI > Your profile > Edit Spawnpoints > Click 'add by command' then use addspawn console command (bound?) to add your points. When you next open the UI there'll be a button to say 'end addspawn' to free up your keybind.
  9. Steenamaroo

    custom spawn points

    Ok, great. Sorry I didn't directly reply to all of your support messages. It's been a case of trying to keep up and picking battles, so to speak, but things seem to be settling down now. If anything comes up please don't hesitate to post and tell me.
  10. Steenamaroo

    custom spawn points

    @PINKY20053- You had quite a few issues - not all were directly discussed. What is the status now? Everything OK?
  11. Good to know - Thanks for updating.
  12. Steenamaroo

    bots aren't shooting

    As of V1.0.3 the plugin will automatically remove those non-weapon items from the npcs kit. (not from your actual kit...just from the npcs belt) The npc, at present, can't use things like syringes and bandages and their presence can only cause issues, but now, at least, you don't have to remove them yourself - The plugin will make sure the npc has weapons-only.
  13. Hi, Radio chatter should be fixed now in V1.0.3. "Apparently now that I set that to 0, many zombies have no loot at all." With that at zero none of them should have default game loot at all - The only thing left in their main container should be items you gave via Kits, or via some loot plugin.
  14. Hi, I'm pretty sure this is fixed now in V1.0.3 but am still awaiting confirmation from anyone who experienced the issue. Would you mind letting me know, next time you restart the server (with BotReSpawn 1.0.3) ? Thanks.
  15. Steenamaroo

    Failed to compile

    I'm hopeful this issue has been resolved in V1.0.3 - I believe it results from a conflict between HumanNPC.cs plugin and the HumanNPC class in game. An unfortunate naming coincidence. If I'm wrong and this is not fixed, please let me know!
  16. Steenamaroo

    Error

    Update has been pushed with the new running speed option. As per notes, default value is 10 and lower is slower, higher is faster.
  17. Steenamaroo

    murderer-zombie

    Ah, ok. That sounds like, maybe, a PVE setting on your server, or a PVE plugin. Check if the server is in PVE mode, or if any of your PVE plugins have options relating to NPCs.
  18. Steenamaroo

    Some issues to address

    My pleasure. Thanks for all the feedback. As I say, if I missed anything or there's anything that isn't sorted out there, please don't be shy!
  19. Changed Status from Pending to Closed
  20. Thank you for letting me know @Rynki It might be too quick, for now, but I think that's better than too slow. Ha, you've no idea!
  21. Hi, I'm sorry to say BotSpawn is no longer viable and has been replaced with a paid rewrite. I had a rewrite in the works anyway for quite a while, and was planning to put a price on that in the new year and keep the original free, then news came last week of major changes in Rust which would mean that BotSpawn.cs would pretty much need rewritten to work again too. It's pretty bad timing. I posted some information at the top of the BotSpawn description.
  22. Hi, The API will be different, so other plugins would need to update for that, but no...They're not implemented yet. They are next on the list, though. Thanks for flagging it.
  23. Noted. Thank you! 🙂
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