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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, That might be a little trickier than it sounds, because CustomLoot automatically changes to be in sync with Rusts current item list. What all is entailed? These are regular items but re-skinned and renamed?
  2. Whales? This came up with someone else - I suspect maybe a translation issue. Do you mean Kits? If so, BotReSpawn uses "GetAllKits" or "GetKitNames", API (either), and "GetKitInfo" API. Any Kits plugin supporting that API should work, but it's only tested and guaranteed to work with Kits from uMod.
  3. Hi, I'll take a look at that, but I'd need to add a way of deducting Economics/Server Rewards, which isn't currently in place. The "default" permission is there for applying multipliers to people who are in groups. Your server has a 'default' group, so you could use RustRewards to give a points multiplier to anyone in that group. It's useful for VIP groups, or rank/progress groups, and that kind of thing.
  4. Ok, thank you. I think I see where the issue is and have patched accordingly. Thank you for pointing this out!
  5. Hi, The only one I haven't checked so far is the Military Tunnel npcs. Planning to do that, and release an update, today.
  6. I've had a couple of reports of config file issues resulting in seemingly random errors. I need to look into what happens if there's a config mistake, and ensure that the data isn't wiped or left null, as I think that's what's happening. Might be unrelated, but would you mind checking your RustRewards config and data files, to confirm their not null, and/or to confirm they're valid? https://www.jsonlint.com is really useful for that.
  7. Steenamaroo

    Hackable Crate?

    Understood - I'll be adding new events very soon. Thanks mate.
  8. Thinking about it, that's badly named. My fault - I named it. Sorry for the confusion, and thanks for coming back with the info.
  9. Steenamaroo

    Hackable Crate?

    Hackable crate would be 'Crate drop'. I guess, maybe, I'd have to make two, so there are options for when it's dropped and when it's hacked?
  10. Just for public info, next update is still coming soon...Trying to fix/improve a few other things before pushing it. As far as I know anyone who experienced this minor issue has been sent a pre-release copy which addresses it.
  11. Is this all good?
  12. Oh, Military Tunnel don't work? I have the heavies sorted but I'll have to go in and test the Military Tunnel guys and see what's wrong there. If there are no other types not working, update should be today or tomorrow. Thank you!
  13. Steenamaroo

    Hackable Crate?

    Hi, No - It's not implemented yet. I didn't actually mean to include it in the listed events, yet, but the plan for now is to have Events Airdrop Crate drop APC Kill Patrol Heli Kill Ch47 Kill
  14. Oh, ffs. Something so simple! Well caught, and thanks for letting me know! Just so you know, the default value would have been 10 - That keeps them at vanilla speed, and allows plenty of room for faster/slower customisation. @MikeHawke- sorted.
  15. Could this be it?
  16. Thanks for that, and for your patience. I hope it's not something silly I've done but, either way, we'll get to the bottom of it.
  17. Thanks for checking. It is unusual, 'cos I know melee npcs are working fine here and on lots of other servers, but we'll get to the bottom of it. I pinged Mike because he's way more familiar with a lot of the hosts and their setups/panels.
  18. Can you do plugins in console to make 100% sure it's V1.0.4 that's loaded, just incase upload failed or there was some mix up? Sorry - Not meaning to doubt you but I'm not aware of an issue like this right now. I asked @MikeHawkeif he'd mind talking to you to check server convars, incase the host sets something against the norm. What host do you use?
  19. Damn. I'm at a loss. Seems like it'd have to be a server setting, I think. Just to clarify - Are npcs with guns roaming just fine, or do you not have any of those?
  20. Are you on V1.0.4? There was a fix in that version relating to melee npc roam behaviour.
  21. Was it just that one profile, or all profiles? What was the result of trying them without a kit?
  22. Hi, Thanks for taking the time to post a video clip. Looking at your settings, those guys should certainly be running at you. Is it only that one profile? I think it'd be worth testing them without a kit, just to rule out the possibility of some strange item in the belt messing with them, or something like that. If it's happening to all profiles check your server startup settings to make sure nav_disable is false and nav_wait is true. You can check these in f1 console by typing nav_disable and nav_wait
  23. The config file looks fine, I think. I'm not sure - Do you have any other plugins which might be doing something when the APC is killed? If you have the luxury - low pop or a test server - it would be worth doing o.unload * then loading Economics then RustRewards, to test in isolation. If you're trying it you can do o.reload * afterwards to reload all your plugins.
  24. HI, Just checked - It's working well over here. Have you ensured that the weapon in the npc's kit has a light equipped?
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